Hi John,
I have seen users report problems in compile and link of osgmotionblur
before, so there must be something unique about your setup.
What hardware and software platform are you using?
Robert
On Mon, Mar 7, 2011 at 3:11 AM, john smith ngh...@gmail.com wrote:
Hi,
I am having some
Hi, Sergey and JP,
Thank you for your helps. They are very very useful to me.
I also read the osgART codes, then I rewrote my codes, they are below:
Code:
-(osg::Node *) create2DBGTexture
{
// 图像材质
unsigned int w = SCREEN_WIDTH;
unsigned int h = SCREEN_HEIGHT;
Hi,
I have an Intel Core2 Quad and Nvidia Quadro FX570 running on windows xp and am
using visual studio 2008 as my development environment.
...
Thank you!
Cheers,
john
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=37376#37376
Hello,
I'm trying osgAudio 2.2.0 on Mac OS X 10.5 but I'm getting no sound and also
some runtime errors/exceptions. If I try example_osgaudio then I cannot hear
any sound and if I try to press the 'm' key (that should start the playback
of a .ogg file) the app exits with this message:
Hi Ramy,
We notice that the DatabasePager only update correctly the timestamp of
expired children if they are registered. When you use a filename to load a
PagedLOD as a children, it is registered automatically. But when you add the
PagedLOD to the scene you need to register ir manually to update
Thanks for the reply Sebastian,
I've tried modifying a few lines in SoftShadowMap.cpp without getting the
desired effect, would you be able to tell me exactly what I have to change as
I'm at a loss what to do.
(btw. I did try searching the forum but this was the only thread I found on the
Hi Rafa,
Great news of progress on the the Andoid front.
I haven't reviewed your changes yet as I've been busy with client
work, but I will get on to a full review in the next few days. W.r.t
replacing .c++ with .cpp's, I'm more than happy to do this, as it's
long been a pointless inconsitincy
Hello everybody,
I recently tried to move my developments from OpenSceneGraph 2.8.3 to
OpenScenGraph 2.9.11. The dds plugin seems to not work correctly
anymore. If I load a dds (from an ive, osg or directly from an image
file) I get no error but no texture is shown at all. I tried it with
Hi,
I have the following code:
Code:
osg::ref_ptrosgQt::QWebViewImage image = new osgQt::QWebViewImage();
image-getQWebView()-setUrl(QString(url.c_str()));
image-getQWebPage()-setLinkDelegationPolicy(QWebPage::DelegateAllLinks);
printf(url:
Hi Christian,
Could you provide example .dds images that no longer work correctly?
Testing with:
osgviewer --image file.dds
Should be sufficient to repduce a problem in loading an image.
Thanks,
Robert.
On Mon, Mar 7, 2011 at 3:24 PM, Christian Schulte
christian.schu...@onera.fr wrote:
Hi Aitor,
osgWidget::Browser isn't a osgWidget::Widget so doesn't work like
other parts of osgWidget, intead it works more like a specialist node.
To get events sent to the Browser you can use the your own custom
osgViewer::InteractiveImageHandler to catch the events being passed
onto the image.
On 3/7/2011 3:46 AM, Alessandro Terenzi wrote:
Hello,
I'm trying osgAudio 2.2.0 on Mac OS X 10.5 but I'm getting no sound and also
some runtime
errors/exceptions. If I try example_osgaudio then I cannot hear any sound and
if I try to
press the 'm' key (that should start the playback of a
Hello Alessandro,
These questions seem to be specific to osgAudio so I will point out that we
have an osgAudio mail list: http://groups.google.com/group/osgaudio-users . You
may also try posting your question there.
In regards to some of your comments, we use osgAudio on Mac OS 10.6 but we use
Hi Chris,
actually I've tried the openal-info example and noticed that no output
device is found. So I went back to the OpenAL's project generation (cmake)
and noticed that the only backends that are used/found are: WaveFile, and
Null.
I think that I'm missing an important backend, so I looked
Thanks Doug,
I'll also have a look at the osgAudio mail list.
Cheers.
Alessandro
On Mon, Mar 7, 2011 at 7:12 PM, Doug McCorkle mc...@iastate.edu wrote:
Hello Alessandro,
These questions seem to be specific to osgAudio so I will point out that we
have an osgAudio mail list:
On Mar 7, 2011, at 12:14 PM, Alessandro Terenzi wrote:
Hi Chris,
actually I've tried the openal-info example and noticed that no output
device is found. So I went back to the OpenAL's project generation (cmake)
and noticed that the only backends that are used/found are: WaveFile, and
Thanks Doug,
yes fmod would be a good choice (the best maybe), but I need to consider
cheaper solutions first ;)
Cheers.
Alessandro
On Mon, Mar 7, 2011 at 7:20 PM, Doug McCorkle mc...@iastate.edu wrote:
On Mar 7, 2011, at 12:14 PM, Alessandro Terenzi wrote:
Hi Chris,
actually I've tried
Hi,
I implemented a pseudo loader, which modifies terrain heightdata in a specified
region of interest (delta lat, delta lon) at load time. This works great and
has no noticeable performance impact.
Now I would like to implement these modifications to be performed at runtime.
For example,
On 3/7/2011 11:25 AM, Alessandro Terenzi wrote:
yes fmod would be a good choice (the best maybe), but I need to consider cheaper
solutions first ;)
FMOD is free to download for dev and testing and will help you isolate the
problem. If FMOD works and OpenAL doesn't, that eliminates OSG and
Changing the near/far ratio seems to be doing little (if any) change. I'm still
clipping out objects 2 feet away from me when I set the ratio to .0001. How
low is too low to make a difference?
Here is how I am using it. Let me know if I am using the call incorrectly.
Other than that, can
Hi Robert,
The near/far ratio couldn't be too low as you could see at 12.040 on
the page below:
http://www.opengl.org/resources/faq/technical/depthbuffer.htm
You could have a look at the depth partition example
(osgdepthpartition), which may perfectly solve your problem of showing
detailed
Hi,
I am pretty new to MacOSX and I am trying to get a live image from the
webcam on my MacBook Pro in osgmovie (osg 2.9.11). I have read that this
should be possible with the quicktime plugin but on the other hand I see
that the quicktime plugin is deprecated in favor of the imageio plugin.
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