[osg-users] textures in osga

2010-11-11 Thread PC John
Hi, I want to put textures and geometry files to one archive file. I looked at osga plugin, but I am not sure if it can be used for such a purpose. If I read particular geometry file from osga, it may trigger loading of a texture that is used by the geometry (e.g. standard material texture).

[osg-users] Texture on a HeightField?!

2010-11-11 Thread Martin Großer
Hello, is it possible to texture a osg::HeightField? Cheers Martin -- GMX DSL Doppel-Flat ab 19,99 euro;/mtl.! Jetzt auch mit gratis Notebook-Flat! http://portal.gmx.net/de/go/dsl ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Compiling OpenGL Display Lists (OpenCSG)

2010-11-11 Thread Robert Osfield
Hi Robert, I've never used OpenCSG so I can't comment on this specifically, but I would recommend you look into what OpenCSG is doing in it's render method - i.e. is it stencil buffer based approach? The OSG supports this natively so it might just be easier to use the OSG to do this. i.e. work

Re: [osg-users] Rotating stereo view frustums for wide FOV

2010-11-11 Thread Robert Osfield
Hi Robert, The easist way to have precise control over the projection and view matrix is to not use the low level OSG inbuilt stereo, and implement it yourself using two viewer slave camera, one for each eye. It's my plan to deprecate the low level stereo support in the OSG and replace it with

Re: [osg-users] Intel GMA giving me fits with OSG 2.8.2

2010-11-11 Thread Robert Osfield
HI Ted, This problem screams out driver bug. What to do about crap drivers? Hassle ASUS and Intel for screwing up your machine and wasting your time. Perhaps even send the machine back as not being fit for purpose. It really is pretty appalling that Intel keeps pushing out such bad drivers year

Re: [osg-users] Pausing the database pager

2010-11-11 Thread Robert Osfield
Hi Brad, You are trying to use the DatabasePager outside it's intended usage model so you'll be right on the bleeding edge, and likely to have to roll your sleeves up and work out how the internals work and how to add what extra features are required to achieve what you want. It may even be that

Re: [osg-users] protecting files and assets in osga Archive

2010-11-11 Thread Robert Osfield
Hi Issam, On Thu, Nov 11, 2010 at 7:14 AM, issam boughanmi amigof...@gmail.com wrote: is there any mechanism to protect assets included in osga archive file that prevent the final user from extracting the archive content There is no mechanism in any of the OSG libraries or plugins for

Re: [osg-users] textures in osga

2010-11-11 Thread Robert Osfield
Hi John, I'm afraid it's too long ago that I wrote the .osga plugin to remember all the details about it. I believe it should support reading all imagery and 3d models that can be read from istream. Have a look at the osgarchive example to see how it packs the data. Robert. On Thu, Nov 11,

Re: [osg-users] Texture on a HeightField?!

2010-11-11 Thread Robert Osfield
Hi Martin. 2010/11/11 Martin Großer grosser.mar...@gmx.de: is it possible to texture a osg::HeightField? An osg::HeightField is just height field, it knows absolutely nothing about state, let alone texturing, it's just meant to be a very simple data structure for storing a height field. If you

Re: [osg-users] protecting files and assets in osga Archive

2010-11-11 Thread issam boughanmi
Hi robert the first approch seems interesting ... i will see what i can do thanks again -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33696#33696 ___ osg-users mailing list

Re: [osg-users] Intel GMA giving me fits with OSG 2.8.2

2010-11-11 Thread Chris 'Xenon' Hanson
On 11/11/2010 2:20 AM, Robert Osfield wrote: I do also wonder if we as community need to start kicking up a fuss about how crap the Intel drivers are and that they need to fix them. Bad PR sometimes can force companies to get off there backside. Last I knew, the Intel GMA drivers, while not

[osg-users] Moving an object under the mouse move in a GUIEventHandler

2010-11-11 Thread Christian Noon
Hi everyone, I am working on a system to drag and drop shapes into the scenegraph in a Qt application. I have the ability to drag shapes from a list widget into the QOSGWidget and then render the shape at (0, 0, 0). What I would like to do is modify this to attach the shape to the mouse so the

[osg-users] [3rdparty] osgART and Line Segement Intersection

2010-11-11 Thread Elliott Dicus
Hello all, I'm having trouble understanding how to use Line Segment intersection in my situation. From the way I understand it, my scene graph currently looks like this: [Image: http://img254.imageshack.us/img254/5669/myscene.gif ] What I want to do is use my pen/wand to intersect geometry in

[osg-users] Line Segement Intersection

2010-11-11 Thread Elliott Dicus
Hello all, I posted this in the 3rd party Forum, but upon reading it over I realized my questions pertain to OSG despite using osgART as well. I apologize for the double post. I'm having trouble understanding how to use Line Segment intersection in my situation. From the way I understand it,

Re: [osg-users] How to get a working 64 bit build on Snow Leopard?

2010-11-11 Thread Luigi Calori
Hi everybody, I' m trying to build OSG under Mac OS X 10.6.4 using 64 bit Xcode based build (cmake generated) The compilation goes well apart from QT problems. when running osgviewer I got the same error reported in this thread: View::setUpViewAcrossAllScreens() : Error, no

Re: [osg-users] How to get a working 64 bit build on Snow Leopard?

2010-11-11 Thread Stephan Huber
Hi, I did a test with current svn and with the following settings: OSG_WINDOWING_SYSTEM to Cocoa OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX to imageio CMAKE_OSX_SYSROOT = /Developer/SDKs/MacOSX10.6.sdk it compiled fine and osgviewer is working as expected even in 64bit. What version of osg are you

Re: [osg-users] Crowds rendering with OSG

2010-11-11 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 11/08/2010 04:52 PM, Roberto Garrido wrote: Hi, We are looking for alternatives for crowd rendering with OSG. For the moment, we have only found academic information, not actual implementations using OSG. We have found out Geopostors, which