Hi Robert,
>Once you have the code working cleanly could
you post the modified file to osg-submissions.
ok,
checking now.
Regards
Sergey
On Wed, Jul 31, 2013 at 9:29 AM, Robert Osfield wrote:
> Hi Sergey,
>
> You suggested change looks reasonable. Curious that others including
> myself haven
Hi Sergey,
You suggested change looks reasonable. Curious that others including
myself haven't spotted this error so I can only presume that quite a
few GLES implementations do indeed included support for
GL_MAX_TEXTURE_COORDS. Once you have the code working cleanly could
you post the modified f
Hi Micahel,
On 31 July 2013 05:17, michael kapelko wrote:
> Hi. I finally started to implement the described Timer functionality and was
> faced with almost the same question: how do I subscribe to osgViewer each
> frame update?
> Should I add my class to osgViewer::ViewerBase::setUpdateVisitor?
Hi. I finally started to implement the described Timer functionality and
was faced with almost the same question: how do I subscribe to osgViewer
each frame update?
Should I add my class to osgViewer::ViewerBase::setUpdateVisitor?
2012/6/22 Robert Osfield
> Hi Michael,
>
> On 22 June 2012 10:30,
Hi Robert,
working with OpenGL ES 2.0 with Angle ( I also checked ATI OpenGL ES SDK )
with osg 3.2
I have a warning "Detected OpenGL error invalid enumerant" on this line in
State.cpp
glGetIntegerv(GL_MAX_TEXTURE_COORDS,&_glMaxTextureCoords);
( in following part of code in function void
State:
Hi Robert,
I'm currently working on the Chinese translation of OpenGL Programming
Guide 8th Edition, as well as some client projects. It's heavy work for me
so sorry for not being with the community these days. Fortunately I'm going
to have a few more time later and will be back for more tests and
Hi Robert et al,
I would love for the forum to keep working. The forum is usually my goto place
to find new information about OpenSceneGraph and I actually like the format
better then the e-mail lists. Although the current state of the forum makes me
a bit sad for the new users.
I have been c
Jan Ciger wrote:
>
> x64 works for me on 2012. Well, works - as much as the Leap itself works, the
> device is really underwhelming after all that hype.
Actually that's true it gets kind of hyped. From what I learned by now the
tracking is not that stable and reliable as one in an industrial
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On 07/30/2013 01:12 PM, Johannes Scholz wrote:
> Hi Jan,
>
> today I installed both MSVC++ 2010 and MSVC++ 2012 and I had the
> include directory missing as well. The include fix is now patch and
> committed.
>
> osgLeap now compiles on MSVC++ 2008,
On Tue, Jul 30, 2013 at 5:53 PM, Daniel Trstenjak
wrote:
>
>> Funny how different generations of internet users have differnet affinities.
>
> Perhaps some people just prefer forums because they don't know about
> email filters and don't have an email reader with threading support.
Ehm, Thunderb
> Funny how different generations of internet users have differnet affinities.
Perhaps some people just prefer forums because they don't know about
email filters and don't have an email reader with threading support.
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Hi Alexandre,
On 30 July 2013 15:00, Alexandre Vaillancourt
wrote:
> I've been using OSG for a little more than a year now, and started to post
> on the mailing list/forum (tried to :P) this week.
That's an impressive amount of time to work without support :-)
> Before that I was using google t
Robert, All,
I've been using OSG for a little more than a year now, and started to post
on the mailing list/forum (tried to :P) this week.
Before that I was using google to look for answers about OSG, and from what
I've experienced, search results lead more often to the forum than to
content of t
Hello dear OSG-community,
I have pre-built binaries for OSG 3.0.1 and 3.2.0 for Visual Studio 2012 in
both 32 and 64-bit configurations (release and debug) available for download
along with 3rd Party libraries suitable for building on your own.
http://www.helleboreconsulting.com/index.php/ope
Hi All,
While I don't use or am involved in the admin/maintenence of the
forum.openscenegraph.org I am aware of the increase problems that
users of the forum are having. New users in particular seem hardest
hit waiting for approval. I believe the issue stems from the lack of
moderators to manage
Hi Jan,
today I installed both MSVC++ 2010 and MSVC++ 2012 and I had the include
directory missing as well. The include fix is now patch and committed.
osgLeap now compiles on MSVC++ 2008, 2010 and 2012 (x86). Building x64 is
tested on 2008, only.
I would appreciate anybody confirming x64 comp
Hello,
On Mon, Jul 29, 2013 at 10:03 PM, Johannes Scholz
wrote:
> Hi,
>
> my development environment is MSVC++ 2008 Express. Compiler support for 2010
> to 2012 and GCC is planned, but that are topics for the next days.
>
> Jan, could you please send you CMakeCache.txt so that I may review your
Hi Hagai? Hanan? Could you sign with the name so we know how to address you :-)
On 30 July 2013 08:41, Hagai Hanan wrote:
> I also tried posting on the forums but they seem out of order.
I will raise a disucssion about the issues this week. Previous
problems have been down to lack of volunteer
Hi,
I also tried posting on the forums but they seem out of order.
I'm trying to render a scene onto a UIView that's part of a UIViewController, so that I can have iOS UI overlay on top of the OSG view.
I tried to achieve this by using the GraphicsWindowIOS class and binding it to my internal vi
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