Hi
I gone through many installation procedures of osg with android. All emphasized
on linux. Nowhere I could find for windows. Can android be configured with
X-windows system only?
Thanks
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Hi Jordi,
On 20 April 2012 13:34, Jordi Torres wrote:
> Hi had a bit of time to play with some joomla templates
> (http://webkeux.com/osg/), and I decided for JA_purity template. The web is
> in its first stage, but speaking with robert we decided to put this in the
> community knowledge. This wa
I rather like the template. The front page is a bit sparse though, but then
it is only a test so there may be more to come.
I've always thought that a lot of the guidance pages on the old website,
for example the "getting started" guide could be made a bit friendlier.
They've always appeared to be
I am trying to save the model generated by Examples osgdelaunay with the
last files of SVN but it does not work because the application never
returns from the call to writeNodeFile
I just add this line
osgDB::writeNodeFile(*loadedModel,"c:\\aux.osg");
after
osg::ref_ptr loadedModel = makedelaunay
Hi Luc,
Finally, I resolved the problems cited above with the following steps:
1. Create two models with Makehuman (Nude and Clothed)
2. Import into Blender to two different blend files
3. Save all .tif texture files as .png files with Gimp (Paint doesn’t work
since transparency w
Hi Guys,
We want to port an OSG program to Ipad. This was once written on Windows.
We already gathered some experience on OSG/GLES when porting it to Android.
And now its time for IOS. We are completely fresh on IOS Mac programming,
though. So fresh, we don't even own a Mac for development station
Hi robert,
Thanks for the answer. I'll try to post-process my set of ive files.
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Hi Aurelien,
On 20 April 2012 12:43, Aurelien Albert wrote:
> I have the same problem with :
> - OSG 3.1.2
> - VPB 0.9.12
> - Windows 7 32 bit
> - osga plugin compiled
>
> Did you found any solution ?
I disabled the build to osga in VirtualPlanetBuilder as the .osga file
and plugins aren't threa
Hi Mark,
On 20 April 2012 14:50, Mark Green wrote:
> I used the binaries linked to in the download section of the openscenegraph
> website. I'm using windows XP and not a Linux distro to program the software
> (the software will have to be compatible with Linux eventually), so I can't
> really
Hi Philipp,
I used the binaries linked to in the download section of the openscenegraph
website. I'm using windows XP and not a Linux distro to program the software
(the software will have to be compatible with Linux eventually), so I can't
really see that being a problem.
Cheers,
Mark
-
"Mark Green" writes:
> Hi,
>
> This is probably a stupid question, but how do I obtain the osgQt lib
> file? From what I understand such a file should exist and it's
> probably needed to erase some linker errors which I've been getting
> (in osgQt::GraphicsWindowQt). But unlike the other librarie
Hi,
This is probably a stupid question, but how do I obtain the osgQt lib file?
From what I understand such a file should exist and it's probably needed to
erase some linker errors which I've been getting (in osgQt::GraphicsWindowQt).
But unlike the other libraries I needed, this osgQt library
Hi all,
Hi had a bit of time to play with some joomla templates (
http://webkeux.com/osg/), and I decided for JA_purity template. The web is
in its first stage, but speaking with robert we decided to put this in the
community knowledge. This way others can chime in and say their opinion or
whateve
I want to learn osg Skeletal animation,but I can't find the appropriate.Is
anyone has several examples? Thank you ___
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Hi,
I have the same problem with :
- OSG 3.1.2
- VPB 0.9.12
- Windows 7 32 bit
- osga plugin compiled
Did you found any solution ?
Thank you!
Cheers,
Aurelien
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Hi!
Have you doubledchecked that the image isn't being discarded before you
attempt to extract it?
There's a texture setting:
texture->setUnRefImageDataAfterApply(true/false) that controls it, also a
policy in the database pager IIRC.
best
Mike
On 16 April 2012 17:19, Andrey Ibe wrote:
> Hi
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