Hi Brett
Osg paged lod is basically implemented as the name states, there are a
pagedLod node in your model that will spawn a load of the nodes below it
when it gets close enough to the camera and is inside the view frustum.
I guess the technique is quite similar to a standard LOD node except
Hi John,
I believe the problems you are seeing will probably not be related to
the changes I've recently checked in w.r.t the texture pool. Have you
had osgviewer and present3D working fine on this machine with these
models/presentations before?
What spec hardware (i.e. graphics card, CPU etc)
Hi Pradeep
I have written an importer for the FBX format which supports animation. I've
sent it to the submissions list so it's waiting review by Robert before it
gets into the trunk, but you can get it and add it to your own version
yourself. The email is Re: [osg-submissions] FBX plugin from the
HI Brett,
On Thu, Sep 24, 2009 at 6:32 AM, Brett Thomas Lee
brettle...@hotmail.com wrote:
All I want is the technique description since there are lot of LOD techniques
out there.Based on which technique is osg LOD is based on???Any papers??
PagedLOD is not based on any particular paper, and
Hi Sebastian,
seb wrote:
...
When I use Processor::dirtyUnitSubgraph(), or Unit::dirty(), nothing happens,
as you can see on the 1st pic, it has not resized my scene
Ok, it seems I have to write a patch for osgppu to allow those methods to
resize also all units. At least some global
Hi osg-users,
I would like to know if there is a way to handle an event by a widget like a
push event and tell other GUIEventAdapter to not handle it ?
My goal is to have a widget with some matrix manipulators, but when I click
on the widget area I don't want the matrix manipulators to handle
Hi Alexandre,
GUIEventHandlers are themselves responsible for deciding whether they
want to handle an event that is already handled or not. In your can
return true from your own handle() method or setting the handled flag
on the event. Have a look at the ::handle(..) implementations in
Hi Robert,
Great it is exactly what I need, I just have to set _handled = true for the
specified event, thank you.
Kind regards,
2009/9/24 Robert Osfield robert.osfi...@gmail.com
Hi Alexandre,
GUIEventHandlers are themselves responsible for deciding whether they
want to handle an event
Hi,
no you are right, nothing is wrong, but I was just thinking the new viewport
will automatically set the new camera aspect ratio
I did it and that works good now
here is my code
Code:
osg::ref_ptrosg::Viewport vp = new osg::Viewport(0, 0, width, height);
double fovy;
double aspect;
double
Hi Robert,
I agree that it has nothing to do with your recent changes.
My suspicion is it has something to do with file i/o, or, if it's involved (?)
- threading - and me having used a wrong version of something. What part of
OSG/P3D handles the i/o?
( This is my home computer on which OSG
Hi All,
has anybody heard or tested OpenCTM ?
A file format and a software library for compressed 3D triangle
meshes.
http://openctm.sourceforge.net/?page=performance
Cheers, Pierre.
Pierre BOURDIN
I.M.E.R.I.R.
Av. Pascot BP 90443
66004 PERPIGNAN
tél: 04 68 56 84
Hello,
Dimitrios Filiagos dfili...@yahoo.com wrote:
Hi,
is it possible to gain the information of a specific point (providing the
x,y) on the ocean surface? Because I am using osgOcean on a project and I
need to do some collision detection stuff.
Thank you!
Cheers,
Dimitrios
I
Hi Dimitrios and Jan,
I have the same need. I was looking at the code and while the information is
obtainable from the raw heightmap (there is even a convenient interpolation
function for it), it is not exposed in the public API. I think you need to
hack the osgOcean code and expose the
Hi art,
Thank you for your answer.
I did not success in installing the necessary plug-in to make a .ppu file.
To answer to your question about the processor: it is a child of the root
osg::Group and so is my quad.
Since yesterday I minimalized my code and I have something working.
Actually,
Pradeep Balasundaram wrote:
Hi,
Has anyone successfully used an the mdl and md2 plugins to introduce
characters in to osg? If so, can I get an example project for the same?
I appreciate any help extended.
I don't know about .md2, but I do know that the full capabilities of
character
Hi Pradeep,
It's possible to export your data from blender with the osg exporter. It
will export an osg file that will be work with the osganimationviewer.
Of course if you use another tool, you will have to check the exporter.
As Michael said it's possible with FBX not yet in the osg trunk.
for
Brett Thomas Lee wrote:
Hi,
All I want is to know how osg paged LOD is implemented.
Yes, but thats a very broad question that would need a very extensive answer.
Are there any papers or articles describing the technique or based on which
papers is osg paged LOD implemented.
Not
Hi Cedric,
for more information check in this page
http://www.openscenegraph.org/projects/osg/wiki/Community/NodeKits/osgAnimation
This page would need some update, i am not able to edit it, do you know
if something has changed about editing ?
Silly question, are you logged in? I logged in
Hi Thomas,
carnibirdy wrote:
Actually, it's not doing anything.
It's supposed to pass through 4 units...
UnitTexture-UnitInOut-UnitInOut-UnitInOut
... which does nothing!
Of course, this will do nothing. You do not forward the output of the pipleine
to the main screen. The way you
Hi,
Thank s for the hints...
I will do it.
Pedro
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=17628#17628
___
osg-users mailing list
osg-users@lists.openscenegraph.org
Hi Jean Sebastien,
Yes i am looged and i dont see the edit button that why i asked if there
is something i miss.
Well, i will try maybe with a new account, maybe there is something
changed since the migration...
Thanks
Cheers,
Cedric
-
+33 659 598 614 Cedric Pinson
Folks,
I'm rendering a scene with 3 different objects instanced 500 times each.
When I run it in osgviewer is achieves 1000 hz, when I run it in a simple
osgViewer::Viewer based app it runs at 1000 hz, when I run it in a more
complex osgViewer::Viewer based app it runs at 30 hz. All the
Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote:
I was planning on starting work on this kind of functionality soon. If
you get to it before I do, you can send me the files with the
modifications you needed to make to the API and I'll review the changes
and merge them into the
Hi,
On OSG 2.8.2, square brackets [] and parentheses() return the same values.
OSG 2.8.1 returns different values as expected.
Confirmed using my program and osgkeyboard.
I'm using a USA keyboard on Debian 5 Lenny.
--
Jim Brooks
___
osg-users mailing
Hi,
Here's a fix for the keys '[' ']' never reaching a keyboard handler:
src/osgViewer/GraphicsWindowX11.cpp
_extendedKeymap[XK_bracketleft ] = '(';
_extendedKeymap[XK_bracketright ] = ')';
_extendedKeymap[XK_bracketleft ] = '[';
25 matches
Mail list logo