Re: [osg-users] OSG and QT under Android

2014-03-10 Thread Jordi Torres
2014-03-10 20:03 GMT+01:00 Edoardo Tagome : > On 10/03/2014 19:41, Jordi Torres wrote: > >> Hi Edoardo, >> >> When the Android-OSG code was submited, Qt was not able yet to run on >> Android. I suppose that was the main reason, do not compile the osgQt >> libraries when compiling in android. >> >

Re: [osg-users] OSG and QT under Android

2014-03-10 Thread Edoardo Tagome
On 10/03/2014 19:41, Jordi Torres wrote: Hi Edoardo, When the Android-OSG code was submited, Qt was not able yet to run on Android. I suppose that was the main reason, do not compile the osgQt libraries when compiling in android. With "do not compile" you mean "don't try to compile!" or "at that

Re: [osg-users] OSG and QT under Android

2014-03-10 Thread Jordi Torres
Hi Edoardo, When the Android-OSG code was submited, Qt was not able yet to run on Android. I suppose that was the main reason, do not compile the osgQt libraries when compiling in android. If you try tell us what you get at the end. Cheers. 2014-03-10 18:45 GMT+01:00 Edoardo Tagome : > Hi, >

[osg-users] OSG and QT under Android

2014-03-10 Thread Edoardo Tagome
Hi, I'd like to build osgQT (3.2.1-rc2) for Android but it seems that this is not supported really: or at least so it seems to me from line 556 in CMakeLists.txt: IF(OSG_USE_QT AND NOT ANDROID) Has anyone been able to build for Android and knows a solution? Or at least the real reason this

Re: [osg-users] [build] Error Building with minGW

2014-03-10 Thread Josh Manz
Hi, Thanks for helping me figure this out. It turned out that somehow I was not using the zlib library that I built but a pre-compiled one that I had previously downloaded. Once I made sure that the zlib library I built was used, it compiled fine. Thanks again ... Josh --

Re: [osg-users] Osgconv citygml -> dae

2014-03-10 Thread Alberto Luaces
emmanuel séguin writes: > Thanx. > > As I was saying I'm very new to OpenSceneGraph ;) Is the CityGml > plugin for osg this one : https://code.google.com/p/libcitygml/ ? > If I understand you correctly this code should compile to a > libosgdb_xxx capable of reading the CityGml file format inside o

Re: [osg-users] memory releasing problem by addchild and removechild

2014-03-10 Thread Lv Qing
Hi, ... test code like this: class Test { osg::ref ptr root = new osg::Group(); osg::ref ptr testGroup = NULL; } void Test::TestForMeomory(bool value) { if (value) //adding 5 nodes { testGroup = new osg::Group(); for (int i = 0, i < 5,i++) { osg

[osg-users] memory releasing problem by addchild and removechild

2014-03-10 Thread Lv Qing
Hi, ... I have read some posts about memory releasing problem by addchild and removechild. Here is my situation ,we developed osg app by qt in win7, we use class ViewerWidget to adding our viewer as a qt widget. We did a test to simply adding 5 osg::Node to a osg::Group then

Re: [osg-users] [forum] About the camera direction of the AnimationPathManipulator.

2014-03-10 Thread Fan ZHANG
Hi, Did you solve the problem yet? Cause now I encountered exactly the same problem:( Thank you! Cheers, Fan -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58541#58541 ___ osg-users mailing list o

Re: [osg-users] Osgconv citygml -> dae

2014-03-10 Thread emmanuel séguin
Thanx. As I was saying I'm very new to OpenSceneGraph ;) Is the CityGml plugin for osg this one : https://code.google.com/p/libcitygml/ ? If I understand you correctly this code should compile to a libosgdb_xxx capable of reading the CityGml file format inside osg tools. Is that it ? Cheers 2

