No I'm sorry I don't.
--
Mathieu
O ascii ribbon campaign - stop html mail - www.asciiribbon.org
On 5 November 2010 13:58, Zdravko Clarion user.clar...@gmail.com wrote:
Hi,
Do you/your company have any clue about time when you will know something
about distribution?
Thank you!
Cheers,
Hi Peter,
On Tue, Nov 9, 2010 at 2:48 AM, Peter Bear th3fly...@gmail.com wrote:
I found what was causing it actually. For some reason, if the textures
referenced by the model are not in the same folder as the OSG file you are
converting, it segfaults. Once I figured that out however, and got
Hi,
How to calculate normal vector using the osg::smoothingVisitor ?
Guide me by providing some example related to above question .
I have to find normal for lightning effect. I have draw various model
using triangle strip . Now i'm in need of finding normal.
Here I'have attached some part of
Hello,
I use osg long time ago, but I think I don't understand the light concept. Can
everyone explain me the correct use of Light, LightSource and ShadowMap?
In previous implementations I put the Light into the LightSource and the
LightSource into my scene graph. Now my root node is a
Hi Manish,
I'm a bit confused a bit by your post, you seem to have included a lot
of code for what is potentially just a very simple question, so it
makes me wonder if you aren't asking something else...
To use the smoothing visitor you simple do:
osgUtil::SmoothingVisitor sv;
Mathieu MARACHE wrote:
No I'm sorry I don't.
Mathieu
OK, when you know, please inform me.
Thank you
Zdravko
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=33614#33614
___
osg-users
Hi,
The idea is to edit a texture in real time. To do this, I get the texture
coordinates where I clicked on the model and I try to update the image as
follows ...
Texture creation:
Code:
image = new osg::Image;
image-allocateImage(tex_width, tex_height, 1, GL_RGBA, GL_UNSIGNED_BYTE);
Hi,
yes , now I'm getting normal effect on lightning by using osg::smoothingVisitor.
thanks for help
...
Thank you!
Cheers,
manish
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=33607#33607
___
Hi Felix,
The Intel embedded graphics chipset is going to be limited by
different things than NVidia graphics card. The Intel chipset will be
limited far more by transform and fill than the graphics card so
optimizations in the way the data is stored and passed to OpenGL will
have less impact.
On 11/9/2010 6:08 AM, Felix Engelmann wrote:
System 1 (Notebook): Intel GMA900 Chipset
Now, my question is: what can be the reasons for that dramatically differnet
performance gain? I suppose, it is because of the different OpenGL
implementations and graphics hardware, but I don't have a
On 11/8/2010 8:52 AM, Roberto Garrido wrote:
Hi,
We are looking for alternatives for crowd rendering with OSG. For the moment,
we have only found academic information, not actual implementations using
OSG. We have found out Geopostors, which seems to be a really promising
approach.
They
Dear OSG Community,
I'm developing visualization software, which involves rendering of large point
clouds. I optimized the scene graph in order to get better frame rates. In
particular I now use osg::Geometry instead of osg::ShapeDrawable.
I tested it on 2 different machines and got different
robertosfield wrote:
Hi Peter,
On Tue, Nov 9, 2010 at 2:48 AM, Peter Bear wrote:
I found what was causing it actually. For some reason, if the textures
referenced by the model are not in the same folder as the OSG file you are
converting, it segfaults. Once I figured that out
Greetings,
I'd like to create a 3D icon (in the shape of an arrow, or a plane) that sits
in the lower left corner of the screen and shows the user the current
orientation of the camera.
I should be able to handle the dynamics of orienting the icon, but I'm
wondering, is this something that
I found a solution for this task using a HUD:
http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/HudsAndText
Although I do still have an issue. I am using the Cessna.osg model in the HUD
but when I do
Code:
myPlaneTrans-setStateSet(hudStateSet);
Matt Caron wrote:
I found a solution for this task using a HUD:
http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/HudsAndText
Although I do still have an issue. I am using the Cessna.osg model in the HUD
but when I do
Code:
myPlaneTrans-setStateSet(hudStateSet);
Hi Matt,
The osghud example should be a better starting point for you.
Mourad
On Tue, Nov 9, 2010 at 8:34 PM, Matt Caron mcindafi...@gmail.com wrote:
I found a solution for this task using a HUD:
http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/HudsAndText
Although I do
Hi Aitor,
On 9/11/10 23:25 , Aitor Ardanza wrote:
The idea is to edit a texture in real time. To do this, I get the texture
coordinates
where I clicked on the model and I try to update the image as follows ...
...
float x = textCoord._v[0]*tex_width;
float y = textCoord._v[1]*tex_height;
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