[osg-users] OSG for android cube texture problem

2013-08-07 Thread Forgy Peng
Hello everyone:I got a cube texture problem in my program base on ES2.0. The texture is black, does anyone know what is the problem.Here is my shader code: *Vertex shader * varying vec3 Normal; varying vec3 EyeDir; uniform samplerCube cubeMap; void main() { gl_Position = gl_ModelViewProje

[osg-users] [osgPlugins] PositionAttitudeTransforms ignored when exporting

2013-08-07 Thread Joseph Sahexmeier
Hi, I just compiled OSG 3.2.0 with fbx plugin support. When exporting my scene in FBX or 3DS formats, some objects are not correctly placed. This does not happen when exporting to .osg or .ive. Looking further on it, I realized that those objects not located properly were children of PositionA

Re: [osg-users] [osgPlugins] PositionAttitudeTransforms ignored when exporting

2013-08-07 Thread Robert Osfield
Hi Joseph, I'm not famaliar with the DBX and 3DS formats as I'm not the author of these plugins but I would say in general that 3rd party formats like these will only be able to map a small subset of OSG functionality, and in some case there may be no clear path to implementing it. In the case of

Re: [osg-users] [osgPlugins] PositionAttitudeTransforms ignored when exporting

2013-08-07 Thread Joseph Sahexmeier
Thanks for the answer Robert. That was pretty much my guess, in fact I am customizating my scene graph when it has to be exported (replacing LOD, etc.). I just thought PositionAttitudeTransform was of too common use to be left out. In order to minimize the impact on my codebase, I'll try to rep

[osg-users] Inconsistency detected by ld.so: dl-close.c

2013-08-07 Thread Chris Stankevitz
Hello, I have been investigating a crash on shutdown that I suspect is related to osg or osgEarth singletons. As I was paring down the application, the crash changed to the following message: Inconsistency detected by ld.so: dl-close.c: 759: _dl_close: Assertion `map->l_init_called' failed! Her

[osg-users] osgDB::Registry::instance(true) sometimes segfaults

2013-08-07 Thread Chris Stankevitz
Hello, The first program does not segfault. The second does segfault: === #include int main() { osgDB::Registry::instance(true); return 0; } === #include int main() { osgDB::readNodeFile("/home/cstankevitz/Work/2013-07-02_osgearth/osgearth/tests/crs.earth"); osgDB::Registry::in

Re: [osg-users] osgDB::Registry::instance(true) sometimes segfaults

2013-08-07 Thread Chris Stankevitz
On Wed, Aug 7, 2013 at 12:27 PM, Chris Stankevitz wrote: > The first program does not segfault. The second does segfault: I neglected to mention these important details: - Loading the node file but not clearing the registry singleton does not segfault. However it does report "Inconsistency det

[osg-users] Occlusion Query Node Error

2013-08-07 Thread Zach Basanese
Hello and thank you for any help in advance, I am working with some code that a coworker had created, but is unavailable at the moment. It deals with Occlusion Query Nodes. When we were still in OSG version 2.8, my coworker had grabbed a lot of the methods from the 3.0 version's OcclusionQueryNo

[osg-users] Thanks to the presenters and helpers at the SIGGRAPH BOF

2013-08-07 Thread John Richardson
Greetings and Salutations, I would like to personally thank Jefferson Amstutz and Robert Osfield for presenting at the BOF. Jeff works for SURVICE Engineering Company and they had 2 posters at SIGGRAPH [#51 and 102]. I would also like to personally thank David Glenn for heroic feats of Goog

Re: [osg-users] Thanks to the presenters and helpers at the SIGGRAPH BOF

2013-08-07 Thread Philip Taylor
Hi John, Are these presentations ever [recorded and] made available for replay? PhilT From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of John Richardson Sent: 08 August 2013 00:00 To: osg-users@lists.openscenegraph.org Subje