update:
Code:
// get matrices
osg::Matrix matrix;
matrix.preMult(_tracer-getCamera()-getViewport()-computeWindowMatrix());
matrix.preMult(_tracer-getCamera()-getProjectionMatrix());
matrix.preMult(_tracer-getCamera()-getViewMatrix());
// invert
osg::Matrix inverse;
inverse.invert(matrix);
//
Hi,
I've have updated my OSG to rev 13056 today. all standard examples work fine,
but all examples using shaders (and my own code also using shaders) crash.
The error description is a vector subscript out of range somewere deep in the
VS internals.
I've rebuild OSG clean from scratch but the
Hi -- I'm also on r13056 with VS 2008, but on 32-bit Win7. I tested osgshaders
and (with a GL3 build) osgsimplegl3. Both run without crashing. Perhaps the
issue is specific to 64-bit.
Some obvious things to try:
* Post a call stack. (deep in the VS internals isn't helpful.)
* Back out to
Hi,
i have attached a simple project file
when i try to run osggis_build i have errors saying that it could not find
plugins to read files jpg and pluging to write the output ive
Warning: Could not find plugin to read objects from file source/D04.jpg
Error writing file
Issam,
osgGIS is no longer under development. Most of its functionality has been
incorporated into the osgEarth project (osgearth.org).
Glenn Waldron / @glennwaldron
On Sat, Mar 31, 2012 at 5:06 PM, issam boughanmi amigof...@gmail.comwrote:
Hi,
i have attached a simple project file
when
Hi Paul,
I added the output with OSG_NOTIFY_LEVEL = DEBUG yesterday by editing the post
in the forum, but I forgot that all post edits are not forwarded to the mailing
list.
I use 64 bit OS but the application itself is 32 bit. The error accurs in the
32 bit application as well as in the 64
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