Hi Alessandro,
OpenSceneGraph has support for the
GL_APPLE_texture_2D_limited_npot-extension, make sure to get the
texture-parameters right.
Be sure to set the min and mag-filter to GL_NEAREST. I can't test it
right now, but I had it working in the past.
cheers,
Stephan
Am 06.04.13
Hi Paul,
I haven't ever tried to work out the lat/long extents of tiles of an built
paged database, and while VirtualPlanetBuilder (VPB) obviously computes
these extents they aren't stored explictly with the osgTerrain tiles.
However, with an osgTerrain::TerrainTile based database (which is now
Thanks Robert,
I found if I add the args --cs +proj=latlong +datum=WGS84 I can store
that info per tile. I'll see if that may get results..
Thanks again for your help
Best Regards
Paul
On 04/08/2013 06:35 PM, Robert Osfield wrote:
Hi Paul,
I haven't ever tried to work out the lat/long
Hi Paul,
One trick to understanding what the scene graph contains is to write it out
to a .osgt or .osg ascii file and then simply look at these files in an
editor.
Robert.
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Hi,
Just compiled dynamic OSG 3.0.1 Library version. I have found that osgqtbrowser
example shows an empty spite at the center without any Qt content just like
osgqtwidget example. Earlier, when I played with OSG 3.0.1 everything worked
well. Now it doesn't work.
That's not the topic. When I
Hello,
I am trying to integrate osgAudio and I am wondering how to force it to
actually close any open files it may have. In my case, I am loading OGG
Vorbis streams from a temporary file using the osgAudio::FileStream class
and I would like to delete those temporary files when the application
Are you using the FMOD or openAL backend?
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On 04/08/2013 11:00 PM, Chris Hanson wrote:
Are you using the FMOD or openAL backend?
OpenAL with OpenAL-soft.
Regards,
Jan
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Ok. I can't speak too much for that then. I would not be surprised if the
osgAudio subsystem didn't stop/close the source until exit, which would be
a design deficiency. I think it would be relatively straightforward for you
to fix that and submit a patch.
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