On 12/4/2011 6:50 PM, Jean-Sébastien Guay wrote:
I've wanted to rewrite ShapeDrawable to use osg::Geometry internally for a
while, but I think Paul beat me to it in osgWorks... :-)
Well, I've made a start. Occasionally I even find time to add to it. Submissions
are welcome. :-)
In the contex
Hi Anders,
Hence, it makes no sense storing a color in ShapeDrawable.
Well, it makes as much sense as having a color array for an
osg::Geometry... :-)
I think it's not having a color in ShapeDrawable that's the problem,
it's having no way of having no color. In other words, in osg::Geometr
Farshid: head on the nail! :-)
Hence, it makes no sense storing a color in ShapeDrawable.
Actually, Robert, I think you implemented Shape and ShapeDrawable when you
were working here at VRlab in Umeå, right? ;-)
Cheers,
/A
On Sat, Dec 3, 2011 at 12:18 AM, Jason Daly wrote:
> **
> On 12/02/20
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Hi,
welcome, currently not all animations are supported. You can export
'solid' animation but not skeleton animation. It should work soon.
Cedric
On 12/03/2011 06:53 PM, Nate Hopkins wrote:
> Thanks for your patience. I got it working by not unzippi
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