Re: [osg-users] Load balancing on multiple cores

2010-03-19 Thread J.P. Delport
Hi Jesse, Jesse Stimpson wrote: I feel that we're diverging from what I think is most perplexing about what I'm seeing. When I restrict the process to use less cores, I get increased rendering performance. This is what leads me to believe there are some load-balancing issues. yes, and it

Re: [osg-users] Increase image-quality - increase 'Draw' time

2010-03-19 Thread Rick Appleton
Thank you both for your replies. I think this little bit from Robert might be the issue: robertosfield wrote: However, if OpenGL FIFO fills up because the rate at which you are pushing data into it exceeds the rate at which it's been emptied then the application thread will stall and the

Re: [osg-users] MetaFlight loader

2010-03-19 Thread Trajce (Nick) Nikolov
Hi Karl, I ended up with DART from Presagis and converted the metaflight into terrapage. Now I can have huge database runing on solid 60 Hz that Vega was not able to even display it. I wrote couple of OpenFlight processing tools to support this conversion though, and from what I experienced,

[osg-users] light multi-parenting

2010-03-19 Thread PCJohn
Hi, I reached some difficulties with handling of lights when I was considering some improvements to osgShadow, like multiple light sources: 1. single light source object can be placed two times to the scene. Because of multi-parenting, the light may have two different transformations.

Re: [osg-users] osgAnimation and animation mixing/blending

2010-03-19 Thread Michael Platings
On 18 March 2010 19:50, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: One possible stumbling point is that we already use boost in our software, so the Collada plugin would have to be built with the same version, but I guess it should work. No, you don't need to worry about

[osg-users] Warning: TangentSpaceGenerator: unknown primitive mode 9

2010-03-19 Thread Frederic Bouvier
Hi, it looks like TangentSpaceGenerator doesn't support POLYGON (mode 9), and outputs this warning. Is there a possibility that the tangent could be computed for polygons ? Thank you, -Fred ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] osgAnimation and animation mixing/blending

2010-03-19 Thread Serge Lages
Hi, I can confirm that currently getting and building the Collada DOM is really trivial on Windows, and then having the dae plugin building is also very simple : - Download http://sourceforge.net/projects/collada-dom/files/Collada%20DOM/Collada%20DOM%202.2/collada-dom-2.2.zip/download - Build

Re: [osg-users] helps! using mingw compile vpb, link problem.

2010-03-19 Thread Zou Wan
I have updated mingw gcc and still same error. I try to compile vpb under my vmware ubuntu and no link error. I think may be I should work under linux environment ! I have attached the openthreads I generated using svn osg code, I think there may have some error in it. --

Re: [osg-users] [osgOcean] Problems with Transparent Ocean

2010-03-19 Thread Jean-Sébastien Guay
Hi Kim, Chris, I have a feeling that it might be to do with the number of variables in the shader rather than the MRT though as I think Umit had the same problem a while back. That's probably the case, the 7 series cards support less uniform variables per shader, and if I remember well we

Re: [osg-users] unsubscribe

2010-03-19 Thread Jean-Sébastien Guay
Hello Zhang, /unsubscribe/ ... ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org The link at the bottom of each message is the way to unsubscribe yourself.

Re: [osg-users] light multi-parenting

2010-03-19 Thread Jean-Sébastien Guay
Hi John, I can't really help with the crux of your question, but I was wondering about one thing: 1. single light source object can be placed two times to the scene. Because of multi-parenting, the light may have two different transformations. Although one object and one unique pointer, it

Re: [osg-users] osgAnimation and animation mixing/blending

2010-03-19 Thread Jean-Sébastien Guay
Hi Michael, No, you don't need to worry about this. How you use boost elsewhere is unimportant, you should build Collada with the boost version it comes with, it won't affect anything else. But then if we distribute our app, we'll have to distribute multiple versions of boost won't we? Or

Re: [osg-users] osgAnimation and animation mixing/blending

2010-03-19 Thread Serge Lages
Hi JS, Collada links statically, you'll don't have to provide Boost dlls, you only need to provide libxml2.dll with the collada dll. Cheers, On Fri, Mar 19, 2010 at 1:39 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Hi Michael, No, you don't need to worry about this. How

[osg-users] Web site / wiki

2010-03-19 Thread Jean-Sébastien Guay
Again with the database / Trac errors: Traceback (most recent call last): File /usr/lib/python2.5/site-packages/trac/web/api.py, line 339, in send_error 'text/html') File /usr/lib/python2.5/site-packages/trac/web/chrome.py, line 684, in render_template data =

Re: [osg-users] OSG and vrJuggler

2010-03-19 Thread Todd J. Furlong
Rohit, There is sample code in VR Juggler of a vrj::osg::App application: juggler\modules\vrjuggler\samples\OSG\simple\osgNav If you have any more VR Juggler questions, please post to the VR Juggler mailing list - You will find it to be more focused on your topic.

Re: [osg-users] light multi-parenting

2010-03-19 Thread Thrall, Bryan
PCJohn wrote on 2010-03-19: 2. LightSource question: I was always wondering why there are two light classes - osg::Light and osg::LightSource - and not just one. Is the only purpose for having both osg::Light and osg::LightSource the ability of LightSource to specify ReferenceFrame?

