Re: [osg-users] [forum] OSG Viewer without windowDecoration

2014-05-19 Thread Marco Kliko
-- EDIT -- dived more into the viewport stuff... Added this line after setGraphicsContext: viewer->getCamera()->setViewport(new osg::Viewport(0, 0, 640, 480)); Now I have a default view of the cessna plane! 8) |-) :D No keyboard or mouse input yet... Cheers, Marco -- Read

Re: [osg-users] [forum] OSG Viewer without windowDecoration

2014-05-19 Thread Marco Kliko
mkliko wrote: > Hello everyone, > > I'm new here to this forum, but I'm working a couple of months with OSG for > now. I'm getting the hang of it, but now I am bumping into a bug or > something. Let me explain: > > I want a viewer without the usual windows buttons on the top right corner. > (

[osg-users] [forum] OSG Viewer without windowDecoration

2014-05-19 Thread Marco Kliko
Hello everyone, I'm new here to this forum, but I'm working a couple of months with OSG for now. I'm getting the hang of it, but now I am bumping into a bug or something. Let me explain: I want a viewer without the usual windows buttons on the top right corner. (The minimize, restore and close

Re: [osg-users] How to use gDEBugger for OSG performance analysis

2014-05-19 Thread umesh ramesh
Hi Alistair, I am able to see the graphics profiling using gDEBugger now. Actually there are multiple GL Render Contex created. As i have attached the image, you can see around 15 Render contexes. I wonder how so many RC are created. I do not have so many render windows in my GUI (I am using a D

[osg-users] 2D drawing in 3D world

2014-05-19 Thread John Smith
Hi, I´m quite a n00b regarding OSG and 3D in general. I´d like to implement something like the sketching functionality of 3D CAD systems. My first step would be to get anything like a simple 2D sketcher running. I tried to map the x/y coordinates I get in my GUIEventHandler into world coordinat