SMesserschmidt wrote:
> Hi Petr,
>
>
>
> > Hi,
> >
> > I have a very weird problem.
> > I downloaded some models from Sketchup warehouse, exported as OBJ format
> > and then converted using osgconv to OSG format.
> >
> Could you please provide an example?
>
> >
> > Now, when I use osgUtil:
Hi Petr,
Hi,
I have a very weird problem.
I downloaded some models from Sketchup warehouse, exported as OBJ format and
then converted using osgconv to OSG format.
Could you please provide an example?
Now, when I use osgUtil::LineSegmentIntersector then on some models "there is"
an interse
Hi,
I have a very weird problem.
I downloaded some models from Sketchup warehouse, exported as OBJ format and
then converted using osgconv to OSG format.
Now, when I use osgUtil::LineSegmentIntersector then on some models "there is"
an intersection detected on others there is not. Why is that?
Hi,
I am experiencing a strange problem in my iOS app using OpenSceneGraph.
I use this code to create a graphics context
Code:
- (osg::ref_ptr)createGraphicContext
{
//create our graphics context directly so we can pass our own window
osg::ref_ptr traits = new
osg::GraphicsConte
Thanks Robert. That was my backup plan -- I'll go with it :)
Glenn Waldron / @glennwaldron
On Tue, Mar 25, 2014 at 11:29 AM, Robert Osfield
wrote:
> Hi Glenn,
>
> I don't really have a definition answer. The best I can suggest for now
> is to query to see if a Texture2DArray has been assigne
Hi Glenn,
I don't really have a definition answer. The best I can suggest for now is
to query to see if a Texture2DArray has been assigned to texture attribute
list rather than looking at the modes.
Robert.
On 25 March 2014 13:35, Glenn Waldron wrote:
> Robert,
>
> I'm working on the osgEart
Thank you very much for your advice,
I would think there were another way (like reimplement a renderbin or
something) but actually subclassing Drawable seams more convenient.
Sometime, I brainstorm myself for nothing :-*
Have a good day
robertosfield wrote:
> Hi Julien,
>
> You can subclass
Robert,
I'm working on the osgEarth ShaderGenerator and I have a question for you :)
One of the things I need to do is collect the current osg::State at a given
point in the scene graph. So, my visitor pushes statesets into a State as
usual, and then I'm able to examine that state as necessary. S
Hi Robert,
basically this is the problem I'm facing
> I pulled ffmpeg via the individual -dev packages associated with the project
> using apt-get
Honestly I'm quite new to linux world and anything more than apt-get sounds
difficult for me.
So, is there any list of that individual -dev package
Hi Julien,
You can subclass your osg::Drawable class without problem, and creating
your own custom behaviour in cull is also relatively straight forward to
you could almost certainly implement something along the lines of what you
are doing.
However, with this type of "optimiziation" I would be i
Try recompile Qt
I had problems too, but recompiling qt solve all my issues.
Code:
http://download.qt-project.org/official_releases/qt/5.2/5.2.0/single/qt-everywhere-opensource-src-5.2.0.tar.gz.mirrorlist
Hope it help
--
Read this topic online here:
http://forum.openscenegraph.o
Hi,
I've implemented a light opengl scenegraph manager for my own educational
purpose.
The focus of my work was to regroup culled geometries sharing same stateset in
the same VBO and so factorize drawcalls primitivesets on-the-fly.
For scenarios with lot of tiny meshes sharing the same material i
Hi Petr,
I pulled ffmpeg via the individual -dev packages associated with the
project using apt-get. I build the OSG from source, and have check outs of
svn/trunk (mainly what I work being project lead :-) and the OSG-3.2
branch. Both revs are working fine with the ffmpeg from Ubuntu
repositorie
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