Hi Jim,
On Wed, Jul 27, 2011 at 11:50 PM, Jim Bates jsba...@pacbell.net wrote:
Zip file containing source code :
http://www.openscenegraph.org/downloads/developer_releases/OpenSceneGraph-3.0.1-rc2.zip
Sorry about this, I've now fixed the 3.0.1-rc2.
I'll be reviewing a couple of submissions
Hi,
just a quick one... (I was not sure whether I should have posted it here or
somewhere else. anyway...)
I was testing the example application for OpenGL ES 2.0 and worked flawlessly
using the Android 2.2 SDK. I tested on a Samsung Galaxy Tablet.
I am testing now, using the Android 3.1 SDK
Hi John,
sorry for the late response. It just became clear that I go to SIGGRAPH.
Is there still a presentation slot available (5-10min)? If not, no problem.
I could talk about AVANGO, a VR System using OpenSceneGraph and a
selection of recent projects.
Please let me know.
Cheers,
David
On
Hi Robert, hi all,
I'm moving our software to the current meta implementation. And clearly, adding
new types handled by ValueObject is difficult: I may try adding
META_ValueObject(SomeType, SomeTypeName), I won't be able to compile as
Set/GetValueVisitor classes don't handle the new type. I
Hi Suikender,
It's meant that one would subclass from osg::Object rather than
ValueObject for complex user types. The ValueObject type is meant
just for simple values not composite/array values. Extended the OSG
serializer classes is quite straight forward so I wouldn't worry about
this aspect
Hello
I have several SVG images which I want to use as textures in my application
which uses both Qt and OpenSceneGraph. I want to do it using QSvgRenderer on
QGLFramebufferObject. It allows to render SVG image directly on FBO and then
use rendered image as texture like this:
Hi Frank,
On 27/07/11 20:48 , Frank Sullivan wrote:
My understanding is that most OpenGL implementations will not load a texture
into VRAM
until the time that it is first used. I was wondering, will a call to
glBindTexture
suffice for using a texture? If so, could I write a node visitor
The examples don't contain exactly what I want to do. I'd like to have an
EventHandler triggered with the mouseRelease action, but I need to keep the
GUIEventAdapter and GUIActionAdapter parameters. As far as I can tell, I can't
do this with the current mouseHandler / keyboardHandler for the
Hi All,
Since I moved to Kubuntu 11.04 I've been getting a
Inconsistency detected by ld.so: dl-close.c: 737: _dl_close:
Assertion `map-l_init_called' failed!
on exit from OSG apps runh from the console, it doesn't happen for all
app/models, but even the same app can see the problem with
Hi !
I m trying to detect wich object is selected with LineSegmentIntersector . I
m using the example osgpick to help.
The problem is that I can only see where the line is intersected but I want
to execute some command only if a test objet is intersected.
For example if I have two spheres A and
On 07/28/2011 11:31 AM, Carlos Sanches wrote:
Hi !
I m trying to detect wich object is selected with
LineSegmentIntersector . I m using the example osgpick to help.
The problem is that I can only see where the line is intersected but I
want to execute some command only if a test objet is
George Bekos writes:
Hello OSGers!
The last days I am playing with osgAnimation in order to implement something.
I managed to make something work like I want it to but I don't know if this
is the right approach or not. I will describe my problem and then I will
describe my solution. I
On Thu, 2011-07-28 at 14:22 +0200, Daniel Cámpora wrote:
The examples don't contain exactly what I want to do. I'd like to have an
EventHandler triggered with the mouseRelease action, but I need to keep the
GUIEventAdapter and GUIActionAdapter parameters. As far as I can tell, I
can't do
Hi :)
Well, the widget button will trigger an animation, and my whole application
should be aware of this. I think the best way to do this is triggering a custom
event on the start of the animation, so I'd need the GUIActionAdapter for my
purposes.
Nevermind, I'll go for a custom EventHandler
Hello David,
Yesyou can have a 10 - 15 minute slot. We want to know all about the
recent projects.
John F. Richardson
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of David Angelo
Sent: Thursday,
Hi List,
I am trying to build osgdotnet warpper for OpenSceneGraph-3.0.0.
I have read the document provided here and i have compiled generator
.sln aslo.
http://www.openscenegraph.org/projects/osgDotNet/wiki/GettingStartedWithTheWrappersGenerator
But i have read in archive mail that we need to
Hi All,
I have merged a couple of different bug fixes, most significant is an
improvement to the dicom plugin that address scaling problems that
plagued some models. Full list of changes sicne 3.0.0 below. You can
download the source from:
Zip file containing source code :
On Thu, 2011-07-28 at 18:53 +0200, Daniel Cámpora wrote:
Hi :)
Well, the widget button will trigger an animation, and my whole application
should be aware of this. I think the best way to do this is triggering a
custom event on the start of the animation, so I'd need the GUIActionAdapter
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