Hi all,
Am just getting into osgShadow and was wondering do I have to add an
osg::LightSource to my scene to generate shadows? Is it not possible to
just give a Vec3 light position to ShadowMap or ShadowedScene?
Regards
Paul
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robertosfield wrote:
> Hi Michael,
>
> You don't say what you mean by flicker or what it relates too. Is just the
> video texturing flickering? What does the flicker look like?
>
>
> Robert.
>
>
Hi Robert,
What it looks like is different geometry in the scene will turn black for a
spl
Hi all,
I have a simple question which confuses my mind. While combining
transformations (translate/scale/rotation) I create different matrices
with Matrix::rotate/scale/translate methods. However, the
multiplication order of these single matrices in order to get the
final transformation matrix ma
In the end of it, I found that my application was looking for OSG headers in
two different places - both in the OSG framework (Where I wanted it to), and in
an older Library folder, which had been deleted.
It seems that even though the library folder was gone, XCode was keeping some
bit of detr
Hi Michael,
You don't say what you mean by flicker or what it relates too. Is just the
video texturing flickering? What does the flicker look like?
Robert.
On 13 November 2013 18:34, Michael Schanne wrote:
> Hi,
>
> I am having a problem with flickering in my application. I have a scene
> t
GIF files are supported through the ImageStream class.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=57202#57202
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Hi,
I am having a problem with flickering in my application. I have a scene that
includes a live video texture that I project into the scene using a TexGen
node. The texture uses an ImageStream object on which I call setData with the
pointer to the raw image data. This image is provided by a
Hi Ron,
there might be a bug in osg, but I don’t think so, as loading files and
displaying them is a core feature, and more people would have stumbled over it.
It works perfectly on my end BTW.
I am using currently OS X 10.9 and xcode 5 to build OpenSceneGraph. But I have
used everything since
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