Re: [osg-users] [ANN] OpenSceneGraph 3.0 Cookbook: ready for pre-order and code tests

2012-02-26 Thread Robert Osfield
Hi Rui, Congratulations to yourself and the rest of the team helping out with book ;-) Do you want me to post an notification about the book on the OSG front page right away or should I wait till it's formally published and available? Robert. ___

Re: [osg-users] [ANN] OpenSceneGraph 3.0 Cookbook: ready for pre-order and code tests

2012-02-26 Thread Wang Rui
Hi Robert, I would like to notify you and the community when the book is formally published and please add the news on the website's front page then. :-) Thanks, Wang Rui 2012/2/26 Robert Osfield robert.osfi...@gmail.com Hi Rui, Congratulations to yourself and the rest of the team helping

Re: [osg-users] Testing of OpenSceneGraph svn/trunk in prep for 3.1 dev release

2012-02-26 Thread Torben Dannhauer
Hi Robert, My build on Win7 VS 2008 Sp1 workd as expected :) Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45772#45772 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] request new frame manually

2012-02-26 Thread Andrey Ibe
Hello world! Until recently i had been using Code: _viewer-setRunFrameScheme(osgViewer::ViewerBase::CONTINUOUS); but then i switched to Code: _viewer-setRunFrameScheme(osgViewer::ViewerBase::ON_DEMAND); and now i have a minor problem with window refresh. This should be fairly simple to do,

[osg-users] Read dae files with osg.

2012-02-26 Thread Peterakos
Hello. I have to load a .dae model in my scene and i was wondering if there is any code example. I use the following code osg::ref_ptrosg::Node root = osgDB::readNodeFile( bmw.dae ); but i get a warning: Could not find plugin to read objects from file bmw.dae. I have built OpenSceneGraph code,

Re: [osg-users] Read dae files with osg.

2012-02-26 Thread Kim Bale
You will need to point CMake to the Collada libraries when you build the OpenSceneGraph project. I believe there's a copy of them in the prebuilt 3rd party dependencies that are distributed along side OSG. After that you you should get a DAE plugin inside of the OSG projects list. This will enable

Re: [osg-users] request new frame manually

2012-02-26 Thread Robert Osfield
Hi Audrey, I haven't tried exactly what you are doing but you could try : _viewer-requestRedraw(); This method is inherited from osgGA::GUIActionAdapter. Robert. On 26 February 2012 15:31, Andrey Ibe xry...@gmail.com wrote: Hello world! Until recently i had been using Code:

[osg-users] Particle effect in FG using OSg

2012-02-26 Thread Shaheed Khan
Hi, i am using flightgear-1.9.0 ,openscenegraph-2.8.0 and Ubuntu platform i want to create explosion using OSg particle effects for bomb drop I have seen the OSg examples which creates explosion effect in a new viewer window and added the same code in Flightgear application as new function

Re: [osg-users] Read dae files with osg.

2012-02-26 Thread Peterakos
Hello. First of all thnx for your answer. Watchig the list with projects in open scene graph solution, i notice there is a Plugins dae project. Even after building everything (using the all build project), my application is still unable to load dae files. I build for both release and debug mode.

[osg-users] How to detect rotating image

2012-02-26 Thread Clement.Chu
Hi, I would like to know how to detect the image is rotating. For example, we can use the mouse to rotate the image on viewer. If we drag on the viewer, the image will automatically rotate. Any event I can get the image is rotating by itself? Thanks. Regards, Clement