Re: [osg-users] OSG website unresponsive

2012-01-03 Thread Torben Dannhauer
Hi, Robert et Al, what are the current plans regarding the website changes (new server, new software)? If have a (rented) root server in south Germany, if it helps I would help out with resources (psql database or whole virtual machine) and you can relocate the Database or whole site if you w

[osg-users] New QT 4.8 integration ?

2012-01-03 Thread Remo Eichenberger
Hi, Does anyone working on a QT 4.8 integration of OSG with support of this: http://labs.qt.nokia.com/2011/06/03/threaded-opengl-in-4-8/ Cheers, Remo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44538#44538

[osg-users] Help: can the fourth element of gl_FragColor be changed by shader?

2012-01-03 Thread wang shuiying
Hello, In my programme, the fourth element of gl_FragColor is changed by fragment shader to be a random number between 0 and 1. But when I access this element by the corresponding image, the element is always 1. I got to know that in the rendering pipeline after fragment operation, there sh

Re: [osg-users] Help: can the fourth element of gl_FragColor be changed by shader?

2012-01-03 Thread J.P. Delport
Hi, On 03/01/2012 15:55, wang shuiying wrote: Hello, In my programme, the fourth element of gl_FragColor is changed by fragment shader to be a random number between 0 and 1. But when I access this element by the corresponding image, the element is always 1. What image are you talking about he

Re: [osg-users] [3rdparty] is there an osgEarth tutorial?

2012-01-03 Thread Jason Beverage
Hi Tolga, There isn't any specific tutorial on osgEarth. We do have the documentation on osgearth.org, plenty of example applications and demonstrative .earth files in the tests directory. You can use the EarthManipulator with the setTetherNode option to attach it to a Node if you're looking to

Re: [osg-users] Help: can the fourth element of gl_FragColor be changed by shader?

2012-01-03 Thread Paul Martz
If you are trying to read the alpha value from a framebuffer that has only RGB, then you will always read 1.0 for alpha, per OpenGL spec. -Paul On 1/3/2012 6:55 AM, wang shuiying wrote: Hello, In my programme, the fourth element of gl_FragColor is changed by fragment shader to be a rando

Re: [osg-users] Newbie Questions re: Camera control (I think)

2012-01-03 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Matthew, Geodetic coordinates (lat,lon,alt) are typically mapped into some sort of Cartesian coordinate system (x,y,z) (i.e. geocentric coordinates). Setting the view matrix will operate in the latter CS. The projection matrix does not control where you are looking. The view matrix determines tha

Re: [osg-users] OSG website unresponsive

2012-01-03 Thread Robert Osfield
Hi Torben et. al, On 3 January 2012 09:44, Torben Dannhauer wrote: > what are the current plans regarding the website changes (new server, new > software)? We didn't come to any conclusions why I raised the topic last year. I'll ping Jose L. about current server status and to join the discussio

Re: [osg-users] Newbie Questions re: Camera control (I think)

2012-01-03 Thread Matthew Runo
Hello - I really appreciate your reply... part of my problem is not knowing the proper terms to even be able to search for what I want... I think you're correct in suggesting she reading about OpenGL as well. Do you happen to have any suggestions? I'll look around for converting the geodetic coor

Re: [osg-users] OSG website unresponsive

2012-01-03 Thread Chris 'Xenon' Hanson
On 1/3/2012 8:31 AM, Robert Osfield wrote: >> If have a (rented) root server in south Germany, if it helps I would help >> out with resources (psql database or whole virtual machine) and you can >> relocate the Database or whole site if you want. > Thanks for the offer. I have an dreamhost acco

Re: [osg-users] Newbie Questions re: Camera control (I think)

2012-01-03 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Matthew, Perhaps you can elaborate a bit more on what you're trying to accomplish with OSG. That way the community can be in a better position to offer some advice and help. There are plenty of resources online that can help with understanding the OpenGL transformation pipeline. There's always

Re: [osg-users] Newbie Questions re: Camera control (I think)

2012-01-03 Thread Matthew Runo
I'm just working on a project to learn OSG, etc. For now, I've written a plugin for a flight simulator that will give me the GPS coords, altitude, heading etc.. and I wanted to see if I could get OSG to follow along with that data feed on my laptop. That's why I was asking about positioning the ca

Re: [osg-users] Kinect(OpenNI) / Blender - Character / Animation

2012-01-03 Thread Benjamin Gehmlich
Hi Cedric, by the version 2.59 it doesn't work. I install the the script and see the entry, but I can not enable the addon. [Image: http://www7.pic-upload.de/thumb/03.01.12/xum28nx4h7fr.png ] (http://www.pic-upload.de/view-12504262/blender2_59.png.html) By the Version 2.60a it works good. Th

