Hi,
I don't have any other suggestions than to use a GL debugger to make
sure nothing is going to CPU or to try the new CUDA functions in osgPPU
or your own code. I remember something in the GL to CUDA stuff bugging
me, but cannot remember the details. AFAIR something was converting from
text
Hi,
On 23/12/10 04:19, Blake Mason wrote:
If you just need to create a high resoultion rendering from of a single
frame, you can modify the camera's projection matrix to capture many
smaller segments, something like this:
camera->setProjectionMatrix(projMat * osg::Matrix::scale(xSegments,
ySegm
Hi,
On 27/12/10 20:37, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote:
Glenn and Robert,
Thanks much for the input. I'll try out osgEarth to see how it works in a
small app I have...
I've found osgearth_cache useful to pre-build pyramids.
rgds
jp
Thanks again,
-Shayne
-Original
Hi,
I suggest you manipulate your input data using gdal tools and then just
stick the results into vpb. Trying to align and crop data in vpb is
difficult.
jp
On 31/12/10 12:08, Vijeesh Theningaledathil wrote:
Hi Martin,
Thanks for your information, I'll try with better resolution imagery
On Sun, Jan 2, 2011 at 1:56 PM, Anders olofsson <
anders.olofs...@biologigrand.ac> wrote:
> Hi,
>
> I have a set of terraintiles (wavefront obj meshes) with 2 lods wich I'm
> trying to use with the PagedLOD node like this:
>
>
> I know that you are trying to set up a simple test, but some aspects
Hi,
I'm updating my projects to this version of OSG, and now I have a problem ...
If I define viewer.setThreadingModel (osgViewer:: Viewer:: singlethreaded), I
get an error in ot12-OpenThreadsd.dll(Thread:: setProcessorAffinity ()).
I use singlethreaded for CEGUI ... if you do not define that
Hi!
Thanks for reply!
Yes, its a first simple test to figure things out. I'll test to have the lowest
lod first in list and do the bounding sphere calculation manually.
How would I implement a quadtree for this?. I mean, I know the algorithm and so
but not how to get it to work with osg and my
Ok. I installed OSG using apt-get and it installed 2.8.1 on both my 32 and 64
bit machines. Both ran the "osgversion" command. However, I removed the
package from the 32 bit machine and tried to compile the latest. The compile
goes fine no errors, the make install works great. However, when
Hi everybody,
I'm still testing the FBX plugin but I'm still experiencing problems with
animations. The humanoid.fbx test model that comes with the FBX SDK 2011.3
is displayed incorrectly by osgviewer and by osganimationviewer too (OSG
2.9.10).
In order to try to understand where the problem is, I
Hi,
i am working on an OptiX integration into an OSG based application. I am
wondering if there are other projects about this issue. Currently i study to
set up an serialized OptiX format (e.g. binary or XML) including reader and
writter, what could be something like done for OSG
(http://www.o
Hi,
I want to draw a partial torus, I know the center, the starting angle, the
angle of arrival, the minimum radius and maximum radius.
I want to draw also a half sphere!
Can you help me?
Thank you!
Cheers,
lucie
--
Read this topic online here:
http://forum.openscenegraph.org/
Good Day,
A very Happy New Year to All!
Are there any thoughts regarding this inquiry that I'd posted a couple of weeks
ago?
To further clarify, I guess what I'm asking is:
Is it possible to specify that only the highest LOD be paged in (ignoring all
other LODs), or alternatively is it possib
Hi Len,
so is that the actual name of the folder "@executable_path" within the App
bundle, or are you inferring that is to be substituted with the actual exec path
where the binary is, e.g., "@MacOS", is s etc.?
Just want to make sure I understand--
Thanks a lot for your help!
Cheers,
Ted
--
Yes, that's literally the keyword that mac libraries understand that will be
translated to the appropriate path.
There are others, I believe, but that's the only one I use.
-Len
On Jan 3, 2011, at 11:11 AM, Ted Morris wrote:
> Hi Len,
>
> so is that the actual name of the folder "@executabl
Am 03.01.11 18:11, schrieb Ted Morris:
> so is that the actual name of the folder "@executable_path" within the App
> bundle, or are you inferring that is to be substituted with the actual exec
> path
> where the binary is, e.g., "@MacOS", is s etc.?
the @executable_path / @loader_path are spec
Hi Jason,
Thank you for the suggestion. I feel like I'm missing something
still. Is there an Optimizer feature or something that combines
Arrays for you? Or did you write a bunch of custom code that
processes your models after you load them?
