Re: [osg-users] osgmotionblur linking problems

2011-03-07 Thread Robert Osfield
Hi John, I have seen users report problems in compile and link of osgmotionblur before, so there must be something unique about your setup. What hardware and software platform are you using? Robert On Mon, Mar 7, 2011 at 3:11 AM, john smith ngh...@gmail.com wrote: Hi, I am having some

Re: [osg-users] Show a model in the front of the texture background of a viewer

2011-03-07 Thread Tang Yu
Hi, Sergey and JP, Thank you for your helps. They are very very useful to me. I also read the osgART codes, then I rewrote my codes, they are below: Code: -(osg::Node *) create2DBGTexture { // 图像材质 unsigned int w = SCREEN_WIDTH; unsigned int h = SCREEN_HEIGHT;

Re: [osg-users] osgmotionblur linking problems

2011-03-07 Thread john smith
Hi, I have an Intel Core2 Quad and Nvidia Quadro FX570 running on windows xp and am using visual studio 2008 as my development environment. ... Thank you! Cheers, john -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37376#37376

[osg-users] osgAudio on Mac OS X

2011-03-07 Thread Alessandro Terenzi
Hello, I'm trying osgAudio 2.2.0 on Mac OS X 10.5 but I'm getting no sound and also some runtime errors/exceptions. If I try example_osgaudio then I cannot hear any sound and if I try to press the 'm' key (that should start the playback of a .ogg file) the app exits with this message:

Re: [osg-users] Does osg Database keep the data in memory and doesn't remove them?

2011-03-07 Thread María Ten
Hi Ramy, We notice that the DatabasePager only update correctly the timestamp of expired children if they are registered. When you use a filename to load a PagedLOD as a children, it is registered automatically. But when you add the PagedLOD to the scene you need to register ir manually to update

Re: [osg-users] How can I change the RGBA value of the shadow?

2011-03-07 Thread Matthew Parry
Thanks for the reply Sebastian, I've tried modifying a few lines in SoftShadowMap.cpp without getting the desired effect, would you be able to tell me exactly what I have to change as I'm at a loss what to do. (btw. I did try searching the forum but this was the only thread I found on the

Re: [osg-users] Android Development Plans

2011-03-07 Thread Robert Osfield
Hi Rafa, Great news of progress on the the Andoid front. I haven't reviewed your changes yet as I've been busy with client work, but I will get on to a full review in the next few days. W.r.t replacing .c++ with .cpp's, I'm more than happy to do this, as it's long been a pointless inconsitincy

[osg-users] osgPlugins : dds problem on windows platform

2011-03-07 Thread Christian Schulte
Hello everybody, I recently tried to move my developments from OpenSceneGraph 2.8.3 to OpenScenGraph 2.9.11. The dds plugin seems to not work correctly anymore. If I load a dds (from an ive, osg or directly from an image file) I get no error but no texture is shown at all. I tried it with

[osg-users] Taking osgQt::QWebViewImage mouse and key events

2011-03-07 Thread Aitor Ardanza
Hi, I have the following code: Code: osg::ref_ptrosgQt::QWebViewImage image = new osgQt::QWebViewImage(); image-getQWebView()-setUrl(QString(url.c_str())); image-getQWebPage()-setLinkDelegationPolicy(QWebPage::DelegateAllLinks); printf(url:

Re: [osg-users] osgPlugins : dds problem on windows platform

2011-03-07 Thread Robert Osfield
Hi Christian, Could you provide example .dds images that no longer work correctly? Testing with: osgviewer --image file.dds Should be sufficient to repduce a problem in loading an image. Thanks, Robert. On Mon, Mar 7, 2011 at 3:24 PM, Christian Schulte christian.schu...@onera.fr wrote:

Re: [osg-users] Taking osgQt::QWebViewImage mouse and key events

2011-03-07 Thread Robert Osfield
Hi Aitor, osgWidget::Browser isn't a osgWidget::Widget so doesn't work like other parts of osgWidget, intead it works more like a specialist node. To get events sent to the Browser you can use the your own custom osgViewer::InteractiveImageHandler to catch the events being passed onto the image.

