Hi Rui,
Congratulations to yourself and the rest of the team helping out with book ;-)
Do you want me to post an notification about the book on the OSG front
page right away or should I wait till it's formally published and
available?
Robert.
___
Hi Robert,
I would like to notify you and the community when the book is formally
published and please add the news on the website's front page then. :-)
Thanks,
Wang Rui
2012/2/26 Robert Osfield robert.osfi...@gmail.com
Hi Rui,
Congratulations to yourself and the rest of the team helping
Hi Robert,
My build on Win7 VS 2008 Sp1 workd as expected :)
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=45772#45772
___
osg-users mailing list
osg-users@lists.openscenegraph.org
Hello world!
Until recently i had been using
Code:
_viewer-setRunFrameScheme(osgViewer::ViewerBase::CONTINUOUS);
but then i switched to
Code:
_viewer-setRunFrameScheme(osgViewer::ViewerBase::ON_DEMAND);
and now i have a minor problem with window refresh.
This should be fairly simple to do,
Hello.
I have to load a .dae model in my scene and i was wondering if there is any
code example.
I use the following code
osg::ref_ptrosg::Node root = osgDB::readNodeFile( bmw.dae );
but i get a warning: Could not find plugin to read objects from file
bmw.dae.
I have built OpenSceneGraph code,
You will need to point CMake to the Collada libraries when you build the
OpenSceneGraph project. I believe there's a copy of them in the prebuilt
3rd party dependencies that are distributed along side OSG. After that you
you should get a DAE plugin inside of the OSG projects list. This will
enable
Hi Audrey,
I haven't tried exactly what you are doing but you could try :
_viewer-requestRedraw();
This method is inherited from osgGA::GUIActionAdapter.
Robert.
On 26 February 2012 15:31, Andrey Ibe xry...@gmail.com wrote:
Hello world!
Until recently i had been using
Code:
Hi,
i am using flightgear-1.9.0 ,openscenegraph-2.8.0 and Ubuntu platform
i want to create explosion using OSg particle effects for bomb drop
I have seen the OSg examples which creates explosion effect in a new viewer
window and added the same code in Flightgear application as new function
Hello.
First of all thnx for your answer.
Watchig the list with projects in open scene graph solution, i notice there
is a Plugins dae project.
Even after building everything (using the all build project), my
application is still unable to load dae files.
I build for both release and debug mode.
Hi,
I would like to know how to detect the image is rotating. For example, we
can use the mouse to rotate the image on viewer. If we drag on the viewer, the
image will automatically rotate. Any event I can get the image is rotating by
itself? Thanks.
Regards,
Clement
10 matches
Mail list logo