--
Terry Welsh
mogumbo 'at' gmail.com
www.reallyslick.
Hi Terry,
I was generating all my geometry in code so I wrote some custom code
to pack them tightly into a single vertex array.
Jason
On Mon, Jan 3, 2011 at 1:05 PM, Terry Welsh wrote:
> Hi Jason,
> Thank you for the suggestion. I feel like I'm missing something
> still. Is there an Optimizer
I Peter,
PSSM is probably the best choice for large scene.
PSSM technique have been fixed in osg 2.9.9 or 2.9.10 for minor bug.
If you didn't see shadow in your scene with this technique, this probably
a bug in your code.
Take a look to osgshadow example to know how use it. You have to run
"osgsh
Hi Lucie,
You can fill an osg::Geometry by computing yourself the vertices position.
take a look to osggeometry to know how to use and fill osg::Geometry.
You can also use an osg::Shape combined with osg::ShapeDrawable
to draw a half sphere. Take a look to osgshape to know how to use osg::Shape
a
Thanks, I'll have to determine if upgrading to osg 2.9.10 is feasible
for my project. Or perhaps osgShadow could be backported to osg 2.8.3?
After writing that email, I also discovered osgShadow::StandardShadowMap
and osgShadow::LightSpacePerspectiveShadowMap, both of which work quite
a bit bette
I Michael,
This seem that you run 64bit osgversion executable and use 32bit libosg.so
library, or vice versa.
You have to choose one version to install on your computer, or put the
directory containing the
right version of osg library in first place of your PATH environment
variable
ex : if you u
Hi,
I recently moved from VS2005 to VS2010 and all of my MFC based projects now die
with the same memory access error in memcpy_s() when setting up the
manipulator. The osgviewerMFC example experiences the same issue. Has anyone
gotten an osg-MFC example compiled through VS2010 yet?
It seems
We may be willing to pay for help fixing the OSG problem scaling to
multiple cards we have identified and have been discussing on the
list.
For a description of the problem see
http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg46091.html
and the associated thread on the OSG emai
Hi Garrett,
I recently moved from VS2005 to VS2010 and all of my MFC based projects now die
with the same memory access error in memcpy_s() when setting up the
manipulator. The osgviewerMFC example experiences the same issue. Has anyone
gotten an osg-MFC example compiled through VS2010 yet?
Hi J-S,
Thanks for the reply. I also am using OSG with VS2010 on other projects with no
problems. The only time I encounter this issue is when running an MFC based OSG
app compiled with VS2010.
As you suggested I double checked to be sure that I am compiling with the
correct library versions a
Hi Robert,
I'm seeing the following GLSL compile error. It looks like the code in
State::convertShaderSourceToOsgBuiltins() is inserting declarations before
the "#version" directive, which is apparently illegal. (Only on one of our
machines does OSG even go down this code path ... I am still inves
Ah! thanks Stephan (and Len) for the follow up & explanation.
Now I get it.
Cheers,
Ted
+ Resources
- cow.osg
+ aSampleFolder
- dumptruck.osg
You can use the copy-files build-phase of xcode to copy the various
files to their correct locations.
So, to get the path to cow.osg, all
Hi,
while my earlier built was successful ([i]osgversion[/i] outputs
[i]OpenSceneGraph Library 2.8.3 [/i]) the [i]osglogo[/i] fails. I get:
[i]Warning: Could not find plugin to read objects from file
"Images/land_shallow_topo_2048.jpg".
View::setUpViewAcrossAllScreens() : Error, no WindowSystem
Hi Garrett,
As you suggested I double checked to be sure that I am compiling with the
correct library versions and everything checks out. Perhaps it's an MFC related
project setting that changed in 2010? Do you have an MFC-OSG app compiled with
VS2010 that works?
Err, no. Though I would dou
Hi all,
I had a question in regards to possible examples of lines of sight or skyline
tool implementations in OSG. I did notice the OSGSim LineOfSight helper class
in my research and was wondering if there are any examples of that class in use.
Also any examples of skyline calculation from the
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