Hi Mukund,
The OSG encapsulates almost all OpenGL functionality so for most OSG
apps there isn't any need at all to drop down to OpenGL. The OSG uses
a very thin layer on top of the OpenGL, with naming conventions and
granularity kept.
It is also possible to integrate the OSG into existing
Hi,
I think you can reduce cull time with build kdtrees option in osgdb registry or
env var OSG_BUILD_KDTREES (if you not already using it). As for draw its
related to large number of state changes i believe, so you should try to merge
statesets. Large number of primitive sets is kinda bad,
Hi,
those of you who hang out on the Delta3D forums already know this, but this
should be of interest here, too:
I am working on an entity system on top of Delta3D and OpenSceneGraph. An
entity system is a pure component approach to gameplay systems - no actor
objects, each game actor is
Hi Mukund
i was wondering if i can use OSG with some low level gl functions?
Yes there are ways to do this, check out the osgteapot example in the
examples section of the svn code. It shows how to use callbacks to draw the
classic glut teapot. It can come in handy although once you get up to
Hi,
I used cmake-gui to generate Eclipse CDT4 makefiles. No problem then building
OSG and running the osggeometry sample.
However, whenever I try to debug a sample (I place a breakpoint in main(), then
click Debug) Eclipse says No source code is available for main().
Apparently, this might be
Hi Enzo,
In cmake-gui, set CMAKE_BUILD_TYPE to Debug.
Mourad
On Sun, Jan 23, 2011 at 3:50 PM, Enzo Miopalmo osgneo...@laposte.netwrote:
Hi,
I used cmake-gui to generate Eclipse CDT4 makefiles. No problem then
building OSG and running the osggeometry sample.
However, whenever I try to
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