[osg-users] Missing .get() - nightly build error

2011-03-19 Thread Jean-Sébastien Guay
Hi Robert, My auto-build failed last night because of: 1..\..\..\src\osgPresentation\SlideShowConstructor.cpp(152) : error C2440: 'initializing' : cannot convert from 'osg::ref_ptrT' to 'osg::DisplaySettings *' See: http://cdash.openscenegraph.org/viewBuildError.php?buildid=3486 Seems

Re: [osg-users] Stereoscopy in OSG

2011-03-19 Thread Robert Osfield
Hi Mukund, On Sat, Mar 19, 2011 at 5:05 AM, Mukund Keshav osgfo...@tevs.eu wrote: We are using a tabletop(bench) with image being projected from the bottom. Sounds a bit like the Immersive workbench that I worked on all those years ago ;-) We are using a method similar to the one used for

Re: [osg-users] Missing .get() - nightly build error

2011-03-19 Thread Robert Osfield
Thanks for the notification J-S, fix now merged and submitted to svn/trunk. On Sat, Mar 19, 2011 at 1:35 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Hi Robert, My auto-build failed last night because of: 1..\..\..\src\osgPresentation\SlideShowConstructor.cpp(152) : error

Re: [osg-users] Stereoscopy in OSG

2011-03-19 Thread Mukund Keshav
Hi Robert, Thanks a lot, Well, as you had suggested, im trying to render two views with two slave cameras. This is after modifying an example code. So, in the same window, i render two different views, a left view and a right view. Just as an example, for the below code, how do i specify

Re: [osg-users] Discussion: metadata readerwriters output

2011-03-19 Thread Chris 'Xenon' Hanson
On 2/4/2011 5:28 AM, Sukender wrote: Hi Ulrich, Robert, and all, Ulrich, your idea seem briliant. When I was talking about overwrit[ing] existing userData I thought about direct pointer access. Of course, if you move userData to private, and give accessors for backward compatibility, then

[osg-users] Drawing lots of dynamic geometry

2011-03-19 Thread Chris 'Xenon' Hanson
In my work with Kinect, one of the tasks is to cram a LOT of dynamic geometry (and sometimes texture) down through OSG onto the display. This can be a point cloud or a polygonal mesh. Ignoring the complexity of assembling a reasonable mesh, once I have the mesh, I want to get it onscreen

Re: [osg-users] Drawing lots of dynamic geometry

2011-03-19 Thread Sergey Polischuk
Hi, Chris If its doable try to break mesh to fit into ushorts indices. You can even try using triangle list without indexes(if generated indexees are not make use of vertex cache or there are duplicate vertices etc.). Also you can try normalized shorts instead of floats for texture coords if