Hi Kim,
yes, it is possible. One way is to write a NodeVisitor and to launch it on
each loaded tile (in readCallback). This NodeVisitor shell collect the
lightPoint structures - have a look in osgSim project what is the
representation of the OpenFlight lightpoints. Then you have a handle of it
and
Hi all,
I have animated models which are used for different effects in my
application (like throwing a ball from a car). Models have predefined paths
and timelines (visible duration of the object in the model) of course, but
my problem with them is repeating characteristics of actions. Ex: when I
Hi folks,
I have an app that uses a CompositeViewer with one "Master" View that fills
the window and multiple "inset" Views that sit on top of the main View. All
Views share the same scene graph, but you can manipulate each one
separately.
In OSG 3.1.4 this worked, but after upgrading the OSG 3.2
Hi all,
I am attempting to migrate an existing codebase that uses OSG 3.0.1 to
use 3.2.0 (as a precursor to 3.2.1), and I've run into a number of
problems. I could really use some starting points and suggestions to
assist in tracking these down.
I am running on Debian Linux 6 with 2xGT630 n
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