Re: [osg-users] Epic releases free version of Unreal Editor

2009-11-07 Thread Cedric Pinson
Hi Simon, Blender file is a container like 3dsmax file. If you want to load .blend in osg directly it will be very complex and not suitable for a lot of cases. Anyway, if you really want it i would suggest to make a plugin that run osg export in background mode and then load the result in osg. Of

Re: [osg-users] Epic releases free version of Unreal Editor

2009-11-07 Thread Simon Hammett
2009/11/7 Jan Ciger : > Simon Hammett wrote: >> which is yet another step in the process. >> that's making things more complicated, not less. >> and .lwo works rather nicely so why change? > > Because .osg can capture also things that are native to the scenegraph that > you cannot capture in .lwo

Re: [osg-users] Declaring and using Vec3d and other.

2009-11-07 Thread Jan Ciger
"Danny Riflko" wrote: > Can't you simply edit the post and delete the e-mail. No, because the forum is actually attached to a mailing list where your posts are re-posted automatically. We wouldn't be able to reply back to you without the e-mail. Regards, Jan signature.asc Description: This

Re: [osg-users] Declaring and using Vec3d and other.

2009-11-07 Thread Danny Riflko
Can't you simply edit the post and delete the e-mail. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=19329#19329 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegra

Re: [osg-users] Epic releases free version of Unreal Editor

2009-11-07 Thread Jan Ciger
Simon Hammett wrote: > which is yet another step in the process. > that's making things more complicated, not less. > and .lwo works rather nicely so why change? Because .osg can capture also things that are native to the scenegraph that you cannot capture in .lwo (e.g. shaders). Moreover, the c

Re: [osg-users] Epic releases free version of Unreal Editor

2009-11-07 Thread Simon Hammett
2009/11/7 Jan Ciger : > Simon Hammett wrote: >> >> Well .lwo was the first format I found that worked and it's binary so >> the models load quickly. >> The apps I work on, load lots of stuff outta dbs, run third party dlls >> & black boxes etc >> on start up, so they are already irritatingly slow

Re: [osg-users] Epic releases free version of Unreal Editor

2009-11-07 Thread Jan Ciger
Simon Hammett wrote: > > Well .lwo was the first format I found that worked and it's binary so > the models load quickly. > The apps I work on, load lots of stuff outta dbs, run third party dlls > & black boxes etc > on start up, so they are already irritatingly slow to start up. Well, you expor

Re: [osg-users] Declaring and using Vec3d and other.

2009-11-07 Thread Gordon Tomlinson
HI Sorry but your email address cannot be removed from posts __ Gordon Tomlinson www.vis-sim.com __ -Original Message- From: osg-user

Re: [osg-users] Epic releases free version of Unreal Editor

2009-11-07 Thread Simon Hammett
2009/11/7 Jan Ciger : > Simon Hammett wrote: >> I've gotten good results with exporting blender -> .lwo as long as you >> split your model meshes up the right way, so you can run the smoothing >>  visitor on it. > > Why? There is osg exporter too. Works fine: > http://projects.blender.org/projects

Re: [osg-users] Declaring and using Vec3d and other.

2009-11-07 Thread Danny Riflko
Hello, it seems the error I was referring to was simply because I debugged (Step Into) with release mode in Visual C++ 2008 Express Edition. Here is a screenshot. The content of C12 is garbage. So it was a noob question. robertosfield, could you remove my e-mail from the post? The bots can pick

Re: [osg-users] Epic releases free version of Unreal Editor

2009-11-07 Thread Jan Ciger
Simon Hammett wrote: > I've gotten good results with exporting blender -> .lwo as long as you > split your model meshes up the right way, so you can run the smoothing > visitor on it. Why? There is osg exporter too. Works fine: http://projects.blender.org/projects/osgexport/ > It would be nice

Re: [osg-users] Declaring and using Vec3d and other.

2009-11-07 Thread Chris 'Xenon' Hanson
Robert Osfield wrote: > Hi Danny, > I'm not aware of any bugs related to copying Vec4d's - doing what you > quote has been done for many years without problems, I would recommend > that you double check your own code and your build to see if something > has gone amiss. Yeah, what you're doing sh

[osg-users] Renderer and SceneView classes

2009-11-07 Thread Dan R
Hello, I'm new to OSG and am just looking over the code structure to better learn how a proper scene graph library is laid out. I'm interested in using (porting a stripped down version) of osg for a project I'm working on in another language. I pretty much understand the flow of the graph, however,

Re: [osg-users] osgText artifacts

2009-11-07 Thread Robert Osfield
On Sat, Nov 7, 2009 at 10:46 AM, Robert Osfield wrote: > Hi Don, > > My guess this is a minification mipmapping issue on the texture atlas > where the neighbouring glyph images are bleeding into the character > you want to render.   Choosing a font resolution nearer to your screen > resolution wil

Re: [osg-users] Declaring and using Vec3d and other.

2009-11-07 Thread Robert Osfield
Hi Danny, I'm not aware of any bugs related to copying Vec4d's - doing what you quote has been done for many years without problems, I would recommend that you double check your own code and your build to see if something has gone amiss. Robert. On Sat, Nov 7, 2009 at 9:36 AM, Danny Riflko wrot

Re: [osg-users] osgText artifacts

2009-11-07 Thread Robert Osfield
Hi Don, My guess this is a minification mipmapping issue on the texture atlas where the neighbouring glyph images are bleeding into the character you want to render. Choosing a font resolution nearer to your screen resolution will probably help. Robert. On Fri, Nov 6, 2009 at 7:10 PM, Don Leic

Re: [osg-users] Hosting non-OSG-core projects on OSG servers

2009-11-07 Thread Robert Osfield
Hi Chris, On Fri, Nov 6, 2009 at 10:40 PM, Chris 'Xenon' Hanson wrote: >  I'm about to begin working on a project with some significant interest to OSG > developers. I'm wondering if this is a time where it would be appropriate to > ask if I > should go set up hosting under Google Code, or if we

[osg-users] Declaring and using Vec3d and other.

2009-11-07 Thread Danny Riflko
Hi, If I use in the main: Vec4d C1 = Vec4d (1, 1,1, 1); Then the vector has garbage in it. But if I declare Vec4d C1 = Vec4d(); before main, then I can use the setter in the main to put some values in it, and it works. Why is that? How does that work? Thank you! -- Read this