[osg-users] available for short term stuff

2011-03-20 Thread trajce (nick) nikolov
Guys, any stuff you can hand off to me? I have short term vacancy? Nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Download details: Microsoft Visual Studio 2010 Service Pack 1 (Installer)

2011-03-20 Thread Christiansen, Brad
Hi, I seem to be the only one who actually much prefers 2010 to 2008. I agree it is slower at times but I find intellisense to be more useful / accurate than in 2008. Maybe this is because (other than OSG) the C++ projects I work on are pretty small. The major issue I have is the need to forc

Re: [osg-users] saving camera view state

2011-03-20 Thread Paul Martz
The manipulator allows you to get the view matrix (indeed, this is how the manipulator works). Later, you can set the new manipulator by specifying the matrix. Look in the manipulator headers for more info. -Paul On 3/20/2011 1:44 PM, suneel suresh wrote: Hi, i have a case where i need to

Re: [osg-users] picking the 3-D co-ordinates of the point

2011-03-20 Thread suneel suresh
Hi, vipin thanks for your code snippet, it works for my point cloud data! Instead of 0.5 i set it to a larger value to get more hits. ... Cheers, suneel -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37753#37753 _

[osg-users] saving camera view state

2011-03-20 Thread suneel suresh
Hi, i have a case where i need to delete the camera manipulator and i do so by viewer->setCameraManipulator(NULL); This freezes the camera movement and camera is locked for some editing features. Now when i toggle the edit button i do viewer->setCameraManipulator(new osgGA::TrackballManipulat

Re: [osg-users] Drawing lots of dynamic geometry

2011-03-20 Thread Chris 'Xenon' Hanson
On 3/19/2011 10:09 PM, Sergey Polischuk wrote: > Hi, Chris > If its doable try to break mesh to fit into ushorts indices. Hmm. I'll have to think about that. > You can even try using triangle list without indexes(if generated indexees > are not make use of vertex cache or there are duplicate v

[osg-users] NodeTrackerManipulator and PositionAttitudeTransform

2011-03-20 Thread tim paige
Hi, Once getting my model positioned on the surface and moving with the standard manipulators, I wanted to use a NodeTrackerManipulator to fly behind my model wherever it was going. I had limited success in that the camera seemed to be moving along with something, but could not see the model an

Re: [osg-users] OpenThreads::Mutex works differently on windows and linux

2011-03-20 Thread Mikhail I. Izmestev
20.03.2011 15:03, Mikhail I. Izmestev wrote: > Hi *, > > I discovered some strange issue, on windows normal mutex works like recursive > :) > Attached test code which after compilation on linux output: > Mutex not recursive > > and on windows: > Mutex is recursive > > Is this feature or bug? >

[osg-users] OpenThreads::Mutex works differently on windows and linux

2011-03-20 Thread Mikhail I. Izmestev
Hi *, I discovered some strange issue, on windows normal mutex works like recursive :) Attached test code which after compilation on linux output: Mutex not recursive and on windows: Mutex is recursive Is this feature or bug? Mikhail. #include #include int main() { OpenThreads::Mutex m; m.

Re: [osg-users] [osgPlugins] new-bee question on mdl and md2 samples

2011-03-20 Thread Jitrapon Tiachunpun
Hi Jason Daly, I have a similar question to pradeep. I know that you wrote the mdl plug-in for Valve's model to be read in osg. However, after I've done extracting all the model files and texture (vtf) files as exactly as how the original files are organized in the gcf file, when I tried to vi