Re: [osg-users] ATI FirePro M8900

2011-07-15 Thread J.P. Delport
Hi, for posterity and the future frustrated, here is what had to be done make the FirePro believe it can do OpenGL. Specs again: Dell Precision M6600 AMD (ATI) FirePro M8900 (FireGL) Mobility Pro Graphics Driver version: 2011/05/31 8.851.0.0 Windows 7 64-bit Grep the OSG source code for

[osg-users] Getting RGB-values out of frame

2011-07-15 Thread Diana Kittelmann
Hi, I'm implementing a lidar scanner simulator ins osg and got kind oft stucked. I'm loading a world from file as my scene and let my sensor fly through the world, everything works fine. From a 3d Party I got a Vertex- and Fragment Shader to calculate the actual view of the lidar scanner. In

Re: [osg-users] Getting RGB-values out of frame

2011-07-15 Thread J.P. Delport
Hi, On 15/07/2011 11:14, Diana Kittelmann wrote: Hi, I'm implementing a lidar scanner simulator ins osg and got kind oft stucked. I'm loading a world from file as my scene and let my sensor fly through the world, everything works fine. From a 3d Party I got a Vertex- and Fragment Shader to

[osg-users] stencil buffer and CSG Boolean operations

2011-07-15 Thread Craig Fletcher
Hi, I am trying to use the stencil buffer to implement CSG Boolean operations. As part of this I need to selectively render the front and back faces of the two objects in order to test depth and update the stencil buffer What I would like to know is how can I enable face culling in OSG ? (I

Re: [osg-users] [build] problem compiling osg 3.0.0 for Android

2011-07-15 Thread Rubén Díaz
Hi, Thanks a lot for your reply. I tried with the changes that you suggested and still didn't work using the graphic frontend for cmake. Using the console, everything fine. (I used r6, and got osg from trunk). Thanks again! Cheers, ruben -- Read this topic online here:

[osg-users] Update-Draw frame numbering coherence

2011-07-15 Thread Javier Taibo
  Hi all,   I have an application where I request from the update thread some operations that must be performed in a draw callback. The operations must be performed in the draw of the same thread they were requested from.   I tried to check the frame from the draw callback, using

Re: [osg-users] [build] problem compiling osg 3.0.0 for Android

2011-07-15 Thread Jorge Izquierdo Ciges
Cheers for you! I didn't knew r6 was out... oh hell I'll have to add it to the auto detection system :) Have fun with Osg and Android. 2011/7/15 Rubén Díaz ruw...@hotmail.com Hi, Thanks a lot for your reply. I tried with the changes that you suggested and still didn't work using the

[osg-users] stencil buffer and CSG Boolean operations

2011-07-15 Thread Sergey Kurdakov
Hi Craig, while I do not respond to your question directly, but concerning real time CSG booleans I'd suggest to look at papers http://www.hpi.uni-potsdam.de/fileadmin/hpi/FG_Doellner/publications/2008/TD08a/VolumetricTest.pdf

Re: [osg-users] stencil buffer and CSG Boolean operations

2011-07-15 Thread Chris 'Xenon' Hanson
On 7/15/2011 4:15 AM, Craig Fletcher wrote: What I would like to know is how can I enable face culling in OSG ? (I understand from the quick start guide that attaching an attribute to a stateset is only a desired state and doesn’t issue an OpenGL command, so it may not do it, the code stub

Re: [osg-users] stencil buffer and CSG Boolean operations

2011-07-15 Thread Craig Fletcher
Hi Sergey, Thanks for that, i'll take a look at them Cheers, Craig -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41390#41390 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] osgQT Hello World

2011-07-15 Thread Vitor Silva
Thanks for the help, that seems a good example. I'm trying to compile the example, but don't works. The error is : undefined reference to `_imp___ZN5osgQt16GraphicsWindowQtC1EPN3osg15GraphicsContext6TraitsEP7QWidgetPK9QGLWidget6QFlagsIN2Qt10WindowTypeEE Exists and is necessary a libosgQT.dll

Re: [osg-users] osgQT Hello World

2011-07-15 Thread Wang Rui
Hi Vitor, Of course you will need the osgQt library and headers as dependence. Wang Rui 2011/7/15 Vitor Silva vmon...@gmail.com: Thanks for the help, that seems a good example. I'm trying to compile the example, but don't works. The error is :  undefined reference to

Re: [osg-users] stencil buffer and CSG Boolean operations

2011-07-15 Thread Sergey Polischuk
Hi, Craig About state part - setAttribute() call by default set attribute off, you should call setAttribute(cf, osg::StateAttribute::ON) + setMode(GL_CULL_FACE, osg::StateAttribute::ON) or setAttributeAndModes(cf) which by default enables attribute. Also to be able to use stencil you should

Re: [osg-users] ATI FirePro M8900

2011-07-15 Thread David Glenn
Greetings! I have to admit that I've seen issues with laptops, but not like this! I have a desktop at home with two Radon 5800 crossfired tougher and used my software on that without any problem, then take it to a Laptop with what I thought was a higher speed mobile graphics card only to have

Re: [osg-users] Background image...

2011-07-15 Thread Büsra Gülten
Thank your for your reply, Stephan. You were right. I changed my code: - (void)applicationDidFinishLaunching:(UIApplication *)application { osg::setNotifyLevel(osg::DEBUG_INFO); _viewer = new osgViewer::Viewer(); _root = new osg::Group; //

Re: [osg-users] RTT into a single color channel

2011-07-15 Thread Bolstad, Mark
So I've done some testing. I've decided to go the shader route as it will give the most flexibility. I've modified osgdistortion from the latest svn. At the end is a short patch to show the changes. The main problem I'm getting is that the FBO texture doesn't appear to be passing to the shader

Re: [osg-users] osgQT Hello World

2011-07-15 Thread Vitor Silva
Hi, I recompiled the OSG with reference to Qt (with CMake) and the libosgQT.dll was generated too. The example works great. Thank's a lot again! Cheers, Vitor -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41398#41398

Re: [osg-users] Video textures on iOS (and audio)

2011-07-15 Thread Eric Wing
On 7/14/11, Alessandro Terenzi a.tere...@gmail.com wrote: Thanks Stephan, I'll study the possibilities more in depth. If you have access to the WWDC 2011 videos, there were some sessions related to this topic. -Eric -- Beginning iPhone Games Development http://playcontrol.net/iphonegamebook/