Re: [osg-users] Newbie Questions re: Camera control (I think)

2012-01-03 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Do you have a database to fly around in? If not, take a look at VirtualPlanetBuilder to build one...:) -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Matthew Runo Sent: Tuesday, January 03, 201

Re: [osg-users] Newbie Questions re: Camera control (I think)

2012-01-03 Thread Matthew Runo
I already built one using VirtualPlanetBuilder and some GeoTIFF files I got from the USGS Seamless server. I've been looking at that using the example programs, trying to learn what's what.. VPB makes things so simple, it's pretty amazing. --Matthew On Tue, Jan 3, 2012 at 9:33 AM, Tueller, Shayne

Re: [osg-users] More Information about the osgAndroid [help]

2012-01-03 Thread Nearchos
Dear Martino, Happy new year Can you please help me with the osg android example On 20/12/11 22:06, osg-users-requ...@lists.openscenegraph.org wrote: -- Message: 2 Date: Tue, 20 Dec 2011 19:16:56 +0200 From: Nearchos To: osg-users@lists.openscenegraph.org Subject: R

Re: [osg-users] Help: can the fourth element of gl_FragColor be changed by shader?

2012-01-03 Thread wang shuiying
Hello, (1)to J.P. the related source code is as following: // camera and image setup osg::Camera::RenderTargetImplementation renderTargetImplementation; renderTargetImplementation = osg::CameraNode::FRAME_BUFFER; osg::Program * program = new osg::Program(); program->addShader(osg::Shader::read

Re: [osg-users] Help: can the fourth element of gl_FragColor be changed by shader?

2012-01-03 Thread wang shuiying
Hello, Sorry, the third line of 'access data' part should be : float color_a= color[3]; Shuiying ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] What callback for setting the viewMatrix of the camera every frame?

2012-01-03 Thread Sebas Walther
Hi, I am trying to write a plugin for an osg-based application with an TrackballManipultor for the camera. It is no problem to get und set the camera's viewmatrix of the main application if I do not use a camera manipulator like the TrackballManipulator. But how is it possible to change the vi

[osg-users] [osgPlugins] 64 bits windows Sample programs osggeometry.exe and osgtexture2D.exe crash

2012-01-03 Thread Long To
Hi, I am having problem with osggeometry.exe and osgtexture2D.exe compiled as 64bit windows executable. Both crash when calling osgdb_gif.dll. Is this a known bug. 32 bit version work fine. Thank you! Cheers, tol -- Read this topic online here: http://forum.openscenegraph.org/

[osg-users] [osgPlugins] Loading 16-bit Image under Mac with imageio

2012-01-03 Thread Matthias Thöny
Hi, I had trouble loading 16-bit tiff Images under Mac, but with a short workaround in the imageio plugin it should be possible if you set the right data OpenGL types. But what I was wondering is, why do you make "osg_image->flipVertical();" at the end of the function "osg::Image* CreateOSGIm

Re: [osg-users] [osgPlugins] 64 bits windows Sample programs osggeometry.exe and osgtexture2D.exe crash

2012-01-03 Thread Long To
Hi, Manage to fix the problem by changing the default setting within the vs2010 sln. Thank you! Cheers, Long -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44563#44563 ___ osg-users mailing list os

[osg-users] Sony Move.me

2012-01-03 Thread David Glenn
Greetings All! I was wondering if anyone has done anything about developing a Camera manipulator for the Sony Move.me software. I have been experimenting with this on an unrelated project and engine and I was wondering if anyone out there was doing any experimentation with OSG? ... D Glenn

Re: [osg-users] Shader that can calculate pixel depth in meters

2012-01-03 Thread Michael Guerrero
Hi Ethan, I did this a little while back using information from that page as well. I'm guessing "real" depth here just means that it's in whatever units you've modeled your world in. For instance, if the near plane is at 1.0, what are the units of 1.0? My purpose was to make sure that clouds f

Re: [osg-users] Help: can the fourth element of gl_FragColor be changed by shader?

2012-01-03 Thread J.P. Delport
Hi, On 03/01/2012 23:39, wang shuiying wrote: Hello, (1)to J.P. the related source code is as following: // camera and image setup osg::Camera::RenderTargetImplementation renderTargetImplementation; renderTargetImplementation = osg::CameraNode::FRAME_BUFFER; ^ If you want FBO, you probably

Re: [osg-users] OSG website unresponsive

2012-01-03 Thread Torben Dannhauer
Hi , @ Chris I have a physical root server, and I use XEN for my own virtualization. In some month I plan to upgrade to a newer version with more RAM (http://www.hetzner.de/en/hosting/produkte_rootserver/ex4) It has a 100Mbit connection with 5 TB traffic per month. All above has only a 10Mbit c