Suppose an application that is not free-running the draw loop (because the
data and view
is unchanging unless the mouse is actively interacting with it). There are many
PagedLOD
nodes, and the databasepager can insert newly-loaded data into the scenegraph.
However,
the main cull/draw loop does
Ah - that worked. So easy.
Thanks.
Mourad Boufarguine wrote:
Hi Mike,
You should preload ffmpeg plugin before reading the movie file :
std::string libName =
osgDB::Registry::instance()->createLibraryNameForExtension("ffmpeg");
osgDB::Registry::instance()->loadLibrary(libName);
Mourad
On Fri
Hi Mike,
You should preload ffmpeg plugin before reading the movie file :
std::string libName =
osgDB::Registry::instance()->createLibraryNameForExtension("ffmpeg");
osgDB::Registry::instance()->loadLibrary(libName);
Mourad
On Fri, Apr 16, 2010 at 8:41 PM, Mike Wozniewski wrote:
> Does anyone
Does anyone know how to force the use of the ffmpeg plugin instead of
xine. I know that this is possible on the commandline, eg:
osgmovie -e ffmpeg movie.mov
But I'd like to do this in code, eg:
osg::Image* image = osgDB::readImageFile(path);
osg::ImageStream* imagestream = dynamic_cast(image
CERTI? (http://www.cert.fr/CERTI/) - CERTI is a runtime infrastructure for
distributed discrete event simulations developed at ONERA. It provides a set
of services used by simulators to interoperate (such as object management,
time management, optimization services, etc.). Using these services help
Hi,
I have built a 3D environment (Maze) using 3DsMax and imported into the OSG. I
have a basic collision detection implemented with just 2 lines on either side
of the user in the environment which detects the intersections with objects.
But, as the user navigates in the maze, he is ramming in
Hi,
I have built a 3D environment (Maze) using 3DsMax and imported into the OSG. I
have a basic collision detection implemented with just 2 lines on either side
of the user in the environment which detects the intersections with objects.
But, as the user navigates in the maze, he is ramming in
Hi,
I have built a 3D environment (Maze) using 3DsMax and imported into the OSG. I
have a basic collision detection implemented with just 2 lines on either side
of the user in the environment which detects the intersections with objects.
But, as the user navigates in the maze, he is ramming int
Wang and others,
One other item I forgot to mention that also tripped me up. Be careful with
the use of osgUtil::Optimizer with custom serialization classes. Certain nodes
(Group, MatrixTransform, etc) can be removed, replaced and/or reordered through
optimization. If you subclass any of the
wops . place the closing bracket after root->addChild :)
-Nick
On Fri, Apr 16, 2010 at 5:45 PM, Trajce (Nick) Nikolov <
nikolov.tra...@gmail.com> wrote:
> Hi Dave,
>
> the former with instancing subgraphs with Transform is really easy. Hope
> the following snippet will give you the idea:
>
> os
Hi Dave,
the former with instancing subgraphs with Transform is really easy. Hope the
following snippet will give you the idea:
osg::Group* root = ...
osg::Node* myModel = .
for (int i=0; isetMatrix(osg::Matrix::translate(myPosition));
mxt->addChild(myModel);
}
root->addChild(mxt);
Cheers,
Have you noticed the new shader composition submission on osg-submission?
Might be worth of trying that. If you succeed in it (also, you can do the
reflectiopn with GLSL as well, look in the archive, I have posted sample for
that), you can post your work as an example of the new shader composition
Tony Vasile wrote:
When I try to install OSG 2.8.3 on a linux box I get the following
message when it attempts the install part of the process:
- Install configuration: ""
-- Up-to-date:
/project/uws/Development/avasile/lib/pkgconfig/openscenegraph.pc
-- Up-to-date: /project/uws/Development/a
Robert,
Thank you very much for your reply. I will certainly start with much smaller
data sets as I move toward my goal. Further your suggestions for the more
advanced topics are much appreciated. Its very helpful to know before delving
too deeply into OSG, that it can do what I need.
Th
Hi Martin,
I am afraid you will have to touch GLSL. All shadow map techniques are
shader based. What you will have to do is: replace base texture 2D sampler
with your textureCube sampler and will have to process tex coords
accordingly. If you have not yet learnded GLSL, this moment have just
Hi,
Anyone know if you can somehow use OSG on Windows Mobile systems? There is any
ongoing project?
I'm trying to implement visual studio 2008 + windows mobile 6 + opengl es 1.1,
but can not get my applications run well on my device.
Any suggestions?
Thank you!
Cheers,
Pertur
---
Hi Chris,
The system on which it does not run has no external graphics card and has
onboard intel Mobile 945 Express Chipset.
As i said i m using qt 4.6.1 and osg 2.8.2. Looks to be that there is a problem
using qt + osg +mdi
there are somethings weird happening
when i clidk to draw point... fi
Hi Dave,
The OSG allows you to share subgraphs between multiple parents - in
your case it'd multiple Transform nodes, so yes you can do what you
are intending to do.
However, you mention that you want to create millions of instances and
in this case your approach will be inappropriate as the CPU
Hi Chuck & Wang Rui,
First up Chuck, thanks for trying out the new serializers and posting
your findings, this will help not only others using them but also Wang
Rui, myself and others work out opportunities for make their use more
streamlined and flexible.
> I'm still waiting for decision of the
Hello,
short question. I have a Node with a cube map reflection like the
osgcubemap example. Now I use the "StandardShadowMap". Only the shadow
works. Only the cube map works. But when I use it together only the
shadow works. Override the shadow settings my cube map settings?
But what can I
HI Akilan,
Have a look at the osgmultitexturecontrol example as it does exactly
what you are looking for.
Robert.
On Fri, Apr 16, 2010 at 6:12 AM, Akilan Thangamani
wrote:
> Hi robert
>
> true. My imagery tiles have been constructed as layers such a way coarser
> resolution images lies at the
Go forward. Raknet is networking library - using UDP (performance
benefits). UDP disadvantage is that it is sometimes firewalled.
If you reach data consistency problems, look for simple solutions...
John
xyc508 wrote:
Thanks John,
I am try OSG+Raknet+OpenAL+MFC to develop Distributed Interacti
22 matches
Mail list logo