Hi,
I kind of provided a miniature stack trace by showing the function calls back
to "draw()" which of course is part of the main loop but here it is anyway:
Thread [1] 16436 [core: 0] (Suspended : Signal : SIGSEGV:Segmentation fault)
osgViewer::CompositeViewer::eventTraversal() at 0
Thanks for help!
But the problem already exists. Actually the main-problem seems to be, that
either the view-matrix or the world-(model-)matrix is not passed to the shader
correctly.
I have a scenegraph consisting of two rendertotexture-prerender-cams (one to
compute a velocity map and one to
Hi, Felix
I dont know for sure what matrix get returned from state, but if you get
view\projection matrix from camera (or , for projection matrix - from
osg::Projection) - it works perfectly fine, at least for me.
Cheers,
Sergey.
11.08.2012, 02:52, "Felix Meißgeier" :
> Hey,
>
> i've got a pro
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