There must be something I'm missing.
Below is a repro of my problem. This is a modification of the
osgvertexattributes sample, from the trunk.
Copy/paste the following code after createSimpleTestModel:
Code:
class MyCallback : public osg::Drawable::ComputeBoundingBoxCallback
{
public:
I just tried to regenerate my OSG build system and have come unstuck with an
OpenThreads CMake issue, with the directive
IF(NOT ANDROID)
INCLUDE(CheckAtomicOps)
ENDIF()
Running CMake 2.8.4 on WinXP with VS2008
Where is the source code: C:/Projects/OSG/OpenSceneGraph/trunk/src
Where
On 3/16/2011 11:27 AM, Chris 'Xenon' Hanson wrote:
On 3/16/2011 11:21 AM, Robert Osfield wrote:
I'm all for an 2.8.4 release.
Excellent.
Was there anyone else interested in a 2.8.4 release? Is anyone else using
2.8.3 at this
point or is everyone on trunk now?
--
Chris 'Xenon' Hanson,
Hi Chris,
Was there anyone else interested in a 2.8.4 release? Is anyone else using
2.8.3 at this
point or is everyone on trunk now?
We're using 2.8.3, but we have no real problem waiting for an eventual
3.0 or whatever comes. Off the top of my head, there are no fixes that
we
Hi Fred
You can check if issue is somehow related to bounds calculation by using
setCullingActive(false) on your node or geometry.
Cheers, Sergey.
26.03.2011, 12:24, Fred Smith osgfo...@tevs.eu:
There must be something I'm missing.
Below is a repro of my problem. This is a modification of
Hi,
I am having a peculiar problem. I am creating a geode and saving it out as a
.osg file. I am also adding this to the osgViewer to see the results of
creating the geode.
However to my surprise, the model looks correct when I see it in my program
using an instance osgviewer. As seen in
On 3/26/2011 2:39 PM, Jean-Sébastien Guay wrote:
We're using 2.8.3, but we have no real problem waiting for an eventual 3.0 or
whatever
comes. Off the top of my head, there are no fixes that we absolutely need.
That's why I
didn't respond to your questions about 2.8.3.1 or 2.8.4... And I
Did you try disabling the osgUtil::Optimizer?
export OSG_OPTIMIZER=OFF (or whatever is appropriate for your shell)
-Paul
On 3/26/2011 2:57 PM, Sanat Talmaki wrote:
Hi,
I am having a peculiar problem. I am creating a geode and saving it out as a
.osg file. I am also adding this to the
Hello,
In my application I need to create a file that consists of essentially an
OSGB file plus ancillary data. I have this ancillary data in either an
external binary file or an in-memory buffer.
I thought I could use osg::Archive to do the archiving and to handle the
OSGB data. If I can write
Hi Paul,
I set the OPTIMIZER flag to off in my environment variables in windows. But I
still get the same effect.
What are the other causes potentially, for this ?
Thanks,
Sanat
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=37912#37912
Hopefully a quick question
Under OS X it's easy to get existing images as tiff's
NSImage *theImage = [NSImage imageNamed:@NSExitFullScreenTemplate];
NSData *tiffForm = [theImage TIFFRepresentation];
Where NSExitFullScreenTemplate is a standard system image that the OS manages
for us.
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