Osg in Android is not emulator-friendly... and the EGL libraries seem from
emulator instead of a proper device.
Ok, I tried with a Samsung Galaxy S3 Mini (which has the same gpu of Samsung
Galaxy S3) but the app is still crashing. :(
This is the log:
Code:
07-08 18:12:30.278:
Hello,
I am playing with the LightSpacePerspectiveShadowMap and all of those
techniques crash on me like this:
---
Debug Assertion Failed!
Program: C:\Windows\system32\MSVCP110D.dll
File: C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\include\deque
Line: 1418
Expression: deque
The message its pretty clear:
couldn't load osgNativeLib: findLibrary returned null
Probably the library has not been copied. This usually happens when
compiling armeabi-v7 and the device doesn't support it.It is also possible
that the apk was generated without the .so open the apk first to
Jorge Izquierdo Ciges wrote:
The message its pretty clear:
couldn't load osgNativeLib: findLibrary returned null
Probably the library has not been copied. This usually happens when compiling
armeabi-v7 and the device doesn't support it.It is also possible that the apk
was generated
Hi,
This bug is fixed in recent versions. So try the svn trunk.
Cheers
El 09/07/2013 18:16, John Moore kahar...@gmail.com escribió:
Jorge Izquierdo Ciges wrote:
The message its pretty clear:
couldn't load osgNativeLib: findLibrary returned null
Probably the library has not been
Sorry John!
I was tied up from Wed through Sun last weekend
at another conference for the Anime Industry in Los Angles.
I was volentered in an emergency as a backup for a someone that was a no-show.
So I kind of fell out of contact until yesterday morning when I recoved from
the experance.
So, I was finally able to process 1/4th of the dataset at a time with 32GB of
RAM and a 230GB swap partition on an SSD.
Just wow. I had no idea that a high-resolution (~15mpp) full-earth DEM would
need those kind of resources. I hope that I will be able to add-to the
database rather than
Input files had alpha layers by default. Seems to be working fine now that I'm
pre-warping them and making gdal_translate ignore layer 4.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=55174#55174
Hello,
I was recently trying out the OBJ plugin for exporting a model, and it
ended up specifying line vertices using syntax one would expect when
specifying faces.
i.e., The exported file contained a number of lines such as:
l 2261// 2262//2223
l 2263//2224 2264//2225
l 2265//2226
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