Re: [osg-users] EXTERNAL: Re: voxelization using offscreen rendering

2012-06-08 Thread Pecoraro, Alexander N
Thanks, that sounds much better than the way I was attempting to do it. Alex -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Thursday, June 07, 2012 8:44 PM To: OpenSceneGraph Users

Re: [osg-users] 139.com Spam

2012-06-08 Thread Robert Osfield
Hi Rui, On 8 June 2012 05:03, Wang Rui wrote: > I also received the email and fortunately I can speak Chinese. The mail is > sent from the 139.com administer and it said that a registered user with the > address 13488874...@139.com here is not active, but we still sent mail to > him (I think this

Re: [osg-users] 139.com Spam

2012-06-08 Thread Wang Rui
Hi Robert, I've already wrote a mail to t...@139.com but I don't think they will reply quickly enough, as 139.com in fact belongs to a huge state-owned company (China Mobile) who always ignores others' feelings ;-( Is it possible that this address is registered to the forum and the mail is forwar

Re: [osg-users] Multiple Qt windows showing different nodes without performance loss?

2012-06-08 Thread Filip Arlet
Hi, "I am sorry, I do not understand this. Could you expand on this? Which code are you referring to?" I'm reffering to ViewerBase::run(). And managing frames. Calling ViewerBase::frame renders one frame. Run() function handles frame rate and on demand rendering, etc. In Qt I'm referering to

Re: [osg-users] Using the notification API with multi-threading - heap corruption errors

2012-06-08 Thread Filip Arlet
Hi, "Beyond mutexes, I am less skilled with thread synchronisation. But in other libraries like Qt sometimes the concept of thread local storage is used to separate resource access from parallel threads. Do you think this concept would be applicable to provide every thread with its own stream? Woul

Re: [osg-users] problem with seams while drawing quads and quad strips

2012-06-08 Thread Michael Schanne
You're right, the normals were the problem. My mistake was using the QUAD_STRIPS and setting the normals for the shared vertices to the combined normals of the adjacent faces. I changed everything to QUADS and used the face's normal as each vertex's normal, and then it looked correct. Thanks!

[osg-users] Depth test and RenderBin details

2012-06-08 Thread Bob Slobodan
Hi guys, I've been implementing my own dragger (from scratch, I didn't use the osg draggers for specific reasons) and I have some problem with the render order. Basically my dragger is composed of four sub-draggers : - 3 axis dragger (each one composed of a line and a cone) - 1 sphere dragger Th

Re: [osg-users] 139.com Spam

2012-06-08 Thread Martin Naylor
Hi all, Interestingly I don't have any, junk mail or anywhere? I guess this could be filtered out before it reaches me by my ISP(virgin media). Good luck. Martin From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Wang R

[osg-users] Custom Camera and Multi-stage Rendering (RenderStage)

2012-06-08 Thread Paul Leopard
I'm a little confused here … I’m working on an application and I think I’m close to completing it but I have come to a point where I need some help. First some background : The application requires anti-aliasing of a scene and the subsequent creation of floating point color and depth textures t

Re: [osg-users] Custom Camera and Multi-stage Rendering (RenderStage)

2012-06-08 Thread Paul Martz
I'm fairly certain you can access the RenderStage in a Camera callback, but I'm not sure you're approaching the problem correctly. It seems like the multipass rendering you describe below could be accomplished by using a series of Cameras. In OSG these must be arranged hierarchically, but you

Re: [osg-users] Custom Camera and Multi-stage Rendering (RenderStage)

2012-06-08 Thread Tim Moore
There's also the osgfpdepth example, which does render to an FBO with a floating point depth buffer and then renders the image to the window color buffer. Tim On Fri, Jun 8, 2012 at 6:25 PM, Paul Martz wrote: > I'm fairly certain you can access the RenderStage in a Camera callback, but > I'm not

Re: [osg-users] Custom Camera and Multi-stage Rendering (RenderStage)

2012-06-08 Thread Paul Leopard
Thanks for your help, I'll check into the Camera callback. I've dissected the the osgfpdepth example already ... that's where I learned to do the floating point depth buffer and the anti-aliasing setup for a frame buffer object. I'll look into it again to see if I've missed something ... I'm fa

[osg-users] The cow is alive! .... with Necessitas

2012-06-08 Thread Massimo Tarantini
Hi, after many days i have been succesfull to display that hell of cow on my Archos 80 G9, using OSG 3.0.1 compiled for Android under Ubuntu 11, and Necessitas (QT for Android) using OGLES1.1 [Image: http://img17.imageshack.us/img17/7555/p6082164.jpg ] Probably i have made some mistakes, but i h

[osg-users] 8 Weeks till the Openscenegraph BOF at SIGGRAPH

2012-06-08 Thread John Richardson
Hello, Delurking. 8 August 2012. 10AM - 11AM. Commence making those videos and slides. Be the first geek in your neighborhood to reserve a slot:) John F. Richardson smime.p7s Description: S/MIME cryptographic signature ___ osg-users mailing list

[osg-users] osggis_build

2012-06-08 Thread 翟小明
Hi, all! when i use osggis_build tool to create the boston-sample example.the cmd is C:\Documents and Settings\Administrator>osggis_buildd --threads 1 -f "E:\Program Files\osg_3_0_0VS9SP1\osgGIS\GISDATA\boston-sample\project.xml", but no data output and there is a warn"[osgGIS] WARN: Unable to load