Thanks a lot for this very precise answer !
Just one more question, you said :
each successive level should be an integer quotient of
the previous level's size and two
So, for n-th level, the size should be :
(size of n-1 level) / (2*k) with arbitrary k ?
Is it possible to have multiple
Hello,
is it possible to play a received stream with the ffmpeg osg plugin?
Since it is possible to read from /dev/video0 it should, or?
Cheers,
David
___
osg-users mailing list
osg-users@lists.openscenegraph.org
Hi all
I wanted to bring this up here before posting on osg-submissions.
I have been bit for the third time now with using OpenThreads::Mutex as a
simple synchronization point between threads. My usage is typically that I
need some functionality to run in parallell to the frame loop but I need to
Thanks, Glenn -- I saw the callback for clamping the projection matrix while I
was sifting through the code, and your osgEarth example code is very enlightening.
Your function cullOverlayGroup(), is that a cull callback? Let me regurgitate
what it does, so you can correct me if I'm
Yes, you got it. cullOvelayGroup() is called during the cull traversal from
an overloaded traverse() method in OverlayDecorator (which subclasses
Group).
Glenn Waldron / @glennwaldron
On Sat, Dec 15, 2012 at 1:54 PM, Paul Martz pma...@skew-matrix.com wrote:
Thanks, Glenn -- I saw the
Hello.
I want to use 2 different effects on the same model but i am not sure
if this is possible.
I have 2 multi pass render algorithms implemented in 2 different effects.
Can i have the following graph ?
Effect1
Effect2
Model
Knowing that the child's state overrides the parent's, i
6 matches
Mail list logo