Re: [osg-users] Rendering two scenes at once?

2010-03-19 Thread Adrian Lindberg
Works great! Thanks 8) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=25867#25867 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] OpenFlight meshing problem

2010-03-19 Thread Brede Johansen
Hi Guy, Obviously, the meshed FLT file could ne invalid, right? So I used a different application (an old 3D Explorer app) to load the meshed version and it works correctly. I can't exaplin it. I'm able to see the mesh (osg flt) in osgviewer with and without lighting enabled but that's

Re: [osg-users] light multi-parenting

2010-03-19 Thread PCJohn
Hi J-S, 1. single light source object can be placed two times to the scene. Because of multi-parenting, the light may have two different transformations. Although one object and one unique pointer, it identifies two light sources, thus it is not unique light identification. How do you give a

Re: [osg-users] [osgPlugins] Plugin Error

2010-03-19 Thread Paulo César Roque Gross
Hi, Didn't someone understand my question? Please, tell me and I fix! Thank you! Cheers, Paulo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=25869#25869 ___ osg-users mailing list

Re: [osg-users] light multi-parenting

2010-03-19 Thread Jean-Sébastien Guay
Hi John, This works perfectly in OSG until I start to think about shadows... :-) Wow, how does it work I wonder? If I were to make a shader, I would access light 0's position/direction with gl_LightSource[0].position. I thought the light's position was global to the whole scene, but in your

Re: [osg-users] Web site / wiki

2010-03-19 Thread Roland Smeenk
The wiki/website seems to be down since monday. I already sent Jose Luis an e-mail, but he hasn't responded yet. He's probably out of the office. Roland -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=25871#25871

Re: [osg-users] [osgPPU] osgPPU Windows XP Install Guide

2010-03-19 Thread Art Tevs
Hi Allen, Actually osgPPU is a NodeKit for osg, hence it can, but do not must, to be installed somehow specially. So, the way I do is just to install it somewhere under c:\programs\osgPPU. This is the standard installation directory which cmake proposes. For osgPPU examples to work, you of

[osg-users] Why can not access OSG web site

2010-03-19 Thread ijustfu
What is wrong with OSG web page? I try several times, but can not be accessed. 2010-03-19 ijustfu 发件人: ijustfu 发送时间: 2010-03-18 21:14:06 收件人: OpenSceneGraph Users 抄送: 主题: Why I reveive less email these days Dear All, I find during the passed several day, I received less

Re: [osg-users] Mac Serializer Compile Error

2010-03-19 Thread Martins Innus
I have attempted to add a ADD_GLINT_SERIALIZER for the cases where I got errors. I did as Robert suggested and just blindly cast to int. Figured I'd post here first instead of to submissions since I have no idea if this will break other builds, but it allows the serializers to compile for me

Re: [osg-users] [osgPlugins] Plugin Error

2010-03-19 Thread Michael Platings
Sounds like the jpeg plugin DLL can't be found - make sure it has been built, and it's in a place that's accessible to the application. ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] ANGLE - a possible helper under Windows?

2010-03-19 Thread Robert Osfield
Hi All, I just came across this article that talks about a google project called ANGLE that is developing a wrapper that maps GLES 2.0 calls to Direct3D 9.0. GLES 2.0 being a pretty small subset of full OpenGL makes the task rather more straight forward that wrapper GL 1.x/GL 2.x/GL 3.x, still

Re: [osg-users] ANGLE - a possible helper under Windows?

2010-03-19 Thread Trajce (Nick) Nikolov
Interesting. Maybe a way to have osg on XBox :)) -Nick On Fri, Mar 19, 2010 at 6:50 PM, Robert Osfield robert.osfi...@gmail.comwrote: Hi All, I just came across this article that talks about a google project called ANGLE that is developing a wrapper that maps GLES 2.0 calls to Direct3D

Re: [osg-users] ANGLE - a possible helper under Windows?

2010-03-19 Thread Robert Osfield
On Fri, Mar 19, 2010 at 5:06 PM, Trajce (Nick) Nikolov nikolov.tra...@gmail.com wrote: Interesting. Maybe a way to have osg on XBox :)) This thought did occur to me... :-) ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Web site / wiki

2010-03-19 Thread Robert Osfield
On Fri, Mar 19, 2010 at 2:51 PM, Roland Smeenk roland.sme...@tno.nl wrote: The wiki/website seems to be down since monday. I already sent Jose Luis an e-mail, but he hasn't responded yet. He's probably out of the office. subversion is still running so the server is up, but it looks like the

Re: [osg-users] ANGLE - a possible helper under Windows?

