Re: [osg-users] OpenSceneGraph-3.0.1 release candidate posted

2011-07-28 Thread Robert Osfield
Hi Jim, On Wed, Jul 27, 2011 at 11:50 PM, Jim Bates jsba...@pacbell.net wrote:  Zip file containing source code : http://www.openscenegraph.org/downloads/developer_releases/OpenSceneGraph-3.0.1-rc2.zip Sorry about this, I've now fixed the 3.0.1-rc2. I'll be reviewing a couple of submissions

Re: [osg-users] [build] problem compiling osg 3.0.0 for Android

2011-07-28 Thread Rubén Díaz
Hi, just a quick one... (I was not sure whether I should have posted it here or somewhere else. anyway...) I was testing the example application for OpenGL ES 2.0 and worked flawlessly using the Android 2.2 SDK. I tested on a Samsung Galaxy Tablet. I am testing now, using the Android 3.1 SDK

Re: [osg-users] 33 days till OpenScengraph BOF at SIGGRAPH 2011

2011-07-28 Thread David Angelo
Hi John, sorry for the late response. It just became clear that I go to SIGGRAPH. Is there still a presentation slot available (5-10min)? If not, no problem. I could talk about AVANGO, a VR System using OpenSceneGraph and a selection of recent projects. Please let me know. Cheers, David On

[osg-users] Metadata: add new types?

2011-07-28 Thread suky0001
Hi Robert, hi all, I'm moving our software to the current meta implementation. And clearly, adding new types handled by ValueObject is difficult: I may try adding META_ValueObject(SomeType, SomeTypeName), I won't be able to compile as Set/GetValueVisitor classes don't handle the new type. I

Re: [osg-users] Metadata: add new types?

2011-07-28 Thread Robert Osfield
Hi Suikender, It's meant that one would subclass from osg::Object rather than ValueObject for complex user types. The ValueObject type is meant just for simple values not composite/array values. Extended the OSG serializer classes is quite straight forward so I wouldn't worry about this aspect

[osg-users] Using existing OpenGL texture with OSG

2011-07-28 Thread Sergey Vidyuk
Hello I have several SVG images which I want to use as textures in my application which uses both Qt and OpenSceneGraph. I want to do it using QSvgRenderer on QGLFramebufferObject. It allows to render SVG image directly on FBO and then use rendered image as texture like this:

Re: [osg-users] Loading textures into VRAM

2011-07-28 Thread Ulrich Hertlein
Hi Frank, On 27/07/11 20:48 , Frank Sullivan wrote: My understanding is that most OpenGL implementations will not load a texture into VRAM until the time that it is first used. I was wondering, will a call to glBindTexture suffice for using a texture? If so, could I write a node visitor

Re: [osg-users] osgWidget documentation?

2011-07-28 Thread Daniel Cámpora
The examples don't contain exactly what I want to do. I'd like to have an EventHandler triggered with the mouseRelease action, but I need to keep the GUIEventAdapter and GUIActionAdapter parameters. As far as I can tell, I can't do this with the current mouseHandler / keyboardHandler for the

[osg-users] Curious error on exit under Kubuntu 11.04

2011-07-28 Thread Robert Osfield
Hi All, Since I moved to Kubuntu 11.04 I've been getting a Inconsistency detected by ld.so: dl-close.c: 737: _dl_close: Assertion `map-l_init_called' failed! on exit from OSG apps runh from the console, it doesn't happen for all app/models, but even the same app can see the problem with

[osg-users] Picking objets

2011-07-28 Thread Carlos Sanches
Hi ! I m trying to detect wich object is selected with LineSegmentIntersector . I m using the example osgpick to help. The problem is that I can only see where the line is intersected but I want to execute some command only if a test objet is intersected. For example if I have two spheres A and

Re: [osg-users] Picking objets

2011-07-28 Thread Jason Daly
On 07/28/2011 11:31 AM, Carlos Sanches wrote: Hi ! I m trying to detect wich object is selected with LineSegmentIntersector . I m using the example osgpick to help. The problem is that I can only see where the line is intersected but I want to execute some command only if a test objet is

Re: [osg-users] Moving skinned mesh by manually transforming the bones.

2011-07-28 Thread Alberto Luaces
George Bekos writes: Hello OSGers! The last days I am playing with osgAnimation in order to implement something. I managed to make something work like I want it to but I don't know if this is the right approach or not. I will describe my problem and then I will describe my solution. I

Re: [osg-users] osgWidget documentation?

2011-07-28 Thread Jeremy Moles
On Thu, 2011-07-28 at 14:22 +0200, Daniel Cámpora wrote: The examples don't contain exactly what I want to do. I'd like to have an EventHandler triggered with the mouseRelease action, but I need to keep the GUIEventAdapter and GUIActionAdapter parameters. As far as I can tell, I can't do

Re: [osg-users] osgWidget documentation?

2011-07-28 Thread Daniel Cámpora
Hi :) Well, the widget button will trigger an animation, and my whole application should be aware of this. I think the best way to do this is triggering a custom event on the start of the animation, so I'd need the GUIActionAdapter for my purposes. Nevermind, I'll go for a custom EventHandler

Re: [osg-users] 33 days till OpenScengraph BOF at SIGGRAPH 2011

2011-07-28 Thread John F. Richardson
Hello David, Yesyou can have a 10 - 15 minute slot. We want to know all about the recent projects. John F. Richardson -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of David Angelo Sent: Thursday,

[osg-users] How to build osgdotnet wrapper for OpenSceneGraph-3.0.0

2011-07-28 Thread Rakesh Parmar
Hi List, I am trying to build osgdotnet warpper for OpenSceneGraph-3.0.0. I have read the document provided here and i have compiled generator .sln aslo. http://www.openscenegraph.org/projects/osgDotNet/wiki/GettingStartedWithTheWrappersGenerator But i have read in archive mail that we need to

[osg-users] OpenSceneGraph-3.0.1-rc3 tagged, please test

2011-07-28 Thread Robert Osfield
Hi All, I have merged a couple of different bug fixes, most significant is an improvement to the dicom plugin that address scaling problems that plagued some models. Full list of changes sicne 3.0.0 below. You can download the source from: Zip file containing source code :

Re: [osg-users] osgWidget documentation?

2011-07-28 Thread Jeremy Moles
On Thu, 2011-07-28 at 18:53 +0200, Daniel Cámpora wrote: Hi :) Well, the widget button will trigger an animation, and my whole application should be aware of this. I think the best way to do this is triggering a custom event on the start of the animation, so I'd need the GUIActionAdapter