Re: [osg-users] readNodeFile model not visible through a semi-transparent box

2009-07-12 Thread Simon Hammett
Depth sorting for transparency happens at a course level in osg. I think it uses the center of the bounding box of the geometry object. For your specific example you'll need to place the 6 cube faces into separate geometries to get the result you expect. If you want to make a complex model

[osg-users] Text Problem

2009-07-12 Thread Vaibhav Bansal
Hello I was trying to place some osgText in my scene, the text seems to become distorted however. A picture of the distorted text is attached, please comment if any one has faced such problem before. I am using osg2.6.1. Thanks and Regards Vaibahv Bansal attachment:

Re: [osg-users] Off on a weeks holiday!

2009-07-12 Thread Robert Osfield
Hi All, Thanks for the well wishes, I'm now back home after a great week away. It was back to back sun shine for 2 days, and bit cloudy and windy for the others, but for the west coast of Scotland is actually really impressive, even the non sunny days we were up and about enjoying the stunning

Re: [osg-users] Database Pager (TXP?) Problem

2009-07-12 Thread Robert Osfield
Hi John, When using osgViewer you should never need to assign the DatabasePager yourself, as the viewer will automatically do it in the correct way for you. In your case it's likely that your assignment of separate pagers for each view is the problem - a single DatabasePager should only work on

Re: [osg-users] Build Error Windows : Application osgViewer

2009-07-12 Thread Robert Osfield
Hi Adrian, Sorry about this, it was an accidental check-in that looked to be checked in with some changes that were appropriate to check in. I've now reverted this change. Could you do an svn update and double check that svn/trunk is now working once more. Thanks, Robert. On Mon, Jul 6, 2009

Re: [osg-users] copy image data

2009-07-12 Thread Robert Osfield
Hi Martin, Rather than copy the data could you just use a GLSL shader and read both textures and choose between the two based on the tex coords that are valid for each segment. If you can't do this then you'll need to copy the data back to the CPU using osg::Image::readImageFromCurrentTexture

Re: [osg-users] Rendering Performance and Proper Way to have millions of moveable objects

2009-07-12 Thread Robert Osfield
Hi Andrew, The scale of number of separate objects you want to handle is extremely high, so will require a range of different techniques to get performance to an acceptable level. Techniques you'll want to employ will certainly including LOD's, PagedLOD's, flattening static transforms (as per

Re: [osg-users] CullFace behaves differently under Linux and Win

2009-07-12 Thread Robert Osfield
Hi Sukender, If you can try your app out on different hardware as well as different OS's as it's pretty likely that this issue is driver specific. Robert. On Thu, Jul 9, 2009 at 12:10 AM, Sukendersuky0...@free.fr wrote: Hi, I got a strange thing on a double sided model... Under Windows

Re: [osg-users] OSG Texture - CEGUI Texture

2009-07-12 Thread Robert Osfield
Hi Brad, Could you just use osgWidget instead? I've played with CEGUI in the past and found it's design very poor for doing general purpose graphics application integration - it can't handle multiple graphics context nor multi-threading, I learnt enough about it's short coming in design and

Re: [osg-users] Node Mask bit definition

2009-07-12 Thread Robert Osfield
Hi Gordon, On Thu, Jul 9, 2009 at 4:13 PM, Gordon Tomlinsongor...@gordon-tomlinson.com wrote: Hi Garrett Unfortunately the OSG only supports one node mask that is shared by all process app, cull, draw, update, data, isectors, visitors etc... Being an old fart I much preferred the old

Re: [osg-users] Segfault in osgPlugins/vrml

2009-07-12 Thread Robert Osfield
Hi Falko, Could you send the whole file you modified to osg-submission, I'll review it once it arrives. As for texture orientation, could you provide a model example to illustrate the problem. Robert. On Fri, Jul 10, 2009 at 9:16 AM, Falko Kellnerfkell...@mip.informatik.uni-kiel.de wrote:

Re: [osg-users] Howto use osg with a given OpenGL rendering context?

2009-07-12 Thread Robert Osfield
On Fri, Jul 10, 2009 at 9:52 PM, Jonathan Richardjonathan.richa...@gmail.com wrote: Hi, is this approach allows the use of FBO? Embedded views does support FrameBufferObjects (FBO) as they are part of the existing graphics context. PBuffers or other multiple graphics context and

Re: [osg-users] Text Problem

2009-07-12 Thread Robert Osfield
Hi Vaibahv, I've never seen a problem like this before. Exactly how are you setting your text? Do you see the problem across platforms and different hardware/drivers? What happens you run the osgtext example. Robert. On Sun, Jul 12, 2009 at 3:41 PM, Vaibhav Bansalvaib...@darshan3d.com wrote:

Re: [osg-users] Help - Stereo Mode

2009-07-12 Thread Robert Osfield
Hi Manual, Could you please fix your mail address and/or sign, as it makes it difficult to following who's saying what in which threads without proper names being used. I had to trace back up the thread to guess at your real name. As the the stereo problem, this sounds like you've zoomed into to

Re: [osg-users] Control of animated object

2009-07-12 Thread Carlos Sanches
Ok, I m studying callback and nodevisitors from the OSG book these days and I have some advance. :) I have this class : class FindNamedNode : public osg::NodeVisitor { public: FindNamedNode( ) : osg::NodeVisitor( osg::NodeVisitor::TRAVERSE_ALL_CHILDREN ){} virtual void apply(

[osg-users] Rendering Performance and Proper Way to have millions of moveable objects

2009-07-12 Thread Andrew Burnett-Thompson
Hi Robert, Thanks for your reply. Yes I did guess that I'm using the scene graph wrong. Fortunately with regard to our scene, while we have a lot of objects, the detail is not significant. The application allows users to simulate certain conditions that would occur in an industrial plant. So long

Re: [osg-users] Off on a weeks holiday!

2009-07-12 Thread Wang Rui
Hi Robert, What a great holiday! :) I had attended The Beijing International Marathon once when I was a collage student. I spent over 4 hours to finish the 42 kilometers distance with my legs twitching, but was also excited to have tens of thousands of audiences and an interesting experience of

Re: [osg-users] frame rate faster than monitor vsync?

2009-07-12 Thread Wyatt Earp
Maybe the scene isn't being rendered for human eyes. Wyatt On 7/11/09, Paul Speed psp...@progeeks.com wrote: I have to be pedantic here... the eye can most _certainly_ detect movement beyond 60 hz. But there is no point in displaying faster than that if your display can't render faster than