Thinking of a mess in DLL export Macro
Try static link or debug yours __declspec(dllimport)/__declspec(dllexport)
nerazzuri_4 wrote:
> Hi,
> I am working on building a plugin for a an application that uses osg 0.9.6-2.
> I am having a hard time finding the release version or the source of it.
>
Tell more about dynamics of your vertices
Static data:
I think you would need to make small geometries and a fitted group hierarchy
(giving your own bounding boxes) with a visitor ( perhaps just use
osgutil::optimizer would make a good work)
Dynamic data:
you should your own culling policy use vb
Hi,
I would like to create a pre-display texture that is base on an iterative pre
rendering process
prerender:
while(texture not ready)
draw a pixel shaded textured quad
}
render:
draw the textured quad
For this i use FBO RTT Camera and an overrided myGeometry : public
osg::Geometry that pe
It still not working (I debug fbos powered by glslDevil)
As my RTT loop implements a minimization of a selected channel I also test an
assumption that ping pong textures would not be required for my use.
I have then wrote an implementation that read/write the same texture.
only one camera attach
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