Re: [osg-users] QT code

2011-08-14 Thread Sergey Vidyuk
On Saturday 13 August 2011 16:25:16 Michael W. Hall wrote: Would someone mind sharing their code for creating a QT application? I have spend numerous hours trying to create a QT window and have a window to render in. I have looked at the example code and it looks very different from the QT

Re: [osg-users] QT code

2011-08-14 Thread Robert Osfield
HI Michael, OSG-3.0.x has an osgQt library that provides a class for adapting Qt window to work with the osgViewer classes. The osgviewerQt example illustrates this in action. Robert. On Sat, Aug 13, 2011 at 10:25 PM, Michael W. Hall hal...@att.net wrote: Would someone mind sharing their code

[osg-users] How to manipulate node from loaded model.

2011-08-14 Thread Kataev Victor
I load model, find node by name and try to scale, but nothing) Code: ... //load model osg::ref_ptrosg::PositionAttitudeTransform modelPat = new osg::PositionAttitudeTransform(); osg::ref_ptrosg::Node loadedModel = osgDB::readNodeFile(models/Cars/AstonMartin-DB9.osg);

Re: [osg-users] Attempting X11 (lib issue) and Windows (GLfloat issue) compiles forOSG in Cygwin

2011-08-14 Thread Skai Ware
Hi Brian, A second question : have you installed some packages from the cygwinports project (which provide much more packages than the official cygwin project) ? Cheers, Skai -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=42054#42054

Re: [osg-users] Attempting X11 (lib issue) and Windows (GLfloat issue) compiles forOSG in Cygwin

2011-08-14 Thread Skai Ware
Hi Brian, Compiling OSG 3 with cygwin is perhaps today not feasible due to the objectives from cygwin team to remove the WIN32 define. Have you tried to cmake OSG with cmake . -DCMAKE_LEGACY_CYGWIN_WIN32=1 ? Regards, Skai -- Read this topic online here:

Re: [osg-users] Cygwin compile

2011-08-14 Thread Skai Ware
Hi, My latest try from August 2011 is that : - if forcing WIN32 with cmake -DCMAKE_LEGACY_CYGWIN_WIN32=1, the gl functions wont be found at linking time - if not forcing WIN32 then cmake/cygwin thinks the windows machine is a real *NIX plaform but then lot of X functions wont be found at

[osg-users] [osgPPU] Multiple effects

2011-08-14 Thread Christoph Vlad
Hi, I would like to stack multiple image effects on top of each other. But the thing which is confusing me is the UnitOut Node. Wouldn't it be easier to just output the last PPU's image when there's nothing attached to it? Or should I add multiple processors to the camera? Will they pick up the

[osg-users] [ANN] osgTree implementation job

2011-08-14 Thread Skai Ware
Dear OSG-community, The purpose of the project is to implement OSG rendering codes in order to display meshes of tree generated by the opensource library OpenTreeLibrary. http://sourceforge.net/projects/opentreelib/ [Image: http://opentreelib.sourceforge.net/screenshots/opentree014_g.jpg