Thanks J-S.
On Wed, Jan 29, 2014 at 5:48 PM, Jean-Sébastien Guay
wrote:
> Hi Chris,
>
> I think I was one of the last to use it seriously, apart from Javier Taibo
> (the main Maya2OSG developer). That was over 2 years ago when I was at
> CM-Labs. I don't know if they continued using it after I
Hi Chris,
I think I was one of the last to use it seriously, apart from Javier
Taibo (the main Maya2OSG developer). That was over 2 years ago when I
was at CM-Labs. I don't know if they continued using it after I left.
They may have switched to 3DSMax and so be using OSGExp (3DSMax plugin
to
I set OPENGL_INCLUDE_DIR to /System/Library/Frameworks/OpenGL.framework, even
though I don't see any headers in it.
That satisfied CMake, and the build found the headers somewhere. I don't know
where to look for those headers, but it does seem CMake's FindOpenGL modules
might need to be update
Is anyone using Maya2osg?
http://maya2osg.sourceforge.net/
It doesn't look like it has been real active in a few years, and I'm
wondering if anyone has a binary build that would work with Maya 2014 on
Windows? I'd like to evaluate it without having to build it from source.
--
Chris 'Xenon'
Hi Patrick,
I don't have you environment to test against. Could have a bash at
resolving the issues.
Thanks,
Robert
On 29 Jan 2014 18:22, "Patrick J Neary" wrote:
> Hi Robert,
>
> The changes to the SVG plugin from rc1 to rc2 will not compile on our
> system (RHEL6.3 x86_84), most likely due to
Hi Robert,
The changes to the SVG plugin from rc1 to rc2 will not compile on our system
(RHEL6.3 x86_84), most likely due to the fact that librsvg version must be 2.35
or greater now.
Could you include cases in Image::computeFormatDataType and
Image::computeNumComponents for GL_RED, GL_R32F,
"Paul Leopard" writes:
> So you see the same effect on Linux? Did you try it on Windows?
I only tried on Linux. If I happen to have a chance to build it on
Windows, I will come back to you.
--
Alberto
___
osg-users mailing list
osg-users@lists.opens
So you see the same effect on Linux? Did you try it on Windows?
things are more like they are now than they have ever been before
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=58092#58092
_
"Paul Leopard" writes:
> Here is the code : http://www.3rdm.biz/files/OSG_DelaunayTest.cpp
>
> Or cut and paste :
>
Thank you for the code. Unfortunately, it still shows some holes in the
middle with the SVN version from yesterday.
--
Alberto
___
os
9 matches
Mail list logo