Is it possible to use osg::ShadowMap to generate the
osgShadow_shadowTexture texture, then use that texture in a subsequent
RTT pass as input?
CD
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Hi,
Thanks for the tips. I know the planes' orientations need to be right. I
assumed that by creating the Polytope from a BoundingBox that they would be,
and when I inspect the values I think they're correct. I did try flipping them
all in case I was wrong about the orientation, but that didn't
HI Petr,
Pulling in ffmpeg's head will almost certainly expose you to changes in the
API that we haven't caught up with yet. Try pulling ffmpeg from 13.04's
repositories.
Robert.
On 13 March 2014 15:35, Petr Svoboda wrote:
> Ok, so situation:
>
> - running on Ubuntu 13.04
> - downloaded late
Ok, so situation:
- running on Ubuntu 13.04
- downloaded latest OpenSceneGraph-3.2.1-rc2
- downloaded http://git.libav.org/?p=libav.git;a=snapshot;h=HEAD;sf=tgz which
should be latest libav I suppose
Then I tried to recompile OpenSceneGraph Plugins with this errors:
Code:
/home/petr/Plocha/Ope
HI Chris,
It really is hard to know what is going on with your usage as I don't know
you data or the code that you are using with the OSG.
It could be a problem with the orientation of the planes of the Polytope -
they are need to be consistent with all their normals pointing inwards. If
you hav
Hi Chris,
I also fight a long time with PolytopeIntersector and PagedLOD. Did you add
callback to read your PagedLOD? See osgSim::LineOfSight for an example.
Does it help?
Regards
2014-03-12 21:15 GMT+01:00 Chris Long :
> Hi,
>
> I'm getting unexpected behavior from PolytopeIntersector and was
Hi Petr,
On 13 March 2014 13:31, Petr Svoboda wrote:
> I downloaded latest libav, make, make instal etc..
>
Which version of ffmpeg were you trying to compile against? ffmpeg keeps
changing it's API, we do try to keep up but it's a moving goal post.
The ffmpeg version I'm compiling against i
I downloaded latest libav, make, make instal etc..
Then I just re-run building osgPlugins and ffmpeg started building and crashed
with some errors
Code:
OpenSceneGraph-3.2.1-rc2/src/osgPlugins/ffmpeg/FFmpegDecoderAudio.cpp: In
function ‘int osgFFmpeg::decode_audio(AVCodecContext*, int16_t*, int*
"Petr Svoboda" writes:
> I downloaded newest release -> 3.2.1 rc2
> clasiic style:
> configure
> make
> make install
>
> But the thing is that ffmpeg wont build (skipped?). All plugins were
> built but ffmpeg. In source folder src there are source files for
> ffmpeg. Are there any pre-requisites?
Hi Petr,
sorry I can't help you with this. I use CMake to generate the projects
and usually compile under Windows only.
Cheers
Sebastian
I downloaded newest release -> 3.2.1 rc2
clasiic style:
configure
make
make install
But the thing is that ffmpeg wont build (skipped?). All plugins were bu
I downloaded newest release -> 3.2.1 rc2
clasiic style:
configure
make
make install
But the thing is that ffmpeg wont build (skipped?). All plugins were built but
ffmpeg. In source folder src there are source files for ffmpeg. Are there any
pre-requisites? Any reason why all plugins were built a
Hi Petr,
What is your OpenSceneGraph version?
Did you build it from scratch and compile it with ffmpeg?
For me it seems you have some mixed install here.
using export OSG_NOTIFY_LEVEL=DEBUG I found
Warning: dynamic library 'osgPlugins-3.2.1/osgdb_ffmpeg.so' does not exist (or
isn't readable)
using export OSG_NOTIFY_LEVEL=DEBUG I found
Warning: dynamic library 'osgPlugins-3.2.1/osgdb_ffmpeg.so' does not exist (or
isn't readable):
osgPlugins-3.2.1/osgdb_ffmpeg.so: cannot open shared object file: No such file
or directory
DynamicLibrary::failed loading "osgPlugins-3.2.1/osgdb_ffmpeg.
Hi Petr,
Do you have ffmpeg plugin built and installed?
Here is small snippet from my application:
std::string libName =
osgDB::Registry::instance()->createLibraryNameForExtension("ffmpeg");
osgDB::Registry::instance()->loadLibrary(libName);
osg::Image* image = osgDB::readImageFile("d:/tmp/
Hi,
I have a problem which Im not able to solve.
Im using this piece of code in my application:
Code:
osg::ref_ptr video1 = osgDB::readImageFile(
"external/videos/a.mp4.ffmpeg" );
which always returns NULL pointer. The path is right, I even tried absolute
path, I tried move that mp4 video to
Hi Lv,
can you provide a full compiling example? Then I can test it with the
Intel Compiler tools. Unfortunately they are not free but I have a
license in the company.
I agree with Robert, that the memory management with ref_ptrs is
rock-stable if used correctly, so a full example could help t
On 12 March 2014 16:21, Lv Qing wrote:
> what is your recommendation reliable tools for tracking memory by
> windows?
Linux ;-)
I haven't actually used Windows for about 13 years, and even then it was
only for a short spell experimenting with a home pc before I installed
Linux on it... So
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