Hi,
as the plugin started to work after using "SetDllDir", this made me
confident that I could package it not to require the additional download
of the MSRedist.
I have now done so, and on my test-machine withoug redist, it works.
So could you please uninstall the plugin, download again from
Hi,
2008/12/12 olfat ibrahim
> > Hello
> >
> > i need to change the channel view for my scene
> > also i want to attach a node to the view point can any one
> > send me the needed functions or code ?
> >
> > also i was wonder is there a programing guid or man pages
> > explain the functions buil
Hi,
2008/12/12 Alejandro Segovia
> Hi OSG-users,
>
> I've noticed calling viewer->frame() seems to be changing my left, right,
> bottom, top, z near and z far clipping planes when I set the camera's
> projection matrix as a frustum.
>
> Is there some way to prevent it from making these changes?
Hi Lukas,
It is possible to pick items in a 2D hud, the osgpick example
demonstrates this. I don't know what might be wrong at your end, my
best guess would be the projection matrix has zero depth range or
something similar to that. SInce the osgpick example does work
compare you code to it.
Ro
HI Umit,
The --terrain option enables the use osgTerrain::TerrainTile rather
the use of osg::Geometry based tiles, and osgTerrain supports both
geocentric and flat earth projections.
Robert.
On Fri, Dec 12, 2008 at 8:37 PM, Ümit Uzun wrote:
> Hi Robert,
>
> Thanks for clarification. I have thou
Hi Robert,
Robert Osfield a écrit :
> Hi Tim,
>
> Forgot to asks. Which openscenegraph components will the next release
> of FlightGear rely on? The bit I'm particular curious about is what
> OSG packages you'll need, I presume it'll be libopenscenegraph for
> runtime, and libopenscenegraph-dev
Hi Fred,
Thanks for the list. This looks like the runtime OSG package
requirement would be:
libopenthreads
libopenscenegraph
And for dev work:
libopenthreads-dev
libopenscenegraph-dev
Under an package system like debian the dependencies will be
automatically pulled in.
Under Wind
Hi, everyone.
In my application the user is suuposed to be able to select several shapes
(cylinders, boxes and spheres) and move them altogether as if they were one.
The obvious solution would be to attach this group of shapes to a
matrixtransform node, and only change the matrix of this node.
Th
Yes, we provide an installer with the complete OSG binary collection
inside ( or at least the modules I
managed to build - few plugins doesn't compile for me, mainly because I
didn't manage to get the dependencies
right ). And I think the Mac distribution follow this rule too.
-Fred
Robert Osfiel
Hi,
I'm trying to compile the example osgviewerQT but get some errors:
1>c:\qt\4.4.3\include\qtopengl\../../src/opengl/qglcolormap.h(48) : error
C2146: syntax error : missing ';' before identifier 'QtOpenGLModule'
1>c:\qt\4.4.3\include\qtopengl\../../src/opengl/qglcolormap.h(48) : error
C4430: mis
Hi,
Mac version of FlightGear has binary OSG frameworks and plugins inside
its app folder.
I'll make a binary package with osg-2.8 if it's available by the time
we release FlightGear. If not, then I'll go with svn as of 12/12 since
it seems stable ATM.
Ah, I need to resubmit the patch f
Jumping into the thread,
Robert Osfield a écrit :
>> Second question
>> It also rains inside my car. I tried adding a node mask for that, but it
>> didn't seem to work. Is it possible not to make it rain inside the cars
>> (which are on a separete osg::Group)?
>>
>
> PrecipitationEffect doesn
I think there is a big hole somewhere on the cocpit's ceiling :P
2008/12/13 Frederic Bouvier
> Jumping into the thread,
>
> Robert Osfield a écrit :
> >> Second question
> >> It also rains inside my car. I tried adding a node mask for that, but it
> >> didn't seem to work. Is it possible not to
Hi Fred,
On Sat, Dec 13, 2008 at 4:02 PM, Frederic Bouvier wrote:
> The same problem affect FlightGear too : it rains into the cockpit.
> Would it be possible to kill a particle when it comes under a certain
> distance from the viewer ?
>
> If you want to see this funny effect in action, watch th
Hi Tatsuhiro,
On Sat, Dec 13, 2008 at 3:40 PM, Tatsuhiro Nishioka
wrote:
> Ah, I need to resubmit the patch for the workaround of an OpenGL driver
> bug/crash on nVidia 7x00 GT,
The recall the original fix was suitable for inclusion in the core
OSG, resbumitting it in its original form won't mag
Hi FlightGear-er's,
On Fri, Dec 12, 2008 at 6:46 PM, Robert Osfield
wrote:
> What time frame are you working to?
No answer, but it's important for me to have an idea. If you are
pushing out a release this weekend then there is no way we can get 2.8
in time, if it's next two weeks there is chanc
Robert Osfield a écrit :
> Hi FlightGear-er's,
>
> On Fri, Dec 12, 2008 at 6:46 PM, Robert Osfield
> wrote:
>
>> What time frame are you working to?
>>
>
> No answer, but it's important for me to have an idea. If you are
> pushing out a release this weekend then there is no way we can get
Is there a page that depicts specific changes and/or enhancements with 2.8
over 2.4?
On Sat, Dec 13, 2008 at 11:45 AM, Frederic Bouvier wrote:
> Robert Osfield a écrit :
> > Hi FlightGear-er's,
> >
> > On Fri, Dec 12, 2008 at 6:46 PM, Robert Osfield
> > wrote:
> >
> >> What time frame are you wo
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Aloha,
I can't find how to achieve the simple testing, whether a certain
polygon (currently in the drawablelist) is now in the view frustum.
Thank you
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I would suggest a search of the mail list archives as this subject has been
discussed several times recently
Capture the magic of Christmas this year see http://www.capturethemagic.com
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