Hi, Robert et Al,
what are the current plans regarding the website changes (new server, new
software)?
If have a (rented) root server in south Germany, if it helps I would help out
with resources (psql database or whole virtual machine) and you can relocate
the Database or whole site if you w
Hi,
Does anyone working on a QT 4.8 integration of OSG with support of this:
http://labs.qt.nokia.com/2011/06/03/threaded-opengl-in-4-8/
Cheers,
Remo
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Hello,
In my programme, the fourth element of gl_FragColor is changed by
fragment shader to be a random number between 0 and 1. But when I access
this element by the corresponding image, the element is always 1. I got
to know that in the rendering pipeline after fragment operation, there
sh
Hi,
On 03/01/2012 15:55, wang shuiying wrote:
Hello,
In my programme, the fourth element of gl_FragColor is changed by
fragment shader to be a random number between 0 and 1. But when I access
this element by the corresponding image, the element is always 1.
What image are you talking about he
Hi Tolga,
There isn't any specific tutorial on osgEarth. We do have the
documentation on osgearth.org, plenty of example applications and
demonstrative .earth files in the tests directory.
You can use the EarthManipulator with the setTetherNode option to
attach it to a Node if you're looking to
If you are trying to read the alpha value from a framebuffer that has only RGB,
then you will always read 1.0 for alpha, per OpenGL spec.
-Paul
On 1/3/2012 6:55 AM, wang shuiying wrote:
Hello,
In my programme, the fourth element of gl_FragColor is changed by fragment
shader to be a rando
Matthew,
Geodetic coordinates (lat,lon,alt) are typically mapped into some sort
of Cartesian coordinate system (x,y,z) (i.e. geocentric coordinates).
Setting the view matrix will operate in the latter CS.
The projection matrix does not control where you are looking. The view
matrix determines tha
Hi Torben et. al,
On 3 January 2012 09:44, Torben Dannhauer wrote:
> what are the current plans regarding the website changes (new server, new
> software)?
We didn't come to any conclusions why I raised the topic last year.
I'll ping Jose L. about current server status and to join the
discussio
Hello -
I really appreciate your reply... part of my problem is not knowing the
proper terms to even be able to search for what I want... I think you're
correct in suggesting she reading about OpenGL as well. Do you happen to
have any suggestions?
I'll look around for converting the geodetic coor
On 1/3/2012 8:31 AM, Robert Osfield wrote:
>> If have a (rented) root server in south Germany, if it helps I would help
>> out with resources (psql database or whole virtual machine) and you can
>> relocate the Database or whole site if you want.
> Thanks for the offer. I have an dreamhost acco
Matthew,
Perhaps you can elaborate a bit more on what you're trying to accomplish with
OSG. That way the community can be in a better position to offer some advice
and help.
There are plenty of resources online that can help with understanding the
OpenGL transformation pipeline. There's always
I'm just working on a project to learn OSG, etc. For now, I've written
a plugin for a flight simulator that will give me the GPS coords,
altitude, heading etc.. and I wanted to see if I could get OSG to
follow along with that data feed on my laptop.
That's why I was asking about positioning the ca
Hi Cedric,
by the version 2.59 it doesn't work. I install the the script and see the
entry, but I can not enable the addon.
[Image: http://www7.pic-upload.de/thumb/03.01.12/xum28nx4h7fr.png ]
(http://www.pic-upload.de/view-12504262/blender2_59.png.html)
By the Version 2.60a it works good.
Th
Do you have a database to fly around in? If not, take a look at
VirtualPlanetBuilder to build one...:)
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Matthew Runo
Sent: Tuesday, January 03, 201
I already built one using VirtualPlanetBuilder and some GeoTIFF files
I got from the USGS Seamless server. I've been looking at that using
the example programs, trying to learn what's what.. VPB makes things
so simple, it's pretty amazing.
--Matthew
On Tue, Jan 3, 2012 at 9:33 AM, Tueller, Shayne
Dear Martino,
Happy new year
Can you please help me with the osg android example
On 20/12/11 22:06, osg-users-requ...@lists.openscenegraph.org wrote:
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Message: 2
Date: Tue, 20 Dec 2011 19:16:56 +0200
From: Nearchos
To: osg-users@lists.openscenegraph.org
Subject: R
Hello,
(1)to J.P.
the related source code is as following:
// camera and image setup
osg::Camera::RenderTargetImplementation renderTargetImplementation;
renderTargetImplementation = osg::CameraNode::FRAME_BUFFER;
osg::Program * program = new osg::Program();
program->addShader(osg::Shader::read
Hello,
Sorry, the third line of 'access data' part should be :
float color_a= color[3];
Shuiying
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Hi,
I am trying to write a plugin for an osg-based application with an
TrackballManipultor for the camera. It is no problem to get und set the
camera's viewmatrix of the main application if I do not use a camera
manipulator like the TrackballManipulator. But how is it possible to change the
vi
Hi,
I am having problem with osggeometry.exe and osgtexture2D.exe compiled as 64bit
windows executable. Both crash when calling osgdb_gif.dll. Is this a known bug.
32 bit version work fine.
Thank you!
Cheers,
tol
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Hi,
I had trouble loading 16-bit tiff Images under Mac, but with a short workaround
in the imageio plugin it should be possible if you set the right data OpenGL
types.
But what I was wondering is, why do you make "osg_image->flipVertical();" at
the end of the function "osg::Image* CreateOSGIm
Hi,
Manage to fix the problem by changing the default setting within the vs2010 sln.
Thank you!
Cheers,
Long
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os
Greetings All!
I was wondering if anyone has done anything about developing a Camera
manipulator for the Sony Move.me software.
I have been experimenting with this on an unrelated project and engine and I
was wondering if anyone out there was doing any experimentation with OSG?
...
D Glenn
Hi Ethan, I did this a little while back using information from that page as
well. I'm guessing "real" depth here just means that it's in whatever units
you've modeled your world in. For instance, if the near plane is at 1.0, what
are the units of 1.0?
My purpose was to make sure that clouds f
Hi,
On 03/01/2012 23:39, wang shuiying wrote:
Hello,
(1)to J.P.
the related source code is as following:
// camera and image setup
osg::Camera::RenderTargetImplementation renderTargetImplementation;
renderTargetImplementation = osg::CameraNode::FRAME_BUFFER;
^ If you want FBO, you probably
Hi ,
@ Chris I have a physical root server, and I use XEN for my own virtualization.
In some month I plan to upgrade to a newer version with more RAM
(http://www.hetzner.de/en/hosting/produkte_rootserver/ex4)
It has a 100Mbit connection with 5 TB traffic per month. All above has only a
10Mbit c
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