Re: [osg-users] osgAudio on Mac OS X

2011-03-07 Thread Chris 'Xenon' Hanson
On 3/7/2011 3:46 AM, Alessandro Terenzi wrote: Hello, I'm trying osgAudio 2.2.0 on Mac OS X 10.5 but I'm getting no sound and also some runtime errors/exceptions. If I try example_osgaudio then I cannot hear any sound and if I try to press the 'm' key (that should start the playback of a

Re: [osg-users] osgAudio on Mac OS X

2011-03-07 Thread Doug McCorkle
Hello Alessandro, These questions seem to be specific to osgAudio so I will point out that we have an osgAudio mail list: http://groups.google.com/group/osgaudio-users . You may also try posting your question there. In regards to some of your comments, we use osgAudio on Mac OS 10.6 but we use

Re: [osg-users] osgAudio on Mac OS X

2011-03-07 Thread Alessandro Terenzi
Hi Chris, actually I've tried the openal-info example and noticed that no output device is found. So I went back to the OpenAL's project generation (cmake) and noticed that the only backends that are used/found are: WaveFile, and Null. I think that I'm missing an important backend, so I looked

Re: [osg-users] osgAudio on Mac OS X

2011-03-07 Thread Alessandro Terenzi
Thanks Doug, I'll also have a look at the osgAudio mail list. Cheers. Alessandro On Mon, Mar 7, 2011 at 7:12 PM, Doug McCorkle mc...@iastate.edu wrote: Hello Alessandro, These questions seem to be specific to osgAudio so I will point out that we have an osgAudio mail list:

Re: [osg-users] osgAudio on Mac OS X

2011-03-07 Thread Doug McCorkle
On Mar 7, 2011, at 12:14 PM, Alessandro Terenzi wrote: Hi Chris, actually I've tried the openal-info example and noticed that no output device is found. So I went back to the OpenAL's project generation (cmake) and noticed that the only backends that are used/found are: WaveFile, and

Re: [osg-users] osgAudio on Mac OS X

2011-03-07 Thread Alessandro Terenzi
Thanks Doug, yes fmod would be a good choice (the best maybe), but I need to consider cheaper solutions first ;) Cheers. Alessandro On Mon, Mar 7, 2011 at 7:20 PM, Doug McCorkle mc...@iastate.edu wrote: On Mar 7, 2011, at 12:14 PM, Alessandro Terenzi wrote: Hi Chris, actually I've tried

[osg-users] How to modify terrain at runtime? (via pseudo loader works already)

2011-03-07 Thread Torben Dannhauer
Hi, I implemented a pseudo loader, which modifies terrain heightdata in a specified region of interest (delta lat, delta lon) at load time. This works great and has no noticeable performance impact. Now I would like to implement these modifications to be performed at runtime. For example,

Re: [osg-users] osgAudio on Mac OS X

2011-03-07 Thread Paul Martz
On 3/7/2011 11:25 AM, Alessandro Terenzi wrote: yes fmod would be a good choice (the best maybe), but I need to consider cheaper solutions first ;) FMOD is free to download for dev and testing and will help you isolate the problem. If FMOD works and OpenAL doesn't, that eliminates OSG and

Re: [osg-users] Move Default Near Culling Plane

2011-03-07 Thread Robert Kern
Changing the near/far ratio seems to be doing little (if any) change. I'm still clipping out objects 2 feet away from me when I set the ratio to .0001. How low is too low to make a difference? Here is how I am using it. Let me know if I am using the call incorrectly. Other than that, can

Re: [osg-users] Move Default Near Culling Plane

2011-03-07 Thread Wang Rui
Hi Robert, The near/far ratio couldn't be too low as you could see at 12.040 on the page below: http://www.opengl.org/resources/faq/technical/depthbuffer.htm You could have a look at the depth partition example (osgdepthpartition), which may perfectly solve your problem of showing detailed

[osg-users] osgmovie with webcam image on OSX?

2011-03-07 Thread Raymond de Vries
Hi, I am pretty new to MacOSX and I am trying to get a live image from the webcam on my MacBook Pro in osgmovie (osg 2.9.11). I have read that this should be possible with the quicktime plugin but on the other hand I see that the quicktime plugin is deprecated in favor of the imageio plugin.