Guys,
any stuff you can hand off to me? I have short term vacancy?
Nick
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Hi,
I seem to be the only one who actually much prefers 2010 to 2008. I agree it is
slower at times but I find intellisense to be more useful / accurate than in
2008. Maybe this is because (other than OSG) the C++ projects I work on are
pretty small.
The major issue I have is the need to forc
The manipulator allows you to get the view matrix (indeed, this is how the
manipulator works). Later, you can set the new manipulator by specifying the
matrix. Look in the manipulator headers for more info.
-Paul
On 3/20/2011 1:44 PM, suneel suresh wrote:
Hi, i have a case where i need to
Hi, vipin
thanks for your code snippet, it works for my point cloud data! Instead of 0.5
i set it to a larger value to get more hits.
...
Cheers,
suneel
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Hi, i have a case where i need to delete the camera manipulator and i do so by
viewer->setCameraManipulator(NULL);
This freezes the camera movement and camera is locked for some editing
features. Now when i toggle the edit button i do
viewer->setCameraManipulator(new osgGA::TrackballManipulat
On 3/19/2011 10:09 PM, Sergey Polischuk wrote:
> Hi, Chris
> If its doable try to break mesh to fit into ushorts indices.
Hmm. I'll have to think about that.
> You can even try using triangle list without indexes(if generated indexees
> are not make use of vertex cache or there are duplicate v
Hi,
Once getting my model positioned on the surface and moving with the standard
manipulators, I wanted to use a NodeTrackerManipulator to fly behind my model
wherever it was going. I had limited success in that the camera seemed to be
moving along with something, but could not see the model an
20.03.2011 15:03, Mikhail I. Izmestev wrote:
> Hi *,
>
> I discovered some strange issue, on windows normal mutex works like recursive
> :)
> Attached test code which after compilation on linux output:
> Mutex not recursive
>
> and on windows:
> Mutex is recursive
>
> Is this feature or bug?
>
Hi *,
I discovered some strange issue, on windows normal mutex works like recursive :)
Attached test code which after compilation on linux output:
Mutex not recursive
and on windows:
Mutex is recursive
Is this feature or bug?
Mikhail.
#include
#include
int main()
{
OpenThreads::Mutex m;
m.
Hi Jason Daly,
I have a similar question to pradeep.
I know that you wrote the mdl plug-in for Valve's model to be read in osg.
However, after I've done extracting all the model files and texture (vtf) files
as exactly as how the original files are organized in the gcf file, when I
tried to vi
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