Hi Martins,
Am 23.04.10 20:12, schrieb Martins Innus:
I've been using the frameworks generated by the latest CMake updates
in my own projects under osx, and it works great. However it doesn't
seem like its working for the osg provided applications. I build the
frameworks and application
Hi,
I need to send a osg::Image over the network to a c# application, so i thought
to write it into a std::stringstream as jpg or png and send that stream. So i
googled a bit and found this code:
Code:
int main( int argc, char **argv )
{
//osg::ref_ptrosg::Image startIm =
Hi Robert,
I could it reproduce also with the standard osgViewer, I just move around with
a 7GB VPB generated terrain so that some page loading/unloading occurs.
here is the call stack of the blocking threads:
database thread
-
Martins,
I was under the impression that the projects were 'partial' in this
way so you had an option of installing OSG frameworks.
What I do, to make standard, distributable examples, is:
Add a build stage to the target you're building, a 'Copy Files' stage.
Set the destination to
Hi Locca, Josselin,
as Lucca said, from the algorithm point of view the computation is correct.
However, it might be that there is a problem accessing last mipmap level of the
texture.
Lucca, could you please try to change the texture2D () operations in the
shaders which access last mipmap
Hi,
About my program:
My main fucntion is in Main_wMultipleBackhoes_wKeyboardhandler.cpp
Keyboard handler in MyKeyboardhandler.cpp and .h (obviously)
TextBox in textBox.cpp and .h
What I am trying to do is load a 3D model from a number of .ac files and then
create multiple instances of this.
Hi Sanat,
On 25/04/10 5:25 , Sanat Talmaki wrote:
...
The problem I'm getting:
The backhoes move just fine and it doesn't hang. But when I added text
annotation to
the scene I get a Debug assertion failed error. This sometimes happens
after a very
long time and sometimes after a few
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