Re: [osg-users] Osgconv citygml -> dae

2014-03-10 Thread Alberto Luaces
emmanuel séguin writes: > Hi, > > I'm new to openscenegraph. I'm currently trying to transform some > CityGml models to Collada. I've noticed the osgconv tool and I've > tried to use it to transform my CigyGml models ... apparently CityGml > is not supported by default. > > Could you advise me on

[osg-users] Osgconv citygml -> dae

2014-03-10 Thread emmanuel séguin
Hi, I'm new to openscenegraph. I'm currently trying to transform some CityGml models to Collada. I've noticed the osgconv tool and I've tried to use it to transform my CigyGml models ... apparently CityGml is not supported by default. Could you advise me on how to do this transformation in OpenSc

Re: [osg-users] Openscenegraph iOS Development

2014-03-10 Thread Sebastian Messerschmidt
Hi Stephan, Thanks for the input. I'll check your scripts this evening. Cheers Sebastian HI, osg should work with SDK 7.0 (it does work on my end) Make sure IPHONE_SDKVER is set to the right sdk-version. „7.0" I pushed my build-scripts to github. perhaps they work on your end: https://githu

Re: [osg-users] Openscenegraph iOS Development

2014-03-10 Thread Stephan Maximilian Huber
HI, osg should work with SDK 7.0 (it does work on my end) Make sure IPHONE_SDKVER is set to the right sdk-version. „7.0" I pushed my build-scripts to github. perhaps they work on your end: https://github.com/stmh/osg-ios-build Am 10.03.2014 um 10:57 schrieb Sebastian Messerschmidt : > Also,

Re: [osg-users] Rendering order of passes of multi-passed technique

2014-03-10 Thread ttaw
Perhaps I didn't express the situation clearly. In fact, there are always several passes in class Technique which are processed in cull traversal as following: pushStateSet(pass[0]); traverse_children; popStateSet(); pushStateSet(pass[1]); traverse_children; popStateSet(); In

Re: [osg-users] Openscenegraph iOS Development

2014-03-10 Thread Sebastian Messerschmidt
Hi Stephan HI, Am 10.03.2014 um 10:43 schrieb Sebastian Messerschmidt mailto:sebastian.messerschm...@gmx.de>>: I've tried the trunk too, with the same results. But thank you for your advise. Maybe one of the iOS experts can give me some hints regarding the iOS 7.0 SDK. What's your cmake se

Re: [osg-users] Openscenegraph iOS Development

2014-03-10 Thread Stephan Maximilian Huber
HI, Am 10.03.2014 um 10:43 schrieb Sebastian Messerschmidt : > I've tried the trunk too, with the same results. But thank you for your > advise. > Maybe one of the iOS experts can give me some hints regarding the iOS 7.0 SDK. What’s your cmake setup? You can’t create a configuration for the sim

Re: [osg-users] Openscenegraph iOS Development

2014-03-10 Thread Sebastian Messerschmidt
Hi Robert, I've tried the trunk too, with the same results. But thank you for your advise. Maybe one of the iOS experts can give me some hints regarding the iOS 7.0 SDK. Cheers Sebastian Hi Sebastian, I don't have Mac expertise, but I do know there have been various changes to svn/trunk a

Re: [osg-users] Openscenegraph iOS Development

2014-03-10 Thread Robert Osfield
Hi Sebastian, I don't have Mac expertise, but I do know there have been various changes to svn/trunk and the OSG-3.2 branch that tackle build issues so it might be worth checking these out. Robert On 7 March 2014 19:11, Sebastian Messerschmidt < sebastian.messerschm...@gmx.de> wrote: > Hi, > >

Re: [osg-users] Rendering order of passes of multi-passed technique

2014-03-10 Thread Robert Osfield
Hi Wu, std::sort is only used by RenderBin's when they need to sort into depth order, otherwise they just use the state sorted order provided by the state graph. When std::sort() is used keys of 0 will always appear before 1. The only difference with std::stabe_sort is that if there are two 0 val