2010-03-19 Thread Alok Priyadarshi
Hi Robert and all, I am one of the contributors to the ANGLE project. Feel free to send questions/concerns my way. I have been an old-time osg user (since my grad school days) and would love to help. As a side-project I am also porting osg to native-client. Since native-client only supports

Re: [osg-users] MultiThreaded Culling

2010-03-19 Thread Dan R
Yep, got it thanks. It just seemed weird since I'm not a multithreader understander, how you could start the graphics thread before getting to the main frame loop, but at the same time be sure that the culling happens before the draw of the graphics thread. But I guess it just works. Thanks. On

Re: [osg-users] [build] windows 64bit ot11-openthreadsd.dll problem

2010-03-19 Thread mas oug
In Cmake, is there some sort of option for 32-bit and/or 64-bit? Because there might be a thing with how the dlls work in different environments... -Masoug ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Weird Problems trying to build with Fedora 12.

2010-03-19 Thread mas oug
Are you using the source code or the pre-built binaries? -Masoug ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] How to programmatically clear trackball manipulator's mouse queue

2010-03-19 Thread Mike Greene
I have some source code where I use a trackballmanipulator to rotate a terrain. If I drag the mouse I can set the terrain spinning. How do I programatically stop this (i.e., without clicking the mouse again)? I tried setting Manipulator-setRotation(last_saved_angles), which does reset it , but

Re: [osg-users] How to programmatically clear trackball manipulator's mouse queue

2010-03-19 Thread Mourad Boufarguine
Hi Mike, You need just to set the throw flag of the trackball manipulator to false. See setAllowThrow method. Mourad On Fri, Mar 19, 2010 at 8:24 PM, Mike Greene mgre...@hiwaay.net wrote: I have some source code where I use a trackballmanipulator to rotate a terrain. If I drag the mouse I

Re: [osg-users] light multi-parenting

2010-03-19 Thread PCJohn
Hi Bryan, osg::Light is a StateAttribute and osg::LightSource is a Group, so Light represents the OpenGL state (like the light ID) for a light in the scene, and LightSource represents the location of that light (note that LightSource has a Light). And why there is LightSource? What is

Re: [osg-users] ANGLE - a possible helper under Windows?

2010-03-19 Thread Robert Osfield
Hi Alok, On Fri, Mar 19, 2010 at 6:20 PM, Alok Priyadarshi al...@chromium.org wrote: I am one of the contributors to the ANGLE project. Feel free to send questions/concerns my way. I have been an old-time osg user (since my grad school days) and would love to help. Nice to see how exposure to

Re: [osg-users] light multi-parenting

2010-03-19 Thread Thrall, Bryan
PCJohn wrote on 2010-03-19: Hi Bryan, osg::Light is a StateAttribute and osg::LightSource is a Group, so Light represents the OpenGL state (like the light ID) for a light in the scene, and LightSource represents the location of that light (note that LightSource has a Light). And why there

Re: [osg-users] Why can not access OSG web site

2010-03-19 Thread Robert Osfield
On Fri, Mar 19, 2010 at 3:17 PM, ijustfu ijus...@163.com wrote: What is wrong with OSG web page? I try several times, but can not be accessed. I looks like Tracs has lockup up the server so the site is not responding. The server itself is still up though, subversion is working find, as is ftp,

[osg-users] ScreenCaptureHandler, captureNextFrame and threads synchronization

2010-03-19 Thread Oleg Shistik
Hi, I am using the captureNextFrame function from the ScreenCaptureHandler class in order to create the view screenshot. As far as I understand the view capturing is happens on the next frame in the render thread. How can I synchronize the thread calling the captureNextFrame with the thread

Re: [osg-users] ScreenCaptureHandler, captureNextFrame and threads synchronization

2010-03-19 Thread Jean-Sébastien Guay
Hi Oleg, I am using the captureNextFrame function from the ScreenCaptureHandler class in order to create the view screenshot. As far as I understand the view capturing is happens on the next frame in the render thread. How can I synchronize the thread calling the captureNextFrame with the

[osg-users] OSG error log

2010-03-19 Thread Oleg Shistik
Hi, I am using OSG embedded in the ActiveX control. Is there any option to get the OSG trace/error log into the file? Thank you! Cheers, Oleg -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=25898#25898

Re: [osg-users] OSG error log

2010-03-19 Thread Jean-Sébastien Guay
Hi Oleg, I am using OSG embedded in the ActiveX control. Is there any option to get the OSG trace/error log into the file? Recently functionality was added to OSG to be able to redirect osg::notify messages in whatever way you want. See osg::NotifyHandler (I think). Hope this helps, J-S

Re: [osg-users] 2.8.3 release likely, need community assistance

2010-03-19 Thread Tony Vasile
Hi when trying to compile OpenSceneGraph 2.8.3 on my MacBook Pro I get the errors: Building CXX object src/osgWrappers/CMakeFiles/osgwrapper_osg.dir/osg/OcclusionQueryNode.cpp.o /Users/tonyvasile/source/OpenSceneGraph-2.8.3/src/osgWrappers/osg/OcclusionQueryNode.cpp: In constructor

[osg-users] StatsHandler and GraphicsContext

2010-03-19 Thread Jean-Sébastien Guay
Hi Robert, Is there any reason why the StatsHandler will only show up if it can find a GraphicsWindow? (see StatsHAndler::setUpHUDCamera()) I have an app where I want to use a pbuffer as the main graphics context, but I'll be copying the image onscreen by some other means, and I want to be