Hi all,
The posted code is LGPL released. Well once the whole stuff gets
integrated into OSG core, then all of the ssao stuff gets LGPL. May we
have to rewrite the code for best fitting into osg core, but dont
worry about licence. As i am the author of the SSAO idea and stuff, i
can release it wit
Adrian,
Sorry -- I was asking because ffssao.cpp is empty; it just says "source
code of the cubic spline-based AO not released"
Glenn Waldron / @glennwaldron
On Wed, Dec 21, 2011 at 10:18 AM, Adrian Egli OpenSceneGraph (3D) <
3dh...@gmail.com> wrote:
> Hello Glenn,
>
> The attached code is wor
Hello Glenn,
The attached code is working, you can build it or just test on win32
with the build attached code. The only problem is, that the working
code is only tested with NVidia GPUs and i am not sure that the way i
implement the idea is OSG standard. What i am looking for is:
- review with re
Hi All,
in the attempt of enabling texture sharing when loading a scene at
application startup,
I've tried to use the SharedStateManager class as suggested in other posts,
creating an instance of it in the Registry via:
Registry::instance()->getOrCreateSharedStateManager()
But after checking the
Adrian,
Can you clarify the situation here? You have working code but you can't
release it? You want to re-implement the algorithm under a different
license?
Glenn Waldron / @glennwaldron
On Tue, Dec 20, 2011 at 5:10 AM, Adrian Egli OpenSceneGraph (3D) <
3dh...@gmail.com> wrote:
> Hello all,
>
Hi Gambr,
I'm happy you got at least that piece of information. Good luckwith your bug!
Cheers,
Torben
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Hi all,
The pdf can be publish on OSG web page if you like. I really like to
contribute such nice implementations, but unfortunately i don't have
enough spare time to work on. I hope the community can help me making
the stuff robust and fast :-) The biggest idea is the math in the
implementation,
Hi Torben,
I would just like to know if someone can reproduce the leak, if it is a known
issue or just my mistake. Thanks Alberto for the confirmation.
Regards,
Gianni
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Hi,
I've noticed a problem when using the FBX plugin when I setup a scene in 3dsMax
with an object that has both the skin and morpher modifiers applied:
If I export using the FBX exporter 2012.2 then in osgviewer only the skinning
animation is played while the morphing is not. On the other hand
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