On Fri, Jan 28, 2011 at 4:44 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
Hi Tim,
If I understand correctly how the sky dome mesh is constructed, there
was a lot of duplication of vertices in the triangle strip arrays, and
this has been carried forward into your indexed
Hi, Ramy
I've used gDEBugger tool for rendering optimizations, it have modes that turn
off some features of rendering so you can determine what impacts framerate most
(like it have modes which turns off all lights(fixed pipeline vertex lighting
impact), replaces all textures with 2x2
Hi,
I have loaded a number of shapefiles using the shp plugin into my scene.
I am trying to display the attributes of my shapefile in a billboard. Though
right now I am a little confused if I can even access the attributes of my
shapefile in the OSG application
Hoping for some advise..
As far as I remember, the Shape file reader only creates geometry and does not
associate any attribute data with the geometry
If you look at the source code your can confirm this yourself,
If this is still the same then this means you will have to write a mechanism to
associate the attribute
Hi Dan,
I already made tone mapping algorithms in OSG, but using OSG PPU
(http://projects.tevs.eu/osgppu/), very useful for post-processing
like tone mapping.
Have a look here:
http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg18523.html
In this discussion, I speak about a
Sanat,
I think the shp reader attaches osgSim::ShapeAttributeList objects in the
user-data of the resulting drawables.
Glenn Waldron : Pelican Mapping : +1.703.652.4791
On Sat, Jan 29, 2011 at 9:19 AM, Sanat Talmaki sanat.sch...@gmail.comwrote:
Hi,
I have loaded a number of shapefiles
Hello Everyone,
Well, in on of my previous threads, i was advised against using glut. But i
thought of using glut temporarily and get more familiar with the other classes.
So, i modified osgviewerGLUT.cpp like this, in order to get some translation
and rotation.
Code:
// global
Hi Sukender,
On 28/01/11 20:54 , Sukender wrote:
** Topic **
More generally, it is hard to store and pass not predifined variables
between main
program and plugins, or between OSG itself and the main program (I mean
adding some
type-safe user values to the graph).
This makes me think
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