Re: [osg-users] Can't interactively rotate an object

2011-01-09 Thread Axel Spirtaat
Hi /ulrich, thanks for your answer. i've found the solution... i've restarted Netbeans :-\ I don't know why, but it hadn't save/update the source files, so the make continued to work with the wrong code sources. However, now the rotations is applied, even if as not expected... (it changes

Re: [osg-users] BIND_PER_PRIMITIVE broken?

2011-01-09 Thread Wojciech Lewandowski
Hi Robert, Jason, I am lazy guy, and I agree with both of you, its only neccessary to make it backward compatibile ;-) However, for purely academic reasons I will respond to Jason. But don't treat my post as call for revolution. Its just my opinion how PER_VERTEX, PER_PRIMITIVE,

[osg-users] Really Need Help !! Multi view on IPhone/IPad

2011-01-09 Thread Laith Dhawahir
Hi guys, I'm software Engineer, and we are working to port our product to IPhone and IPad.. and i'm stuck on how to make multi view viewer on Iphone/Ipad can anyone help me.. another question : what does osg::DisplaySettings do and why when i to change in settings of this class nothing change

Re: [osg-users] osgPPU CUDA Example - slower than expected?

2011-01-09 Thread Harash Sharma
Dear Mr. Art, I too am noticing a problem similar to what Mr. Thorsten pointed out. Just curious about if the openGL and CUDA going together, I downloaded the osg2.9.10 and osgCompute nodekit. I have CUDA 3.2 installed with on my machine Core2Duo with GEForce. The osgGeometryDemo sample

[osg-users] [build] setting osgviewer's path

2011-01-09 Thread Nikos Yiotis
Hi, I uninstalled a previous macports osg version and it turns that osgviewer (and I am afraid not only) of my current install was configured to look for the plugins in that (i.e. macports) default location. Putting up the custom-plugins osgd_ABCD.so location into my path does not help. How do

[osg-users] Field OF Viewww

2011-01-09 Thread Sümeyra Söyler
Hi, I want to do field of view.But, I do not do this.It is important for my term project.HELP ME PLSI dont know, How do I combine osg::CameraView and osg::Camera. Thank you! Cheers, sümeyra -- Read this topic online here:

[osg-users] depth and stencil buffers in multi-pass rtt

2011-01-09 Thread Brian ...
folks, i'm trying to create 2 render to texture cameras that share the same depth and stencil buffer. i want to render color, depth, and stencil values with the first rtt camera and then use the resulting depth and stencil with the second rtt camera. this is what i'm doing: create color

Re: [osg-users] Double call to ShapeDrawable::setColor()

2011-01-09 Thread Ulrich Hertlein
On 8/01/11 5:00 , Antoine Rennuit wrote: This afternoon I tried to write code that calls ShapeDrawable::setColor() twice in a row (the actual way things are written is that I have a default color for my ShapeDrawable that I overwrite if a test is true, hence the 2 calls in a row). These 2

Re: [osg-users] having a problem with osgText setText method

2011-01-09 Thread Islam Alaa
Hi, thanks Skylark as i said ... i am newbie ... and this is my first game to develop for my computer graphics course in my college so i did find some troubles while using the osg another note that there is no enough tutorial for the osg i mean ... this is a great library ... i knew that

Re: [osg-users] having a problem with osgText setText method

2011-01-09 Thread Jean-Sébastien Guay
Hi Islam, as i said ... i am newbie ... and this is my first game to develop for my computer graphics course in my college Being a newbie is not a problem, it's a beginning, thanks for being with us! I just wanted to point out that you do have some resources. another note that there is

Re: [osg-users] [fixed] having a problem with osgText setText method

2011-01-09 Thread Islam Alaa
Hi, thanks for the long reply :D i know about the examples that comes with the source code i really like using them .. as u said they are full of tips and tricks as u said .. i meant in general not in my specific problem but while developing my game this was a general complaint in my team

Re: [osg-users] depth and stencil buffers in multi-pass rtt

2011-01-09 Thread J.P. Delport
Hi, what is your clearmask set to for the 2nd camera? Are the projections the same for the 2 cameras? How about depth range? Only other thing I can recommend is have a look at osgUtil/RenderStage.cpp and check for search for depthAttached. You'll find the code and osg bitmasks you can set