Hi Community,
I have an issue to load an ive model converted with osg 3.15 into 3.20. I
know there is major update in the Geometry class, but what would be the
procedure to get these loaded with the latest osg. It gives segfaults (on
linux 64bit)
Thanks for any hints
Nick
--
trajce nikolov
Hi,
I am currently evaluating the performance of uniform buffer objects vs. regular
uniforms. My demo applications uses hardware instancing to render thousands of
quads that represent grass. The geometry is static in my demo.
I tried out different approaches to store the model matrix for each
A lot of this performance issue may depend on the specific implementation
in your driver. Are you using Intel, nVidia or AMD (ATI) graphics?
Christian
2013/8/28 Marcel Pursche marcel.purs...@student.hpi.uni-potsdam.de
Hi,
I am currently evaluating the performance of uniform buffer objects
Hi,
I tested it on a nVidia GTX670, driver version 314.22 for Windows 7 x64.
Thank you!
Cheers,
Marcel
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=56011#56011
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Hi,
I solved in an unespected way.
When I setup a the view camera I did the following:
camera = new osg::Camera;
... my camera settings
Now I get the camera pointer from the osg::View
camera = view-getCamera();
... my camera settings
So it seems that, in OSG 3.2.0, camera settings in the
My company, SimQuest [1], is looking to hire software engineers to work
on an open source surgical simulation platform [2]. We are specifically
looking for strong C++ developers with OpenSceneGraph experience to work
in the Boston area.
So, if you have...
* At least 5 years C++ programming
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