Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-13 Thread Andreas Goebel
Hi, as the plugin started to work after using "SetDllDir", this made me confident that I could package it not to require the additional download of the MSRedist. I have now done so, and on my test-machine withoug redist, it works. So could you please uninstall the plugin, download again from

Re: [osg-users] channel view

2008-12-13 Thread Vincent Bourdier
Hi, 2008/12/12 olfat ibrahim > > Hello > > > > i need to change the channel view for my scene > > also i want to attach a node to the view point can any one > > send me the needed functions or code ? > > > > also i was wonder is there a programing guid or man pages > > explain the functions buil

Re: [osg-users] Prevent Viewer::frame from changing frustum?

2008-12-13 Thread Vincent Bourdier
Hi, 2008/12/12 Alejandro Segovia > Hi OSG-users, > > I've noticed calling viewer->frame() seems to be changing my left, right, > bottom, top, z near and z far clipping planes when I set the camera's > projection matrix as a frustum. > > Is there some way to prevent it from making these changes?

Re: [osg-users] Picking Image in using Ortho 2d Projection

2008-12-13 Thread Robert Osfield
Hi Lukas, It is possible to pick items in a 2D hud, the osgpick example demonstrates this. I don't know what might be wrong at your end, my best guess would be the projection matrix has zero depth range or something similar to that. SInce the osgpick example does work compare you code to it. Ro

Re: [osg-users] discontinuity in texture in VPB...

2008-12-13 Thread Robert Osfield
HI Umit, The --terrain option enables the use osgTerrain::TerrainTile rather the use of osg::Geometry based tiles, and osgTerrain supports both geocentric and flat earth projections. Robert. On Fri, Dec 12, 2008 at 8:37 PM, Ümit Uzun wrote: > Hi Robert, > > Thanks for clarification. I have thou

Re: [osg-users] 2.8 planned date?

2008-12-13 Thread Frederic Bouvier
Hi Robert, Robert Osfield a écrit : > Hi Tim, > > Forgot to asks. Which openscenegraph components will the next release > of FlightGear rely on? The bit I'm particular curious about is what > OSG packages you'll need, I presume it'll be libopenscenegraph for > runtime, and libopenscenegraph-dev

Re: [osg-users] 2.8 planned date?

2008-12-13 Thread Robert Osfield
Hi Fred, Thanks for the list. This looks like the runtime OSG package requirement would be: libopenthreads libopenscenegraph And for dev work: libopenthreads-dev libopenscenegraph-dev Under an package system like debian the dependencies will be automatically pulled in. Under Wind

[osg-users] Problem with moving a group

2008-12-13 Thread Renan Mendes
Hi, everyone. In my application the user is suuposed to be able to select several shapes (cylinders, boxes and spheres) and move them altogether as if they were one. The obvious solution would be to attach this group of shapes to a matrixtransform node, and only change the matrix of this node. Th

Re: [osg-users] 2.8 planned date?

2008-12-13 Thread Frederic Bouvier
Yes, we provide an installer with the complete OSG binary collection inside ( or at least the modules I managed to build - few plugins doesn't compile for me, mainly because I didn't manage to get the dependencies right ). And I think the Mac distribution follow this rule too. -Fred Robert Osfiel

[osg-users] Unable to compile example QT integration

2008-12-13 Thread Børge Nygaard Austvold
Hi, I'm trying to compile the example osgviewerQT but get some errors: 1>c:\qt\4.4.3\include\qtopengl\../../src/opengl/qglcolormap.h(48) : error C2146: syntax error : missing ';' before identifier 'QtOpenGLModule' 1>c:\qt\4.4.3\include\qtopengl\../../src/opengl/qglcolormap.h(48) : error C4430: mis

Re: [osg-users] 2.8 planned date?

2008-12-13 Thread Tatsuhiro Nishioka
Hi, Mac version of FlightGear has binary OSG frameworks and plugins inside its app folder. I'll make a binary package with osg-2.8 if it's available by the time we release FlightGear. If not, then I'll go with svn as of 12/12 since it seems stable ATM. Ah, I need to resubmit the patch f

Re: [osg-users] Precipitation effect coming too fast, and hiding on some areas

2008-12-13 Thread Frederic Bouvier
Jumping into the thread, Robert Osfield a écrit : >> Second question >> It also rains inside my car. I tried adding a node mask for that, but it >> didn't seem to work. Is it possible not to make it rain inside the cars >> (which are on a separete osg::Group)? >> > > PrecipitationEffect doesn

Re: [osg-users] Precipitation effect coming too fast, and hiding on some areas

2008-12-13 Thread Ümit Uzun
I think there is a big hole somewhere on the cocpit's ceiling :P 2008/12/13 Frederic Bouvier > Jumping into the thread, > > Robert Osfield a écrit : > >> Second question > >> It also rains inside my car. I tried adding a node mask for that, but it > >> didn't seem to work. Is it possible not to

Re: [osg-users] Precipitation effect coming too fast, and hiding on some areas

2008-12-13 Thread Robert Osfield
Hi Fred, On Sat, Dec 13, 2008 at 4:02 PM, Frederic Bouvier wrote: > The same problem affect FlightGear too : it rains into the cockpit. > Would it be possible to kill a particle when it comes under a certain > distance from the viewer ? > > If you want to see this funny effect in action, watch th

Re: [osg-users] 2.8 planned date?

2008-12-13 Thread Robert Osfield
Hi Tatsuhiro, On Sat, Dec 13, 2008 at 3:40 PM, Tatsuhiro Nishioka wrote: > Ah, I need to resubmit the patch for the workaround of an OpenGL driver > bug/crash on nVidia 7x00 GT, The recall the original fix was suitable for inclusion in the core OSG, resbumitting it in its original form won't mag

Re: [osg-users] 2.8 planned date?

2008-12-13 Thread Robert Osfield
Hi FlightGear-er's, On Fri, Dec 12, 2008 at 6:46 PM, Robert Osfield wrote: > What time frame are you working to? No answer, but it's important for me to have an idea. If you are pushing out a release this weekend then there is no way we can get 2.8 in time, if it's next two weeks there is chanc

Re: [osg-users] 2.8 planned date?

2008-12-13 Thread Frederic Bouvier
Robert Osfield a écrit : > Hi FlightGear-er's, > > On Fri, Dec 12, 2008 at 6:46 PM, Robert Osfield > wrote: > >> What time frame are you working to? >> > > No answer, but it's important for me to have an idea. If you are > pushing out a release this weekend then there is no way we can get

Re: [osg-users] 2.8 planned date?

2008-12-13 Thread Dusten Sobotta
Is there a page that depicts specific changes and/or enhancements with 2.8 over 2.4? On Sat, Dec 13, 2008 at 11:45 AM, Frederic Bouvier wrote: > Robert Osfield a écrit : > > Hi FlightGear-er's, > > > > On Fri, Dec 12, 2008 at 6:46 PM, Robert Osfield > > wrote: > > > >> What time frame are you wo

[osg-users] bbb

2008-12-13 Thread Malcom Poiter
___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] Is my polyogn in the view frustum??

2008-12-13 Thread Malcom Poiter
Aloha, I can't find how to achieve the simple testing, whether a certain polygon (currently in the drawablelist) is now in the view frustum. Thank you ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.c

Re: [osg-users] Is my polyogn in the view frustum??

2008-12-13 Thread Gordon Tomlinson
I would suggest a search of the mail list archives as this subject has been discussed several times recently Capture the magic of Christmas this year see http://www.capturethemagic.com ___