Hi ,
I test osg2.9.9 with osg example osgcubemap, the cubemap is not valid.
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Hi Delport,
Yes, I have implemented this already ... I have:
- Complex model vertex picking.
- Texture coordinates of the vertex
I need the texture coordinates of the picked vertex area, projected in the
model to paint the area, like this:
[Image:
Hi,
for some days I always get a
access to '/svn/osg/!svn/vcc/default' forbidden
error when trying to update from trunk with tortoiseSVN.
I can access the repo from the browser other repos are working.
After some googling I found out that maybe it helps to restart the svn-server?
Thank you!
Hi all,
my goal is to evaluate the usefulness of tessellation shaders for us. We
are using a framework around osg so I whould like to use tessellation
shaders in osg.
I tried my best to introduce tessellation shaders to osg (see diff
below) but when running the application the console is
Hi,
On 18/10/10 09:19, Aitor Ardanza wrote:
Hi Delport,
Yes, I have implemented this already ... I have: - Complex model
vertex picking. - Texture coordinates of the vertex I need the
texture coordinates of the picked vertex area, projected in the model
to paint the area, like this: [Image:
Hi Lilinx,
On Mon, Oct 18, 2010 at 7:56 AM, Lilinx lil...@21cn.com wrote:
I test osg2.9.9 with osg example osgcubemap, the cubemap is not valid.
What do you mean by the the cubemap is not valid? Does the example
not produce the result you are expecting? Are their OpenGL error
reports?
I
Hi Rob,
Could you try svn again as I've just done an svn update and I didn't
get an errors.
Robert.
On Mon, Oct 18, 2010 at 9:01 AM, Rob Smith schra...@iabg.de wrote:
Hi,
for some days I always get a
access to '/svn/osg/!svn/vcc/default' forbidden
error when trying to update from trunk
Hi Robert,
doesn't work for me :-(
any idea?
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Hi Rob,
On Mon, Oct 18, 2010 at 10:18 AM, Rob Smith schra...@iabg.de wrote:
doesn't work for me :-(
any idea?
I'm afraid I don't have any ideas, are you able to browse svn online?
Could you try:
http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk
Robert.
Hi Waldemar,
I am starting to work on the same integration. I have not tried your code, but
was wondering if it is not necessary to use the new Primitive Type 'gl_Patches'
in order to use the rendering pipline incl. tesselation steps.
Regards
Holger
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ah.. now its working again - hurray!
thanks much (whatever you've done ;-))
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Holger Helmich wrote:
Hi Waldemar,
I am starting to work on the same integration. I have not tried your code, but was wondering if it is not necessary to use the new Primitive Type 'gl_Patches' in order to use the rendering pipline incl. tesselation steps.
Regards
Holger
I think you are
Hi,
you can check the output of osgspheresegment, it might be a start.
Otherwise, you can look at the overlay code the guys of osgearth have
been making.
regards
jp
On 15/10/10 19:31, Roman Grigoriev wrote:
Hi, I generate terrain using VPB and need to implement intersection
lines like on
Hi,
VPB isn't really intended for editing terrain, but it generates heightfields
that can be dynamically altered at runtime just fine. You just have to be
aware that there are multiple LODs of each terrain tile.
Could you explain it with more detail? How i can alter heightfield in
On 10/18/2010 7:05 AM, Robert Gosztyla wrote:
Hi,
VPB isn't really intended for editing terrain, but it generates heightfields
that can be dynamically altered at runtime just fine. You just have to be
aware that there are multiple LODs of each terrain tile.
Could you explain it with more
Hi all,
During the last 6 months, I'm working on an OSG tutorial book named
OpenSceneGraph 3.0 Beginners' Guide, with my co-author Dr. Qian Xuelei, and
now the hard time is drawing to a close. The book, which is written totally
in English, will be published by Packt Publishing in December 2010.
On 10/18/2010 9:40 AM, Wang Rui wrote:
Any other suggestions are always appreciated and welcomed.
Can't wait to see it. It will be very welcomed.
Cheers,
Wang Rui
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Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Digital Imaging. OpenGL. Scene
The code I hav is as below:
Every .ive file loads a line object around which I want to draw a cylinder
keeping that line as center.
Code:
int main( int argc, char **argv )
{
osg::ref_ptrosg::Group root = new osg::Group();
osg::ref_ptrosg::Node pipe1;
osg::ref_ptrosg::Node pipe2;
Wang,
I was wondering how you would keep this information resident in the Registry.
From your first example it seems like you are setting an option that would
attempt to be applied to ALL ReaderWriter transactions, regardless of
extension. In this case, some general types of options could be
Hi Wang Rui,
Having a more formal ReaderWriter option control would be a good
thing, the current osgDB::Option::OptionString usage is rather
overstretched and inflexible. The already exists the
Options::PluginStringData which is newer and more flexible but not
used extensively, making more use
Hi Wang,
I'm really looking forward to this book, I'm sure it will be a great help to
learn key techniques of OSG!
Thank you!
Cheers,
Torben
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Fantastic!
I'm always looking for books on the subject - even beginners books make it in
my lab.
Just saw the right person (my new hire) come in the door.
...
Thank you!
D Glenn
D Glenn (a.k.a David Glenn) - Join the Navy and See the World ... from your
Desk!
I've been plowing through this and I can almost get what I need, I
just don't entirely understand a couple of things.
Is it safe to think of the view matrix as the camera position and
orientation? By doing so, I think I understand
SphericalManipulator::getMatrix()
Hi all,
I've been using point sprites with a small 2-d texture map of a sphere
for some time now with great results. I'd like to be able to vary the
lighting on my spheres and was hoping that I'd be able to replace the
picture of the sphere with a flat disc and use a bump map to affect
Hi Chuck,
In the first example I obtained a ReaderWriter object named rwDDS, and then
call its setGlobalOption() method. So it actually does the same work with
the second example, that is, set the global option for a specified plugin.
osgDB::setOptions() can set options for all plugins'
Greetings John!
Did you ever get a chance to look at the QTviewer example or are you havening
problems with the examples in OSG?
I using OSG 2.8.1 and I used that to build a class that I use to link between a
QTFrame (QT4,.5.1) and OSG. So far it works fine for me.
The only thing is that you
Hi Sanat,
On 19/10/10 4:13 , Sanat Talmaki wrote:
The code I hav is as below:
Every .ive file loads a line object around which I want to draw a cylinder
keeping that line as center.
...
Having a .ive file to specify the location of your cylinders/pipes complicates
things a
bit, but here
Hi Robert,
After a short study, I found that the default option object can work for my
present situation,
osgDB::Registry::instance()-setOptions(new osgDB::Options(flip_dds));
And reading and writing calls can benifit from it until the global option is
set back to default. So I don't think my
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