On Saturday 13 August 2011 16:25:16 Michael W. Hall wrote:
Would someone mind sharing their code for creating a QT application? I
have spend numerous hours trying to create a QT window and have a window
to render in. I have looked at the example code and it looks very
different from the QT
HI Michael,
OSG-3.0.x has an osgQt library that provides a class for adapting Qt
window to work with the osgViewer classes. The osgviewerQt example
illustrates this in action.
Robert.
On Sat, Aug 13, 2011 at 10:25 PM, Michael W. Hall hal...@att.net wrote:
Would someone mind sharing their code
I load model, find node by name and try to scale, but nothing)
Code:
...
//load model
osg::ref_ptrosg::PositionAttitudeTransform modelPat = new
osg::PositionAttitudeTransform();
osg::ref_ptrosg::Node loadedModel =
osgDB::readNodeFile(models/Cars/AstonMartin-DB9.osg);
Hi Brian,
A second question : have you installed some packages from the cygwinports
project (which provide much more packages than the official cygwin project) ?
Cheers,
Skai
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=42054#42054
Hi Brian,
Compiling OSG 3 with cygwin is perhaps today not feasible due to the
objectives from cygwin team to remove the WIN32 define.
Have you tried to cmake OSG with
cmake . -DCMAKE_LEGACY_CYGWIN_WIN32=1
?
Regards,
Skai
--
Read this topic online here:
Hi,
My latest try from August 2011 is that :
- if forcing WIN32 with cmake -DCMAKE_LEGACY_CYGWIN_WIN32=1, the gl functions
wont be found at linking time
- if not forcing WIN32 then cmake/cygwin thinks the windows machine is a real
*NIX plaform but then lot of X functions wont be found at
Hi,
I would like to stack multiple image effects on top of each other. But the
thing which is confusing me is the UnitOut Node. Wouldn't it be easier to just
output the last PPU's image when there's nothing attached to it?
Or should I add multiple processors to the camera? Will they pick up the
Dear OSG-community,
The purpose of the project is to implement OSG rendering codes in order to
display meshes of tree generated by the opensource library OpenTreeLibrary.
http://sourceforge.net/projects/opentreelib/
[Image: http://opentreelib.sourceforge.net/screenshots/opentree014_g.jpg
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