Re: [osg-users] [jobs]

2010-06-04 Thread David Glenn
Hi, Well, thats a start! It's a good place to put a resume on! The only other thing might be to put youself on the job boards, but I'm sure you did that! Right? Well good luck! Hacking code is not an easy life, but you sure have fun doing it! And my parents wanted me to be an Actor! Grin! .

Re: [osg-users] hierarchy animation in FBX problem

2010-06-04 Thread Eric Pouliquen
Hi Michael, The sequence on your screenshots is correct ! Did you try to open it directly in osganimationviewer ? Just to be sure that the problem is not in this app. So that's a really good point for me if you managed to see the anim in osg ! I need now to ask you where to find code source of

Re: [osg-users] Why is osgIntrospection not in the .deb?

2010-06-04 Thread Robert Osfield
Hi Mike, On Thu, Jun 3, 2010 at 9:18 AM, Mike Wozniewski wrote: > I use introspection to control OSG from external (networked) processes. > Specifically, I have developed an OpenSoundControl protocol allowing users > to send arbitrary messages over the network, which get translated into class > f

Re: [osg-users] osgText issue

2010-06-04 Thread Robert Osfield
Hi Brad, I don't have time right now to dive into this topic, but my guess is that the default bounding box for the text is small enough for small feature culling to cull it's parent so that the text itself never gets traversed. Perhaps making the bounding volume invalid until it's been traverse

Re: [osg-users] deadlocks and fixes in osgTerrain

2010-06-04 Thread Robert Osfield
Hi Brad, On Fri, Jun 4, 2010 at 2:42 AM, Christiansen, Brad wrote: > Thanks Robert. I wont be able to do an update until early next week but I > will report back on wether it fixes the issue. I checked in some efficiency fixes for DatabasePager yesterday, and overnight I got a report of crash a

Re: [osg-users] Disable culling of a particular node or Create a partial cylinder

2010-06-04 Thread Robert Osfield
Hi Nikhil, It sounds like the bounding volume for your geometry is wrong for some reason, switching off view frustum culling will just be hiding the problem so I wouldn't recommend this. The right thing to do is get to bottom of why your bounding volume is wrong. How are you creating and renderi

Re: [osg-users] hierarchy animation in FBX problem

2010-06-04 Thread Michael Platings
I'm using all the latest code from SVN, details here: http://www.openscenegraph.org/projects/osg/wiki/Downloads/SVN osgAnimationViewer is broken at present so I'm using osgViewer, except I modified it to automatically play any animations it finds. On 4 June 2010 08:38, Eric Pouliquen wrote: >

Re: [osg-users] Disable culling of a particular node or Create a partial cylinder

2010-06-04 Thread nikhil raprolu simha
Hi all, The problem is something like this when rotating the scene (using trackball) the partial cylinder i created appears and disappears randomly. I think the problem might be with the stateset also. ... Thank you! Cheers, nikhil Code: PositionAttitudeTransform* Objects::makeObject(floa

Re: [osg-users] Disable culling of a particular node or Create a partial cylinder

2010-06-04 Thread nikhil raprolu simha
Hi, I figured out that the problem was with the render bin details of the state set i still have to figure out what would be the correct details -- nikhil -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28577#28577 ___

Re: [osg-users] deadlocks and fixes in osgTerrain

2010-06-04 Thread Andreas Malzahn
Hi Robert, robertosfield wrote: > There are fixes now checked into svn/trunk that address a deadlock > issue in the DatabasePager. I can't not say that it'll fix the issue > you've seen, but there is a good chance. > In the SVN trunk there are non of the changes that I proposed to fix the two

Re: [osg-users] deadlocks and fixes in osgTerrain

2010-06-04 Thread Robert Osfield
Hi Andreas, On Fri, Jun 4, 2010 at 12:44 PM, Andreas Malzahn > robertosfield wrote: >> There are fixes now checked into svn/trunk that address a deadlock >> issue in the DatabasePager.  I can't not say that it'll fix the issue >> you've seen, but there is a good chance. > > In the SVN trunk there

[osg-users] Picking issue with PagedLOD

2010-06-04 Thread Vincent Bourdier
Hi all, I get a strange PagedLod behavior concerning LOD picking : Sometimes, at runtime, I modify the PagedLOD ranges to have the high level to be always loaded, whatever is the distance from camera. For that, I set range from [0,n][n,1e20] to [0,0][0,1e20]. The [0,0] range seems to be a val

Re: [osg-users] Why is osgIntrospection not in the .deb?

2010-06-04 Thread Alberto Luaces
Mike Wozniewski writes: > Cool. Though, I'm not exactly sure where to submit a wishlist bug report. > > I just added one for launchpad.net (Ubuntu) > https://bugs.launchpad.net/ubuntu/+source/openscenegraph/+bug/589267 > > I imagine you were thinking of some other location? I think that's fine. I

Re: [osg-users] hierarchy animation in FBX problem

2010-06-04 Thread Eric Pouliquen
ok, I'm going to re-compile it. Is it possible you send me you osgviewer modified version to have all this animation pipeline working? Thanks a lot ! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28582#28582

Re: [osg-users] hierarchy animation in FBX problem

2010-06-04 Thread Michael Platings
> > Is it possible you send me you osgviewer modified version to have all this > animation pipeline working? > Attached :) osgviewer.cpp Description: Binary data ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.

