-- EDIT --
dived more into the viewport stuff...
Added this line after setGraphicsContext:
viewer->getCamera()->setViewport(new osg::Viewport(0, 0, 640, 480));
Now I have a default view of the cessna plane! 8) |-) :D
No keyboard or mouse input yet...
Cheers,
Marco
--
Read
mkliko wrote:
> Hello everyone,
>
> I'm new here to this forum, but I'm working a couple of months with OSG for
> now. I'm getting the hang of it, but now I am bumping into a bug or
> something. Let me explain:
>
> I want a viewer without the usual windows buttons on the top right corner.
> (
Hello everyone,
I'm new here to this forum, but I'm working a couple of months with OSG for
now. I'm getting the hang of it, but now I am bumping into a bug or something.
Let me explain:
I want a viewer without the usual windows buttons on the top right corner. (The
minimize, restore and close
Hi Alistair,
I am able to see the graphics profiling using gDEBugger now. Actually there
are multiple GL Render Contex created. As i have attached the image, you can
see around 15 Render contexes. I wonder how so many RC are created. I do not
have so many render windows in my GUI (I am using a D
Hi,
I´m quite a n00b regarding OSG and 3D in general.
I´d like to implement something like the sketching functionality of 3D CAD
systems. My first step would be to get anything like a simple 2D sketcher
running.
I tried to map the x/y coordinates I get in my GUIEventHandler into world
coordinat
5 matches
Mail list logo