Re: [osg-users] Building VPB on Windows

2008-12-24 Thread Ralf Stokholm
Hi Michael For gdal on windows take a look at FWtools, it includes gdal and a lot of the plugins that you would have to build yourself. Brgs. Ralf Stokholm www.arenalogic.com 2008/12/24 christophe loustaunau christophe.loustau...@gmail.com Hi Michael, Cmake can't fing gdal and osg on your

Re: [osg-users] Building VPB on Windows

2008-12-24 Thread Raymond de Vries
Hi, You can also get prebuilt gdal from VTP (Virtual Terrain Project): http://www.vterrain.org/Distrib/win.html But when using these you might need to use the other dependancies from this page as well. Best regards Raymond Ralf Stokholm wrote: Hi Michael For gdal on windows take a look

Re: [osg-users] Using TerraPage database and osgSim::LineOfSightfor non-displayed scene graph - how to get nodes to page in?

2008-12-24 Thread Robert Osfield
Hi Anthony, On Tue, Dec 23, 2008 at 9:20 PM, I-Nixon, Anthony D anthony.d.ni...@boeing.com wrote: I was assuming that the DatabasePager should load the nodes, but it is nice to have confirmation. The DatabasePager isn't used by the osgSim intersection classes, instead a custom

[osg-users] WGL_NV_gpu_affinity

2008-12-24 Thread Ferdi Smit
Is WGL_NV_gpu_affinity no longer useful on windows? Because it is not used in the win32 graphics window. I'm asking this because even though I can open rendering windows on two GPUs and use them in parallel in two distinct processes (by having two screens, one for each gpu, just like in

Re: [osg-users] WGL_NV_gpu_affinity

2008-12-24 Thread Robert Osfield
Hi Ferdi, On Wed, Dec 24, 2008 at 11:16 AM, Ferdi Smit ferdi.s...@cwi.nl wrote: Is WGL_NV_gpu_affinity no longer useful on windows? I believe it's a relatively new extension, so rather than no longer useful, it may be become useful, but just not deployed yet. I'm not very familiar with this

Re: [osg-users] Building VPB on Windows

2008-12-24 Thread Michael W. Hall
I did stumble across FWTools and installed that. I will look at the other dependencies also. Michael On Wed, 2008-12-24 at 09:59 +0100, Raymond de Vries wrote: Hi, You can also get prebuilt gdal from VTP (Virtual Terrain Project): http://www.vterrain.org/Distrib/win.html But when using

[osg-users] Season's Good tidings to all!

2008-12-24 Thread Robert Osfield
Seasonal greetings one and all! I write from a house of Christmas cheer, children giggling and singing carols. Have been doing lost of running around helping organise the festivities over the last few days so haven't had a chance to join in on all the goodwill wishes on the mailing lists, so am

[osg-users] prerender camera's color mask

2008-12-24 Thread ZHMW
Hi, Every One. I have a pre render camera in my scene graph. and i have set the clear mask by GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT, set the color mask by four tures parameters. and the clear color by osg::Vec4(0.0, 0.0, 0.0, 0.0)(other clear colors I have tried also); And then I attach

Re: [osg-users] WGL_NV_gpu_affinity

2008-12-24 Thread Ferdi Smit
Hello Robert, Ok, I'll experiment with it. I can't right now though because I'm on holidays and only have a laptop. I do wonder why the extension is there if setting up a screen alone is enough. The window manager does give a little preview of the screen in the taskbar, so it is fetching