You can also try this online file conversion service (free)
http://www.babel3d.com/
Dimi
From: Ryan Pavlik rpav...@iastate.edu
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Sent: Wed, June 1, 2011 6:19:35 PM
Subject: Re: [osg-users] 3d Models for
Oh, you guys are so helpful! Thanks for the link.
Is there any way to export osg to IGES or STEP? Or is there any converter
available?
Werner
You can also try this online file conversion service (free)
http://www.babel3d.com/
Dimi
From: Ryan
Solved!
I needed to attach the following dlls:
osgdb_deprecated_osganimation.dll
osgdb_deprecated_osg.dll
Now I can load osg files!
Thank you!
Cheers,
Aitor
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=40031#40031
Hi Paul,
Am 01.06.11 20:54, schrieb Paul Martz:
On the subject of requiring OSG v2.9.x... Have you considered using
osgWorks? I've been using it to insulate my clients' apps from changes
in OSG, allowing the same app to use OSG v2.6.0 through v2.9.15. If
there are OSG API changes in 2.9.x
Hi,
I haven't got an answer to my question in topic best way to draw a tube, so I
try to make new thread.
I'm drawing top and bottom rings of tube as polygons. I calcucate vertices of
polygons according to outer radius of the tube and thickness of it's wall. I'm
using DrawElementsUShort for
Hi,
I can't see anything obviously wrong, can you make a small example that
breaks?
jp
On 02/06/11 13:28, Sergey Alekseev wrote:
Hi,
I haven't got an answer to my question in topic best way to draw a tube, so I
try to make new thread.
I'm drawing top and bottom rings of tube as polygons.
Hi:
I am a learner of OSG.Something puzzled me when I tried to set camera's
pitch,yaw,roll by osg::Quat.What I want to do is placing the camera at
(10.0f,10.0f,0.0f),then rotate 30 degrees by x axis.
After I execute the following code,I found that the camera is not at
what I want to place
How I can I associate an animationManager with a weighted skeleton model?
I read two different models, which have the same skeleton. But one without
animation.
Thank you!
Cheers,
Aitor
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=40036#40036
Friends,
Slightly off-topic perhaps, but hopefully of interest!
I'd like to make you aware of our brand new FOSS project - Godzi. (
http://godzi.org)
Inspired by osgEarth, and built atop Cedric's excellent OSGJS library (
http://osgjs.org), Godzi (pronounced God's Eye) is a 3D mapping toolkit
Hi Jeremy,
This looks like a bug to me. It's too late in the day for me to look
at right now, but it does rather look like osgText::Text3D is not
behaviing quite how I'd expect.
Robert.
On Thu, Jun 2, 2011 at 6:13 PM, Jeremy Moles jer...@emperorlinux.com wrote:
Hey guys (particularly Robert,
On Thu, 2011-06-02 at 21:22 +0100, Robert Osfield wrote:
Hi Jeremy,
This looks like a bug to me. It's too late in the day for me to look
at right now, but it does rather look like osgText::Text3D is not
behaviing quite how I'd expect.
I'll send some code to use to help test this out
Hi All,
After quite a few trials I have now got serialization working for the
new osg::Object user object support and the associated
osg::ValueObject. I believe what I have implemented is a reasonable
first stab at a basic user object scheme and should solve a range of
problems relating to
Hi,
I am rendering textures on 8 graphics cards, each connected to one monitor.
The cards, ATI Firestream 9250 series, are connected to system through PCI
extension slots.
If I set CullDrawThreadPerContext to composite viewer, the application crashes
down.
Its working with SingleThreaded
Hi,
I'm trying to build a terrain using .dem file for height. The file contains all
information on lattitude , longitude and height
But i don't know how to make use of them.. i don't know how to extract height
in osg program... I need height data to clamp objects to the terrain.
Can you
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