Hi Michael
For gdal on windows take a look at FWtools, it includes gdal and a lot of
the plugins that you would have to build yourself.
Brgs.
Ralf Stokholm
www.arenalogic.com
2008/12/24 christophe loustaunau christophe.loustau...@gmail.com
Hi Michael,
Cmake can't fing gdal and osg on your
Hi,
You can also get prebuilt gdal from VTP (Virtual Terrain Project):
http://www.vterrain.org/Distrib/win.html But when using these you might
need to use the other dependancies from this page as well.
Best regards
Raymond
Ralf Stokholm wrote:
Hi Michael
For gdal on windows take a look
Hi Anthony,
On Tue, Dec 23, 2008 at 9:20 PM, I-Nixon, Anthony D
anthony.d.ni...@boeing.com wrote:
I was assuming that the DatabasePager should load the nodes, but it is
nice to have confirmation.
The DatabasePager isn't used by the osgSim intersection classes,
instead a custom
Is WGL_NV_gpu_affinity no longer useful on windows? Because it is not
used in the win32 graphics window. I'm asking this because even though I
can open rendering windows on two GPUs and use them in parallel in two
distinct processes (by having two screens, one for each gpu, just like
in
Hi Ferdi,
On Wed, Dec 24, 2008 at 11:16 AM, Ferdi Smit ferdi.s...@cwi.nl wrote:
Is WGL_NV_gpu_affinity no longer useful on windows?
I believe it's a relatively new extension, so rather than no longer
useful, it may be become useful, but just not deployed yet. I'm not
very familiar with this
I did stumble across FWTools and installed that. I will look at the
other dependencies also.
Michael
On Wed, 2008-12-24 at 09:59 +0100, Raymond de Vries wrote:
Hi,
You can also get prebuilt gdal from VTP (Virtual Terrain Project):
http://www.vterrain.org/Distrib/win.html But when using
Seasonal greetings one and all!
I write from a house of Christmas cheer, children giggling and singing
carols. Have been doing lost of running around helping organise the
festivities over the last few days so haven't had a chance to join in
on all the goodwill wishes on the mailing lists, so am
Hi, Every One.
I have a pre render camera in my scene graph. and i have set the clear
mask by GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT, set the color mask by
four tures parameters. and the clear color by osg::Vec4(0.0, 0.0, 0.0,
0.0)(other clear colors I have tried also); And then I attach
Hello Robert,
Ok, I'll experiment with it. I can't right now though because I'm on
holidays and only have a laptop. I do wonder why the extension is there
if setting up a screen alone is enough. The window manager does give a
little preview of the screen in the taskbar, so it is fetching
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