Hello.
I want to use 2 different effects on the same model but i am not sure
if this is possible.
I have 2 multi pass render algorithms implemented in 2 different effects.
Can i have the following graph ?
Effect1
Effect2
Model
Knowing that the child's state overrides the parent's, i wo
Yes, you got it. cullOvelayGroup() is called during the cull traversal from
an overloaded traverse() method in OverlayDecorator (which subclasses
Group).
Glenn Waldron / @glennwaldron
On Sat, Dec 15, 2012 at 1:54 PM, Paul Martz wrote:
> Thanks, Glenn -- I saw the callback for clamping the pro
Thanks, Glenn -- I saw the callback for clamping the projection matrix while I
was sifting through the code, and your osgEarth example code is very enlightening.
Your function cullOverlayGroup(), is that a cull callback? Let me regurgitate
what it does, so you can correct me if I'm misunderstan
Hi all
I wanted to bring this up here before posting on osg-submissions.
I have been bit for the third time now with using OpenThreads::Mutex as a
simple synchronization point between threads. My usage is typically that I
need some functionality to run in parallell to the frame loop but I need to
Hello,
is it possible to play a received stream with the ffmpeg osg plugin?
Since it is possible to read from /dev/video0 it should, or?
Cheers,
David
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Thanks a lot for this very precise answer !
Just one more question, you said :
> each successive level should be an integer quotient of
> the previous level's size and two
So, for n-th level, the size should be :
(size of n-1 level) / (2*k) with arbitrary k ?
Is it possible to have multipl
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