Hi,
to me this looks like a driver implementation specific problem. I would guess
that the nVidia driver only allocates enough memory for the first mipmap-level
on the first glTexImage2D. On the second glTexImage2D call it reallocates
memory for all mipmap-level and copies the first level to th
In the osgWorks osgwTools library, TransparencyUtils.cpp, I enable
transparency by first copying the original StateSet and saving it as
UserData, then modifying the active StateSet to turn on transparency
(BlendFunc, RenderBin, etc).
To disable transparency, I simply restore the original StateSet
Hi,
sorry for my bad explaining skills! I'll ask for a meeting and we will try to
clarify ourselves. Then, I'll write back here a better explanation of what we
want to do.
And thanks for your help. In the meantime I'll search for info on
texture-mapping.
Cheers,
Adrián
--
Rea
Hi,
Nobody can give me a hint in the right direction? Or is it just plain obvious?
Cheers,
Fitz
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=59608#59608
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Dearl all,
I have tried to use quad buffer stereo displaying mode, and it successed.
Here, I have the problem, I want to save the scene as a picture, especially one
left-eye and right-eye.
I do not want to render the scene using LEFT_EYE and RIGHT_EYE one by one,
sometimes we need interaction.
Hi,
I' trying to build OSG on mac OSX Maverick and always get error:
ld: framework not found SDL
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Now I have SDL framework installed on /System/Library/Frameworks
so why cannot be found?
Does anybody have an idea?
Than
Hi all, and thanks in advance for any interest to this post.
I'm trying to build an application with multiple views and an overlay GUI.
I dediced to use the CompositeViewer to allow different scenes and manipulators
in each background views. Unfortunately, I don't manage to make the foreground
Hi,
i'm new user in the forum.
I have to realize an android app (i use Eclipse like IDE) in which i'll use OSG
to load a .tiff file.
First of all i didn't understand how to install the library using Windows 8
like operative system.Is there some tutorial which i can consult ?
Eventually, which
Well, considering I don't really know what you're trying to actually
_achieve_, I can't really suggest much on the technique. I think I would
have probably texture-mapped the points, but I don't know what actual
effect you're looking for here.
Feel free to email me privately if you wish.
On Fri,
I use following code to set transparency:
osg::StateSet* state = root->getOrCreateStateSet();
state->setMode(GL_LIGHTING,osg::StateAttribute::OFF|osg::StateAttribute::PROTECTED);
state->setMode(GL_BLEND,osg::StateAttribute::ON);
state->setMode(GL_DEPTH_TEST,osg::StateAttribute::ON);
state->setRe
Hi,
For what I've been told, the idea is to "load" the panoramic cube-faces onto
the osg::Viewer where we're displaying the point cloud and "insert" them in
their respective positions in the cloud (we have available the XYZ parameters
for each shot).
And yes, we thought of texturing the part o
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