You're trying to set the view matrix on the camera which may get
overwritten by the camera manipulator at the beginning of each frame.
Instead, check your camera manipulator (e.g. TrackballManipulator) if it
has a member function that accepts a view matrix.
Some camera manipulators (like the Terra
Hi.
I have default viewer without any special manipulator specified. I try to
setViewMatrix for camera to position it, but it doesn't work.
Code: http://pastie.org/5382807
It needs to be run from Data directory.
Am I doing it wrong?
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> My suggestion would actually be that if only debug libs (with d postfix) are
> provided, that those libs are taken for release and debug applications
> build
>
> --
I think that's simply not possible on Windows. I'm not a windows
developer myself but I think you can't mix
Hi Gianluca,
it should be safe to use the libs provieded by the system. Carbon is
deprecated, and most new features went into the cocoa window
implementation of osg, so please use the cocoa window-implementation.
cheers,
Stephan
Am 14.11.12 17:19, schrieb Gianluca Natale:
> Hi all,
> I'm trying
Got something working based on the osgtexture1D example.
Cheers,
Darren
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=51104#51104
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Thanks for the reply. The problem I had was that I had only a OSG-debug build.
The FindPackage funktions can either find release libs or release&debug libs,
but if you provide only debug libs (with d postfix), there is no luck, the find
will abort.
Finally I had a release and a debug build, bu
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