Re: [osg-users] hierarchy animation in FBX problem

2010-06-04 Thread Cedric Pinson
Hi, In fact osganimationviewer works but you need to play with the camera to see find your object :) I thought It could comes from the refactore of osgGA manipulator something that would change in the context of osganimationviewer. Anyway I will have to dig and fix it. Just to warn you that if yo

[osg-users] FBX Plugin: vertex animation support

2010-06-04 Thread Alessandro Terenzi
I'd like to study the possibility to extend the FBX plugin in order to support "vertex animation". In particular it could be very useful to have the possibility to import "point cache" files that are used to store "vertex animation" information. This is quite a new field for me, so before starting

Re: [osg-users] hierarchy animation in FBX problem

2010-06-04 Thread Michael Platings
Hi Cedric, I found that commenting out group->addChild(camera); made the model appear normally so I guess that means there's something in the GUI widget that breaks things. HTH On 4 June 2010 14:42, Cedric Pinson wrote: > Hi, > In fact osganimationviewer works but you need to play with the camer

Re: [osg-users] FBX Plugin: vertex animation support

2010-06-04 Thread Michael Platings
Hi Alessandro, it's already supported. On 4 June 2010 14:56, Alessandro Terenzi wrote: > I'd like to study the possibility to extend the FBX plugin in order to > support "vertex animation". > > In particular it could be very useful to have the possibility to import > "point cache" files that are

[osg-users] To make a object visible in another camer only as much seen by given camera

2010-06-04 Thread nikhil raprolu simha
Hi I want to if there is a way to make only certain part('certain' being only as much seen by another camera). Nikhil -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28591#28591 ___ osg-users mailin

[osg-users] performance issue

2010-06-04 Thread Gianluca Natale
Hi there! I have some performance issue when trying to draw objects whose geometry contains millions of vertices. I want to try everything to improve it (LOD, exclude back faces for closed surfaces, use strips and fans, vertex buffer objects, etc.), but I wonder if OSG already uses occlusion qu

Re: [osg-users] To make a object visible in another camer only as muchseen by given camera

2010-06-04 Thread Tomlinson, Gordon
See Nodemask's search the archives this has been discussed many many times Gordon Tomlinson Product Manager 3d Technology & Project Wyvern Overwatch(r) An Operating Unit of Textron Systems -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lis

Re: [osg-users] osgText issue

2010-06-04 Thread Terry Welsh
This sounds very much like a problem I had a while ago. Try this: http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg39201.html -- Terry Welsh / mogumbo 'at' gmail.com www.reallyslick.com / www.mogumbo.com > Message: 9 > Date: Fri, 4 Jun 2010 09:12:24 +0100 > From: Robert Osf

[osg-users] basic question on OSG smart pointers

2010-06-04 Thread Gianni Ambrosio
Hi All, I have a simple and basic question about how OSG manage smart pointers and so on. Is it true that if I declare a pointer as follows: osg::Group* test = new osg::Group; I would have a memory leak since I can not call a delete on "test" object pointer? So, this is the reason why I sh

Re: [osg-users] basic question on OSG smart pointers

2010-06-04 Thread Serge Lages
Hi, Yes you're right, you can have more info here : http://andesengineering.com/OSG_ProducerArticles/RefPointers/RefPointers.html Cheers, On Fri, Jun 4, 2010 at 6:18 PM, Gianni Ambrosio < gianni.ambro...@vi-grade.co

Re: [osg-users] basic question on OSG smart pointers

2010-06-04 Thread Jean-Sébastien Guay
Hi Gianni, I'll add this to Serge's answer: Is it true that if I declare a pointer as follows: osg::Group* test = new osg::Group; I would have a memory leak since I can not call a delete on "test" object pointer? You would have a leak if you never add "test" to a container that holds ref_p

Re: [osg-users] ping pong fbo geometry problem

2010-06-04 Thread Julien Valentin
For the moment I do a silly thing in order to create FBOs attached to the current contextID: I init it at the first drawImplementation call like it: All vars are pointers in order to be modified inside drawimplementation Code: myGeometry::initFBOs{ *_ext=osg::FBOExtensions::instance(contextID,

Re: [osg-users] osgText issue

2010-06-04 Thread Brad Huber
Thanks Robert and Terry. I've left off solving the problem for the moment and I switched to using an AutoTransform node for the same effect. Seems to be working well. BTW it might be nice if osgText had a provision for allowing screen size position/offsets. Eg you can currently use osgText::

Re: [osg-users] basic question on OSG smart pointers

2010-06-04 Thread Jim Brooks
Yes, you're right. A good OSG coding habit is to just always assign to osg::ref_ptr. >Is it true that if I declare a pointer as follows: > >osg::Group* test = new osg::Group; > >I would have a memory leak since I can not call a delete on "test" >object pointer? > >So, this is the reason why I sh

[osg-users] OpenSceneGraph-Data-0.9.6-2

2010-06-04 Thread Sanat Talmaki
Hi, I am working on building a plugin for a an application that uses osg 0.9.6-2. I am having a hard time finding the release version or the source of it. I tried using 28.0 but get these weird linker errors even after adding the libs to my linker in visual studio. For example, here is a linker

Re: [osg-users] basic question on OSG smart pointers

2010-06-04 Thread Ulrich Hertlein
On 5/06/10 2:18 , Gianni Ambrosio wrote: > Is it true that if I declare a pointer as follows: > > osg::Group* test = new osg::Group; > > I would have a memory leak since I can not call a delete on "test" > object pointer? As already said, yes you could have a memory leak. What could also happen