Re: [osg-users] Questions about mip maps

2012-12-15 Thread Aurelien Albert
Thanks a lot for this very precise answer ! Just one more question, you said : each successive level should be an integer quotient of the previous level's size and two So, for n-th level, the size should be : (size of n-1 level) / (2*k) with arbitrary k ? Is it possible to have multiple

[osg-users] osgmovie receive stream

2012-12-15 Thread DavidHornung
Hello, is it possible to play a received stream with the ffmpeg osg plugin? Since it is possible to read from /dev/video0 it should, or? Cheers, David ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] OpenThreads::Mutex doesn't work the same on win32 and linux/pthreads

2012-12-15 Thread Mattias Helsing
Hi all I wanted to bring this up here before posting on osg-submissions. I have been bit for the third time now with using OpenThreads::Mutex as a simple synchronization point between threads. My usage is typically that I need some functionality to run in parallell to the frame loop but I need to

Re: [osg-users] Multiple Cameras and lagging proj matrix

2012-12-15 Thread Paul Martz
Thanks, Glenn -- I saw the callback for clamping the projection matrix while I was sifting through the code, and your osgEarth example code is very enlightening. Your function cullOverlayGroup(), is that a cull callback? Let me regurgitate what it does, so you can correct me if I'm

Re: [osg-users] Multiple Cameras and lagging proj matrix

2012-12-15 Thread Glenn Waldron
Yes, you got it. cullOvelayGroup() is called during the cull traversal from an overloaded traverse() method in OverlayDecorator (which subclasses Group). Glenn Waldron / @glennwaldron On Sat, Dec 15, 2012 at 1:54 PM, Paul Martz pma...@skew-matrix.com wrote: Thanks, Glenn -- I saw the

[osg-users] Use many effect on the same model

2012-12-15 Thread Peterakos
Hello. I want to use 2 different effects on the same model but i am not sure if this is possible. I have 2 multi pass render algorithms implemented in 2 different effects. Can i have the following graph ? Effect1 Effect2 Model Knowing that the child's state overrides the parent's, i