Hi all,
I have been trying to use OcclusionQueryNode for a while now with no success.
After searching about the gometry bliking problem, I have found one post
noticing this problem and proposing a fix. Since it was almost two years ago, I
though the solution was already merged in master branch
I've roughly followed the osgmanipulator.cpp example to create
osgManipulator::Translate1DDragger objects and link them to my custom geometry
items and everything works fine. I'm encountering a problem when I try to
update a geometry item inside of the traverse method. The following code is
Hi Sujan,
Hopefully these steps can will help you build in both release and debug mode:
1. Download the osg source
2. Run Cmake (setup all paths: 3rd_party libs, Qt directory, etc)
a. Make sure you select the Visual Studio 10 compiler
b. Click Generate
3. Locate the solution file (.sln)
Thanks Braden.
On Wed, May 8, 2013 at 3:26 AM, Braden Edmunds edmu...@reaction-eng.comwrote:
Hi Sujan,
Hopefully these steps can will help you build in both release and debug
mode:
1. Download the osg source
2. Run Cmake (setup all paths: 3rd_party libs, Qt directory, etc)
a. Make
Hi All, I am sorry for the post, I found out the problem... our rendering
system splits de Z for rendering distant objects nicely. Z splitting is done by
rendering most distant partitions first... well, it is exactly the oposite
needed for occlusion query... its absolute incompatible. I know
I am trying to implement a mouse press event with QT and OSG but unable to
do it. Pls help.
Below is my ViewerWidget class which is derived from QWidget and
osg::CompositeViewer..In the constructor I got gView which is a
osg::GLWidget, I am trying override mousePressEvent but when I click
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