Thanks for the reply.
But could any one explain me why it is not possible to add two
osgShadow::ShadowedScene to the root node
Thank you!
Cheers,
Saravanan
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the problem is that i load new nodes when the sg running
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Hi,
i created a menu where i can select a model. When i select a button a fuction
loads the nodes with the following code:
Code:
listaComponenti.push_back(osgDB::readNodeFile("aorta.ive"));
listaComponenti.push_back(osgDB::readNodeFile("cuore.ive"));
unsigned int ii;
for(ii=0; ii
Hi,
I've been investigating an issue in Flightgear, an OSS flight sim using
OSG. We have lots of stutter, usually in multiplayer, caused by loading
new models (this happens whenever somebody join). Loading textures from
disk happens on another thread (via DatabasePager), but I traced the
issue to
Hi,
When I run the example, the wave motion looks great, and the demo runs at
around 350 frames per second. However, the scrolling normal map seems to move
in a very jerky motion, moving in large steps at maybe 4hz.
I've stepped through the code, and I'm looking at
FFTOceanSurface::computeNoi
On 9/27/10, Stephan Maximilian Huber wrote:
> Hi Robert,
>
> Am 27.09.10 12:39, schrieb Robert Osfield:
>
>> Would could require 10.6 for the QtKit plugin but I'd much rather have
>> it work under 10.5 as well if possible. Any chance that these methods
>> could be replaced by other methods? Or f
Hi Lahiru
I use the attached code when converting from wxImage to osg::Image.
The code is slightly modified to be independent from my project, but
should be a good starting point.
You might very well rethink how wxImageHandlers are created (i.e. if
you call wxInitAllImageHandlers() at the beginni
Hi Dženan ,
All seem to work well,
My configuration:
Windows Vista Business,64 bit (SP2)
Quadro FX 3600M ( v. 260.63 )
http://www.nvidia.com/object/notebook-win7-winvista-64bit-260.63-beta-driver.html
osg - Revision 11792
Thank you!
Cheers,
Jagovic
__
Hi all,
I am trying to create a wxImage (bitmap) in runtime using wxMemoryDC, draw a
gradient rect on it and apply the bitmap as a texture on a QUAD.
But I still couldn't find a proper way to convert the proceed wxImage (with
gradient) into a osg:Image.
I really appreciate if you can help me w
Hi Brad,
On Mon, Sep 27, 2010 at 4:07 PM, Brad Huber wrote:
> Has anyone had a chance to try the sample program I posted to see if the bug
> is the same in Linux?
I haven't had a chance yet.
Robert.
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Has anyone had a chance to try the sample program I posted to see if the bug
is the same in Linux?
Thanks
-Brad
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Brad Huber
Sent: Thursday, September 23, 201
Check the discussion from the beginning, it is indicated that nVidia's drivers
are to blame.
Cheers,
Dženan
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Hi,
it compiles without any problem (with examples enabled),
when I start any examples that use full-screen display the screen goes black.
My configuration:
Windows Vista Business,64 bit (SP2)
Quadro FX 3600M ( v. 258.96 )
osg - Revision 11792
Cheers,
Jagovic
___
Hi,
I just figured there's more problems because of gl3.h including windows.h, well
at least the one I am trying to use, which is
http://www.opengl.org/registry/api/gl3.h
It includes windows.h if APIENTRY is not defined.
The relevant portion of (my) gl3.h reads:
Code:
#if defined(_WIN32) && !d
thank you very much for your reply Robert.
Sorry to reply late. I finally got it working.
At the end i used texture3D instead of texture2D.
One problem i had with texture was shadowing. Originally, i used ShadowMap, but
some reason, the second texture never show up. the shadowmap doesn't seems
Hi Saravanan,
Try other shadowing techniques, Parallel Split Shadow Maps (pssm) or Light
Space Perspective Shadow Maps (lispsm). They should be better suited for
your case.
Cheers,
Wojtek Lewandowski
--
From: "Saravanan Sivaprahasam"
Sent: Mo
Hi,
I have submitted code changes. Look at osg-submissions for details.
Wojtek Lewandowski
From: Wojciech Lewandowski
Sent: Friday, September 24, 2010 9:44 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Workaround for nVidia + fullscreen + Windows 7
Hi,
Exactly as Farshid Said I hav
Hi,
I'm rendering shadows using osgShadow::ShadowMap method. For large outdoor
scenes with various objects, the rendered shadows look pixelated and self
shadows on objects are not correct. I've increased the shadow map resolution to
4096, but still it is not correct.
So i have created tw
Ahh well, now I see.
Today I tested the code on our VR environment machine. As we start with stereo
enabled by default we already have the GL context as needed for quad buffering.
Now we can use the code to turn it off and on again.
The same code does not work when the vr scene is startet witho
HI Stephan,
On Mon, Sep 27, 2010 at 11:31 AM, Stephan Maximilian Huber
wrote:
> the qt-kit-plugin does not compile, perhaps because I am using 10.5 as
> base-SDK and the qt-kit-plugin uses some features, which are only
> available for 10.6.
>
> Is there a chance we can compile the qt-kit plugin o
Hi
the qt-kit-plugin does not compile, perhaps because I am using 10.5 as
base-SDK and the qt-kit-plugin uses some features, which are only
available for 10.6.
Is there a chance we can compile the qt-kit plugin only for 10.6 via CMake?
Cheers,
Stephan
P.S: Here's the compiler's output:
/Users
Hi all,
I noticed an unnecessarily high CPU utilisation on my system.
Diving into the problem shows a direct dependancy on the timer rate. The timer
calls updateGL(). But real updates are rarely necessary.
Is there any other way to know, when an update is really necessary?
What is the default im
Hi,
it is important to set your .profile in macOSX for OSG.2.9.9
Here is an example from my .profile:
-
export OSGHOME=MyProjects/Openscenegraph/OSG-trunk
export
PATH=$PATH:/Developer/Tools:$OSGHOME/bin:$OSGHOME/sha
Hi? Could you sign with your names so we know how to address to you, thanks,
On Sun, Sep 26, 2010 at 8:33 AM, 了心 wrote:
> anyone here do porting osg on symbian ?
> STL had done
> OpenThreads no
> OSG no
> just wanna run the simple demo
> osgviewer cow.osg~
> p.s Symbian 3 N8 , OSG 2.9.8
I waite
Hi,
when I try to to read a ".osgt" file, that contains a Matrixd I get the
following warnings printed on the console:
AsciiInputIterator::readProperty(): Unmatched property Matrixd, expecting Matrix
f
I had a look into the code and saw, that _useFloatMatrix in InputStream is
always "TRUE", wh
Hi,
I am getting compile errors with VS 2008, e.g. a define "min" conflicts with
the line:
Code:
if (fabs(length2) <= std::numeric_limits::min())
in Matrix_implemenation.cpp.
The define comes from Windows SDK 7.1 WinDef.h that looks like this:
Code:
#ifndef NOMINMAX
#ifndef max
#de
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