Re: [osg-users] Fwd: Ambient Occlusion Implementation 2 review

2011-12-21 Thread Adrian Egli OpenSceneGraph (3D)
Hi all, The posted code is LGPL released. Well once the whole stuff gets integrated into OSG core, then all of the ssao stuff gets LGPL. May we have to rewrite the code for best fitting into osg core, but dont worry about licence. As i am the author of the SSAO idea and stuff, i can release it wit

Re: [osg-users] Fwd: Ambient Occlusion Implementation 2 review

2011-12-21 Thread Glenn Waldron
Adrian, Sorry -- I was asking because ffssao.cpp is empty; it just says "source code of the cubic spline-based AO not released" Glenn Waldron / @glennwaldron On Wed, Dec 21, 2011 at 10:18 AM, Adrian Egli OpenSceneGraph (3D) < 3dh...@gmail.com> wrote: > Hello Glenn, > > The attached code is wor

Re: [osg-users] Fwd: Ambient Occlusion Implementation 2 review

2011-12-21 Thread Adrian Egli OpenSceneGraph (3D)
Hello Glenn, The attached code is working, you can build it or just test on win32 with the build attached code. The only problem is, that the working code is only tested with NVidia GPUs and i am not sure that the way i implement the idea is OSG standard. What i am looking for is: - review with re

[osg-users] SharedStateManager usage in Registry

2011-12-21 Thread Riccardo Corsi
Hi All, in the attempt of enabling texture sharing when loading a scene at application startup, I've tried to use the SharedStateManager class as suggested in other posts, creating an instance of it in the Registry via: Registry::instance()->getOrCreateSharedStateManager() But after checking the

Re: [osg-users] Fwd: Ambient Occlusion Implementation 2 review

2011-12-21 Thread Glenn Waldron
Adrian, Can you clarify the situation here? You have working code but you can't release it? You want to re-implement the algorithm under a different license? Glenn Waldron / @glennwaldron On Tue, Dec 20, 2011 at 5:10 AM, Adrian Egli OpenSceneGraph (3D) < 3dh...@gmail.com> wrote: > Hello all, >

Re: [osg-users] attachMoveCallback memory leak?

2011-12-21 Thread Torben Dannhauer
Hi Gambr, I'm happy you got at least that piece of information. Good luckwith your bug! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44435#44435 ___ osg-users mailing list osg-user

Re: [osg-users] Fwd: Ambient Occlusion Implementation 2 review

2011-12-21 Thread Adrian Egli OpenSceneGraph (3D)
Hi all, The pdf can be publish on OSG web page if you like. I really like to contribute such nice implementations, but unfortunately i don't have enough spare time to work on. I hope the community can help me making the stuff robust and fast :-) The biggest idea is the math in the implementation,

Re: [osg-users] attachMoveCallback memory leak?

2011-12-21 Thread Gianni Ambrosio
Hi Torben, I would just like to know if someone can reproduce the leak, if it is a known issue or just my mistake. Thanks Alberto for the confirmation. Regards, Gianni -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44433#44433 ___

[osg-users] [osgPlugins] FBX plugin: mixing skin and morph animation.

2011-12-21 Thread Alessandro Terenzi
Hi, I've noticed a problem when using the FBX plugin when I setup a scene in 3dsMax with an object that has both the skin and morpher modifiers applied: If I export using the FBX exporter 2012.2 then in osgviewer only the skinning animation is played while the morphing is not. On the other hand